-def play_use(str_arg):
- if action_exists("use"):
- t = world_db["Things"][0]
- if 0 == len(t["T_CARRIES"]):
- log("You have NOTHING to use in your inventory.")
- else:
- val = integer_test(str_arg, 0, 255)
- if None != val and val < len(t["T_CARRIES"]):
- id = t["T_CARRIES"][val]
- type = world_db["Things"][id]["T_TYPE"]
- if (world_db["ThingTypes"][type]["TT_TOOL"] == "axe"
- and t == world_db["Things"][0]):
- log("To use this item for chopping, move towards a tree "
- "while carrying it in your inventory.")
- return
- elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"):
- pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
- if (world_db["MAP"][pos] == ord("X")
- or world_db["MAP"][pos] == ord("|")):
- log("CAN'T build when standing on barrier.")
- return
- for id in [id for id in world_db["Things"]
- if not world_db["Things"][id] == t
- if not world_db["Things"][id]["carried"]
- if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
- if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
- log("CAN'T build when standing objects.")
- return
- wood_id = None
- for id in t["T_CARRIES"]:
- type_material = world_db["Things"][id]["T_TYPE"]
- if (world_db["ThingTypes"][type_material]["TT_TOOL"]
- == "wood"):
- wood_id = id
- break
- if wood_id == None:
- log("You CAN'T use a "
- + world_db["ThingTypes"][type]["TT_NAME"]
- + " without some wood in your inventory.")
- return
- elif world_db["ThingTypes"][type]["TT_TOOL"] == "fertilizer":
- pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
- if not world_db["MAP"][pos] == ord("."):
- log("Can only make soil out of NON-SOIL earth.")
- return
- elif world_db["ThingTypes"][type]["TT_TOOL"] == "wood":
- log("To use wood, you NEED a carpentry tool.")
- return
- elif type != world_db["SLIPPERS"] and not \
- world_db["ThingTypes"][type]["TT_TOOL"] == "food":
- log("You CAN'T consume this thing.")
- return
- world_db["Things"][0]["T_ARGUMENT"] = val
- set_command("use")
- else:
- print("Illegal inventory index.")
+def play_use_attempt_hook(t, tt):
+ pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
+ if tt["TT_TOOL"] == "axe":
+ log("To use this item for chopping, MOVE towards a tree while carrying"
+ " it in your inventory.")
+ return False
+ elif tt["TT_TOOL"] == "carpentry":
+ if (world_db["MAP"][pos] == ord("X")
+ or world_db["MAP"][pos] == ord("|")):
+ log("CAN'T build when standing on barrier.")
+ return False
+ for tid in [tid for tid in world_db["Things"]
+ if not world_db["Things"][tid] == t
+ if not world_db["Things"][tid]["carried"]
+ if world_db["Things"][tid]["T_POSY"] == t["T_POSY"]
+ if world_db["Things"][tid]["T_POSX"] == t["T_POSX"]]:
+ log("CAN'T build when standing objects.")
+ return False
+ wood_id = None
+ for tid in t["T_CARRIES"]:
+ type_material = world_db["Things"][tid]["T_TYPE"]
+ if world_db["ThingTypes"][type_material]["TT_TOOL"] == "wood":
+ wood_id = tid
+ break
+ if wood_id == None:
+ log("You CAN'T use a " + world_db["ThingTypes"][type]["TT_NAME"]
+ + " without some wood in your inventory.")
+ return False
+ elif (tt["TT_TOOL"] == "fertilizer"
+ and not world_db["MAP"][pos] == ord(".")):
+ log("Can only make soil out of NON-SOIL earth.")
+ return False
+ elif tt["TT_TOOL"] == "wood":
+ log("To use wood, you NEED a carpentry tool.")
+ return False
+ elif type == world_db["SLIPPERS"]:
+ return True