2020-12-16 |
Christian Heller | Return cookie chars sorted. |
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2020-12-16 |
Christian Heller | Only calculate DijkstraMap until reachable targets. |
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2020-12-16 |
Christian Heller | Use circle-out passes for DijkstraMap, refactor with... |
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2020-12-16 |
Christian Heller | Fix bug of server not sending map data to player due... |
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2020-12-15 |
Christian Heller | Remove debugging information from toilet need message. |
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2020-12-15 |
Christian Heller | Enable sinking into and getting up from terrain tagged... |
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2020-12-15 |
Christian Heller | Simplify toilet need calcuation, add pee-into-pants... |
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2020-12-15 |
Christian Heller | Calibrate pee need messaging less aggressively. |
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2020-12-15 |
Christian Heller | Start pee-o-meter right on drinking, grow value exponen... |
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2020-12-15 |
Christian Heller | Add toilets, and terrain type tags. |
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2020-12-15 |
Christian Heller | Add psychedelics, move random colouring from drunkennes... |
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2020-12-14 |
Christian Heller | Turn players into non-light-blockers. |
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2020-12-14 |
Christian Heller | Differentiate thing blocking into blocks_{sound,light... |
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2020-12-14 |
Christian Heller | Re-factor treatment of things as obstacles for SourcedMaps. |
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2020-12-14 |
Christian Heller | Refactor change recording; don't regen FOV on non-FOV... |
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2020-12-13 |
Christian Heller | Enable Hat editing with characters earned by eating... |
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2020-12-13 |
Christian Heller | Make terrain types configurable. |
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2020-12-12 |
Christian Heller | Optimize send_gamestate, don't send any invisible state... |
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2020-12-11 |
Christian Heller | Improve chat message meta data display. |
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2020-12-11 |
Christian Heller | Only send chatface message to listener. |
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2020-12-11 |
Christian Heller | Add player faces/hats popping up n their chat messages... |
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2020-12-10 |
Christian Heller | Cache player object, so some player data is available... |
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2020-12-09 |
Christian Heller | Add hat spinning. |
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2020-12-09 |
Christian Heller | Add attempt to wear bottle on head. |
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2020-12-09 |
Christian Heller | Don't obfuscate sounded URLs. |
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2020-12-09 |
Christian Heller | Add bottle spinning. |
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2020-12-09 |
Christian Heller | Disallow picking up thing already carried by other... |
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2020-12-08 |
Christian Heller | Only re-process FOVs for players whose FOV radius is... |
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2020-12-08 |
Christian Heller | Refactor thing addition / removal. |
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2020-12-08 |
Christian Heller | Recalc FOVs and their map view results only on relevant... |
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2020-12-07 |
Christian Heller | Fix remixer drop bug. |
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2020-12-07 |
Christian Heller | Widen face and hat. |
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2020-12-07 |
Christian Heller | Spawn hats from BottleDeposit, add HatRemixer. |
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2020-12-07 |
Christian Heller | Add wearable hats. |
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2020-12-07 |
Christian Heller | Add song deletion to MusicPlayer. |
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2020-12-07 |
Christian Heller | Overhaul MusicPlayer code. |
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2020-12-07 |
Christian Heller | Fix broken MusicPlayer handling. |
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2020-12-07 |
Christian Heller | Make doors installable/uninstallable. |
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2020-12-05 |
Christian Heller | Fix buggy task code leading to endless collision flicker. |
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2020-12-05 |
Christian Heller | Remove unnecessary looping. |
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2020-12-05 |
Christian Heller | Multi-process FOV generation on send_gamestate. |
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2020-12-03 |
Christian Heller | Greatly reduce FOV on drunkenness. |
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2020-12-03 |
Christian Heller | Make fullness/emptiness of bottles visible via .thing_char. |
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2020-12-03 |
Christian Heller | Add BottleDeposit thing that spawns MusicPlayers for... |
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2020-12-03 |
Christian Heller | Turn Consumable into Bottle that may be full or empty. |
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2020-12-03 |
Christian Heller | Add music player. |
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2020-12-01 |
Christian Heller | Add colourful intoxication beverage. |
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2020-12-01 |
Christian Heller | Make door closing visible. |
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2020-12-01 |
Christian Heller | Implement doors. |
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2020-11-27 |
Christian Heller | Use more helpful default for SpawnPoint.name. |
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2020-11-27 |
Christian Heller | Introduce SpawnPoint things, and their Spawners. |
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2020-11-27 |
Christian Heller | Differentiate Spawner into ItemSpawner. |
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2020-11-27 |
Christian Heller | Add Thing spawner. |
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2020-11-27 |
Christian Heller | Add thing protection. |
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2020-11-26 |
Christian Heller | Simplify Thing type differentiation, Furniture becomes... |
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2020-11-26 |
Christian Heller | Some more code style improvements after flake8. |
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2020-11-26 |
Christian Heller | Fix various minor, mostly "unused" flake8 complaints. |
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2020-11-18 |
Christian Heller | Re-write mapping system to accomodate infinite map... |
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2020-11-17 |
Christian Heller | Shrink sound Dijkstra map, reach; refactor lots of... |
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2020-11-17 |
Christian Heller | Shrink FOV map to radius. |
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2020-11-14 |
Christian Heller | Expand terrain and thing content. |
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2020-11-14 |
Christian Heller | Generalize ThingPlayer.nickname to Thing.name. |
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2020-11-13 |
Christian Heller | Add item picking and dropping. |
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2020-11-13 |
Christian Heller | Make some things block movement, and others not. |
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2020-11-13 |
Christian Heller | Add basic non-player things system. |
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2020-11-12 |
Christian Heller | Add field of view. |
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2020-11-10 |
Christian Heller | Also inhibit FLATTEN_SURROUNDINGS with terrain passwording. |
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2020-11-09 |
Christian Heller | Initial commit. |
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