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Fix bug adding new spawn points on each server relaunch.
author
Christian Heller
<c.heller@plomlompom.de>
Sat, 26 Dec 2020 22:01:07 +0000
(23:01 +0100)
committer
Christian Heller
<c.heller@plomlompom.de>
Sat, 26 Dec 2020 22:01:07 +0000
(23:01 +0100)
plomrogue/game.py
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diff --git
a/plomrogue/game.py
b/plomrogue/game.py
index dc5924d4d1d43292db9f11c7bbf572a6d2f97350..793c322deb6c4f296348d7c19ac4b562b7ef794f 100755
(executable)
--- a/
plomrogue/game.py
+++ b/
plomrogue/game.py
@@
-130,7
+130,7
@@
class Game(GameBase):
self.map_controls = {}
self.map_control_passwords = {}
self.annotations = {}
self.map_controls = {}
self.map_control_passwords = {}
self.annotations = {}
- self.spawn_points = [
(YX(0, 0), YX(0, 0))
]
+ self.spawn_points = []
self.portals = {}
self.player_chars = string.digits + string.ascii_letters
self.players_hat_chars = {}
self.portals = {}
self.player_chars = string.digits + string.ascii_letters
self.players_hat_chars = {}
@@
-195,6
+195,12
@@
class Game(GameBase):
return self.thing_types.keys()
return None
return self.thing_types.keys()
return None
+ def get_default_spawn_point(self):
+ import random
+ if len(self.spawn_points) == 0:
+ return (YX(0, 0), YX(0, 0))
+ return random.choice(self.spawn_points)
+
def get_map_geometry_shape(self):
return self.map_geometry.__class__.__name__[len('MapGeometry'):]
def get_map_geometry_shape(self):
return self.map_geometry.__class__.__name__[len('MapGeometry'):]
@@
-334,13
+340,12
@@
class Game(GameBase):
self.changed = True
def login(self, nick, connection_id):
self.changed = True
def login(self, nick, connection_id):
- import random
for t in [t for t in self.things
if t.type_ == 'Player' and t.name == nick]:
self.io.send('GAME_ERROR ' + quote('name already in use'),
connection_id)
return
for t in [t for t in self.things
if t.type_ == 'Player' and t.name == nick]:
self.io.send('GAME_ERROR ' + quote('name already in use'),
connection_id)
return
- t = self.add_thing('Player',
random.choice(self.spawn_points
))
+ t = self.add_thing('Player',
self.get_default_spawn_point(
))
t.name = nick
t.thing_char = self.get_next_player_char()
self.sessions[connection_id] = {
t.name = nick
t.thing_char = self.get_next_player_char()
self.sessions[connection_id] = {
@@
-595,7
+600,7
@@
class Game(GameBase):
% (next_thing_id, int(datetime.datetime.now().timestamp())))
next_thing_id += 1
for s in self.spawn_points:
% (next_thing_id, int(datetime.datetime.now().timestamp())))
next_thing_id += 1
for s in self.spawn_points:
-
write(f, 'SPAWN_POINT %s %s' % (s[0], s[1]))
+ write(f, 'SPAWN_POINT %s %s' % (s[0], s[1]))
@@
-616,7
+621,6
@@
class Game(GameBase):
self.annotations = {}
self.portals = {}
self.admin_passwords = []
self.annotations = {}
self.portals = {}
self.admin_passwords = []
- self.spawn_point = YX(0, 0), YX(0, 0)
self.map_geometry = map_geometry
self.map_control_passwords = {'X': 'secret'}
self.get_map(YX(0, 0))
self.map_geometry = map_geometry
self.map_control_passwords = {'X': 'secret'}
self.get_map(YX(0, 0))