7 from plomrogue.game import GameBase
8 from plomrogue.parser import Parser
9 from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex
10 from plomrogue.things import ThingBase
11 from plomrogue.misc import quote
12 from plomrogue.errors import BrokenSocketConnection, ArgError
18 'long': 'This mode allows you to interact with the map in various ways.'
23 'long': 'This mode allows you to study the map and its tiles in detail. Move the question mark over a tile, and the right half of the screen will show detailed information on it. Toggle the map view to show or hide different information layers.'},
25 'short': 'world edit',
27 'long': 'This mode allows you to change the game world in various ways. Individual map tiles can be protected by "protection characters", which you can see by toggling into the protections map view. You can edit a tile if you set the world edit password that matches its protection character. The character "." marks the absence of protection: Such tiles can always be edited.'
30 'short': 'name thing',
32 'long': 'Give name to/change name of thing here.'
35 'short': 'command thing',
37 'long': 'Enter a command to the thing you carry. Enter nothing to return to play mode.'
40 'short': 'take thing',
41 'intro': 'Pick up a thing in reach by entering its index number. Enter nothing to abort.',
42 'long': 'You see a list of things which you could pick up. Enter the target thing\'s index, or, to leave, nothing.'
45 'short': 'drop thing',
46 'intro': 'Enter number of direction to which you want to drop thing.',
47 'long': 'Drop currently carried thing by entering the target direction index. Enter nothing to return to play mode..'
49 'admin_thing_protect': {
50 'short': 'change thing protection',
51 'intro': '@ enter thing protection character:',
52 'long': 'Change protection character for thing here.'
55 'short': 'enter your face',
56 'intro': '@ enter face line (enter nothing to abort):',
57 'long': 'Draw your face as ASCII art. The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom..'
60 'short': 'change terrain',
62 'long': 'This mode allows you to change the map tile you currently stand on (if your world editing password authorizes you so). Just enter any printable ASCII character to imprint it on the ground below you.'
65 'short': 'change protection character password',
66 'intro': '@ enter protection character for which you want to change the password:',
67 'long': 'This mode is the first of two steps to change the password for a protection character. First enter the protection character for which you want to change the password.'
70 'short': 'change protection character password',
72 'long': 'This mode is the second of two steps to change the password for a protection character. Enter the new password for the protection character you chose.'
74 'control_tile_type': {
75 'short': 'change tiles protection',
76 'intro': '@ enter protection character which you want to draw:',
77 'long': 'This mode is the first of two steps to change tile protection areas on the map. First enter the tile protection character you want to write.'
79 'control_tile_draw': {
80 'short': 'change tiles protection',
82 'long': 'This mode is the second of two steps to change tile protection areas on the map. Toggle tile protection drawing on/off and move the ?? cursor around the map to draw the selected protection character.'
85 'short': 'annotate tile',
87 'long': 'This mode allows you to add/edit a comment on the tile you are currently standing on (provided your world editing password authorizes you so). Hit Return to leave.'
90 'short': 'edit portal',
92 'long': 'This mode allows you to imprint/edit/remove a teleportation target on the ground you are currently standing on (provided your world editing password authorizes you so). Enter or edit a URL to imprint a teleportation target; enter emptiness to remove a pre-existing teleportation target. Hit Return to leave.'
97 'long': 'This mode allows you to engage in chit-chat with other users. Any line you enter into the input prompt that does not start with a "/" will be sent out to nearby players – but barriers and distance will reduce what they can read, so stand close to them to ensure they get your message. Lines that start with a "/" are used for commands like:\n\n/nick NAME – re-name yourself to NAME'
102 'long': 'Enter your player name.'
104 'waiting_for_server': {
105 'short': 'waiting for server response',
106 'intro': '@ waiting for server …',
107 'long': 'Waiting for a server response.'
110 'short': 'waiting for server response',
112 'long': 'Waiting for a server response.'
115 'short': 'set world edit password',
117 'long': 'This mode allows you to change the password that you send to authorize yourself for editing password-protected elements of the world. Hit return to confirm and leave.'
120 'short': 'become admin',
121 'intro': '@ enter admin password:',
122 'long': 'This mode allows you to become admin if you know an admin password.'
127 'long': 'This mode allows you access to actions limited to administrators.'
131 from ws4py.client import WebSocketBaseClient
132 class WebSocketClient(WebSocketBaseClient):
134 def __init__(self, recv_handler, *args, **kwargs):
135 super().__init__(*args, **kwargs)
136 self.recv_handler = recv_handler
139 def received_message(self, message):
141 message = str(message)
142 self.recv_handler(message)
145 def plom_closed(self):
146 return self.client_terminated
148 from plomrogue.io_tcp import PlomSocket
149 class PlomSocketClient(PlomSocket):
151 def __init__(self, recv_handler, url):
153 self.recv_handler = recv_handler
154 host, port = url.split(':')
155 super().__init__(socket.create_connection((host, port)))
163 for msg in self.recv():
164 if msg == 'NEED_SSL':
165 self.socket = ssl.wrap_socket(self.socket)
167 self.recv_handler(msg)
168 except BrokenSocketConnection:
169 pass # we assume socket will be known as dead by now
171 def cmd_TURN(game, n):
172 game.annotations = {}
176 game.turn_complete = False
178 cmd_TURN.argtypes = 'int:nonneg'
180 def cmd_LOGIN_OK(game):
181 game.tui.switch_mode('post_login_wait')
182 game.tui.send('GET_GAMESTATE')
183 game.tui.log_msg('@ welcome')
184 cmd_LOGIN_OK.argtypes = ''
186 def cmd_ADMIN_OK(game):
187 game.tui.is_admin = True
188 game.tui.log_msg('@ you now have admin rights')
189 game.tui.switch_mode('admin')
190 game.tui.do_refresh = True
191 cmd_ADMIN_OK.argtypes = ''
193 def cmd_REPLY(game, msg):
194 game.tui.log_msg('#MUSICPLAYER: ' + msg)
195 game.tui.do_refresh = True
196 cmd_REPLY.argtypes = 'string'
198 def cmd_CHAT(game, msg):
199 game.tui.log_msg('# ' + msg)
200 game.tui.do_refresh = True
201 cmd_CHAT.argtypes = 'string'
203 def cmd_PLAYER_ID(game, player_id):
204 game.player_id = player_id
205 cmd_PLAYER_ID.argtypes = 'int:nonneg'
207 def cmd_THING(game, yx, thing_type, protection, thing_id, portable, commandable):
208 t = game.get_thing(thing_id)
210 t = ThingBase(game, thing_id)
214 t.protection = protection
215 t.portable = portable
216 t.commandable = commandable
217 cmd_THING.argtypes = 'yx_tuple:nonneg string:thing_type char int:nonneg bool bool'
219 def cmd_THING_NAME(game, thing_id, name):
220 t = game.get_thing(thing_id)
222 cmd_THING_NAME.argtypes = 'int:pos string'
224 def cmd_THING_FACE(game, thing_id, face):
225 t = game.get_thing(thing_id)
227 cmd_THING_FACE.argtypes = 'int:pos string'
229 def cmd_THING_HAT(game, thing_id, hat):
230 t = game.get_thing(thing_id)
232 cmd_THING_HAT.argtypes = 'int:pos string'
234 def cmd_THING_CHAR(game, thing_id, c):
235 t = game.get_thing(thing_id)
237 cmd_THING_CHAR.argtypes = 'int:pos char'
239 def cmd_MAP(game, geometry, size, content):
240 map_geometry_class = globals()['MapGeometry' + geometry]
241 game.map_geometry = map_geometry_class(size)
242 game.map_content = content
243 if type(game.map_geometry) == MapGeometrySquare:
244 game.tui.movement_keys = {
245 game.tui.keys['square_move_up']: 'UP',
246 game.tui.keys['square_move_left']: 'LEFT',
247 game.tui.keys['square_move_down']: 'DOWN',
248 game.tui.keys['square_move_right']: 'RIGHT',
250 elif type(game.map_geometry) == MapGeometryHex:
251 game.tui.movement_keys = {
252 game.tui.keys['hex_move_upleft']: 'UPLEFT',
253 game.tui.keys['hex_move_upright']: 'UPRIGHT',
254 game.tui.keys['hex_move_right']: 'RIGHT',
255 game.tui.keys['hex_move_downright']: 'DOWNRIGHT',
256 game.tui.keys['hex_move_downleft']: 'DOWNLEFT',
257 game.tui.keys['hex_move_left']: 'LEFT',
259 cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos string'
261 def cmd_FOV(game, content):
263 cmd_FOV.argtypes = 'string'
265 def cmd_MAP_CONTROL(game, content):
266 game.map_control_content = content
267 cmd_MAP_CONTROL.argtypes = 'string'
269 def cmd_GAME_STATE_COMPLETE(game):
270 game.turn_complete = True
271 game.tui.do_refresh = True
272 game.tui.info_cached = None
273 game.player = game.get_thing(game.player_id)
274 if game.tui.mode.name == 'post_login_wait':
275 game.tui.switch_mode('play')
276 cmd_GAME_STATE_COMPLETE.argtypes = ''
278 def cmd_PORTAL(game, position, msg):
279 game.portals[position] = msg
280 cmd_PORTAL.argtypes = 'yx_tuple:nonneg string'
282 def cmd_PLAY_ERROR(game, msg):
283 game.tui.log_msg('? ' + msg)
284 game.tui.flash = True
285 game.tui.do_refresh = True
286 cmd_PLAY_ERROR.argtypes = 'string'
288 def cmd_GAME_ERROR(game, msg):
289 game.tui.log_msg('? game error: ' + msg)
290 game.tui.do_refresh = True
291 cmd_GAME_ERROR.argtypes = 'string'
293 def cmd_ARGUMENT_ERROR(game, msg):
294 game.tui.log_msg('? syntax error: ' + msg)
295 game.tui.do_refresh = True
296 cmd_ARGUMENT_ERROR.argtypes = 'string'
298 def cmd_ANNOTATION(game, position, msg):
299 game.annotations[position] = msg
300 if game.tui.mode.shows_info:
301 game.tui.do_refresh = True
302 cmd_ANNOTATION.argtypes = 'yx_tuple:nonneg string'
304 def cmd_TASKS(game, tasks_comma_separated):
305 game.tasks = tasks_comma_separated.split(',')
306 game.tui.mode_write.legal = 'WRITE' in game.tasks
307 game.tui.mode_command_thing.legal = 'COMMAND' in game.tasks
308 game.tui.mode_take_thing.legal = 'PICK_UP' in game.tasks
309 game.tui.mode_drop_thing.legal = 'DROP' in game.tasks
310 cmd_TASKS.argtypes = 'string'
312 def cmd_THING_TYPE(game, thing_type, symbol_hint):
313 game.thing_types[thing_type] = symbol_hint
314 cmd_THING_TYPE.argtypes = 'string char'
316 def cmd_THING_INSTALLED(game, thing_id):
317 game.get_thing(thing_id).installed = True
318 cmd_THING_INSTALLED.argtypes = 'int:pos'
320 def cmd_THING_CARRYING(game, thing_id, carried_id):
321 game.get_thing(thing_id).carrying = game.get_thing(carried_id)
322 cmd_THING_CARRYING.argtypes = 'int:pos int:pos'
324 def cmd_TERRAIN(game, terrain_char, terrain_desc):
325 game.terrains[terrain_char] = terrain_desc
326 cmd_TERRAIN.argtypes = 'char string'
330 cmd_PONG.argtypes = ''
332 def cmd_DEFAULT_COLORS(game):
333 game.tui.set_default_colors()
334 cmd_DEFAULT_COLORS.argtypes = ''
336 def cmd_RANDOM_COLORS(game):
337 game.tui.set_random_colors()
338 cmd_RANDOM_COLORS.argtypes = ''
340 class Game(GameBase):
341 turn_complete = False
345 def __init__(self, *args, **kwargs):
346 super().__init__(*args, **kwargs)
347 self.register_command(cmd_LOGIN_OK)
348 self.register_command(cmd_ADMIN_OK)
349 self.register_command(cmd_PONG)
350 self.register_command(cmd_CHAT)
351 self.register_command(cmd_REPLY)
352 self.register_command(cmd_PLAYER_ID)
353 self.register_command(cmd_TURN)
354 self.register_command(cmd_THING)
355 self.register_command(cmd_THING_TYPE)
356 self.register_command(cmd_THING_NAME)
357 self.register_command(cmd_THING_CHAR)
358 self.register_command(cmd_THING_FACE)
359 self.register_command(cmd_THING_HAT)
360 self.register_command(cmd_THING_CARRYING)
361 self.register_command(cmd_THING_INSTALLED)
362 self.register_command(cmd_TERRAIN)
363 self.register_command(cmd_MAP)
364 self.register_command(cmd_MAP_CONTROL)
365 self.register_command(cmd_PORTAL)
366 self.register_command(cmd_ANNOTATION)
367 self.register_command(cmd_GAME_STATE_COMPLETE)
368 self.register_command(cmd_ARGUMENT_ERROR)
369 self.register_command(cmd_GAME_ERROR)
370 self.register_command(cmd_PLAY_ERROR)
371 self.register_command(cmd_TASKS)
372 self.register_command(cmd_FOV)
373 self.register_command(cmd_DEFAULT_COLORS)
374 self.register_command(cmd_RANDOM_COLORS)
375 self.map_content = ''
377 self.annotations = {}
382 def get_string_options(self, string_option_type):
383 if string_option_type == 'map_geometry':
384 return ['Hex', 'Square']
385 elif string_option_type == 'thing_type':
386 return self.thing_types.keys()
389 def get_command(self, command_name):
390 from functools import partial
391 f = partial(self.commands[command_name], self)
392 f.argtypes = self.commands[command_name].argtypes
397 def __init__(self, name, has_input_prompt=False, shows_info=False,
398 is_intro=False, is_single_char_entry=False):
400 self.short_desc = mode_helps[name]['short']
401 self.available_modes = []
402 self.available_actions = []
403 self.has_input_prompt = has_input_prompt
404 self.shows_info = shows_info
405 self.is_intro = is_intro
406 self.help_intro = mode_helps[name]['long']
407 self.intro_msg = mode_helps[name]['intro']
408 self.is_single_char_entry = is_single_char_entry
411 def iter_available_modes(self, tui):
412 for mode_name in self.available_modes:
413 mode = getattr(tui, 'mode_' + mode_name)
416 key = tui.keys['switch_to_' + mode.name]
419 def list_available_modes(self, tui):
421 if len(self.available_modes) > 0:
422 msg = 'Other modes available from here:\n'
423 for mode, key in self.iter_available_modes(tui):
424 msg += '[%s] – %s\n' % (key, mode.short_desc)
427 def mode_switch_on_key(self, tui, key_pressed):
428 for mode, key in self.iter_available_modes(tui):
429 if key_pressed == key:
430 tui.switch_mode(mode.name)
435 mode_admin_enter = Mode('admin_enter', has_input_prompt=True)
436 mode_admin = Mode('admin')
437 mode_play = Mode('play')
438 mode_study = Mode('study', shows_info=True)
439 mode_write = Mode('write', is_single_char_entry=True)
440 mode_edit = Mode('edit')
441 mode_control_pw_type = Mode('control_pw_type', has_input_prompt=True)
442 mode_control_pw_pw = Mode('control_pw_pw', has_input_prompt=True)
443 mode_control_tile_type = Mode('control_tile_type', has_input_prompt=True)
444 mode_control_tile_draw = Mode('control_tile_draw')
445 mode_admin_thing_protect = Mode('admin_thing_protect', has_input_prompt=True)
446 mode_annotate = Mode('annotate', has_input_prompt=True, shows_info=True)
447 mode_portal = Mode('portal', has_input_prompt=True, shows_info=True)
448 mode_chat = Mode('chat', has_input_prompt=True)
449 mode_waiting_for_server = Mode('waiting_for_server', is_intro=True)
450 mode_login = Mode('login', has_input_prompt=True, is_intro=True)
451 mode_post_login_wait = Mode('post_login_wait', is_intro=True)
452 mode_password = Mode('password', has_input_prompt=True)
453 mode_name_thing = Mode('name_thing', has_input_prompt=True, shows_info=True)
454 mode_command_thing = Mode('command_thing', has_input_prompt=True)
455 mode_take_thing = Mode('take_thing', has_input_prompt=True)
456 mode_drop_thing = Mode('drop_thing', has_input_prompt=True)
457 mode_enter_face = Mode('enter_face', has_input_prompt=True)
461 def __init__(self, host):
464 self.mode_play.available_modes = ["chat", "study", "edit", "admin_enter",
465 "command_thing", "take_thing",
467 self.mode_play.available_actions = ["move", "teleport", "door", "consume",
468 "install", "wear", "spin"]
469 self.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
470 self.mode_study.available_actions = ["toggle_map_mode", "move_explorer"]
471 self.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
472 "control_tile_type", "chat",
473 "study", "play", "edit"]
474 self.mode_admin.available_actions = ["move"]
475 self.mode_control_tile_draw.available_modes = ["admin_enter"]
476 self.mode_control_tile_draw.available_actions = ["move_explorer",
478 self.mode_edit.available_modes = ["write", "annotate", "portal", "name_thing",
479 "password", "chat", "study", "play",
480 "admin_enter", "enter_face"]
481 self.mode_edit.available_actions = ["move", "flatten", "toggle_map_mode"]
486 self.parser = Parser(self.game)
488 self.do_refresh = True
489 self.queue = queue.Queue()
490 self.login_name = None
491 self.map_mode = 'terrain + things'
492 self.password = 'foo'
493 self.switch_mode('waiting_for_server')
495 'switch_to_chat': 't',
496 'switch_to_play': 'p',
497 'switch_to_password': 'P',
498 'switch_to_annotate': 'M',
499 'switch_to_portal': 'T',
500 'switch_to_study': '?',
501 'switch_to_edit': 'E',
502 'switch_to_write': 'm',
503 'switch_to_name_thing': 'N',
504 'switch_to_command_thing': 'O',
505 'switch_to_admin_enter': 'A',
506 'switch_to_control_pw_type': 'C',
507 'switch_to_control_tile_type': 'Q',
508 'switch_to_admin_thing_protect': 'T',
510 'switch_to_enter_face': 'f',
511 'switch_to_take_thing': 'z',
512 'switch_to_drop_thing': 'u',
520 'toggle_map_mode': 'L',
521 'toggle_tile_draw': 'm',
522 'hex_move_upleft': 'w',
523 'hex_move_upright': 'e',
524 'hex_move_right': 'd',
525 'hex_move_downright': 'x',
526 'hex_move_downleft': 'y',
527 'hex_move_left': 'a',
528 'square_move_up': 'w',
529 'square_move_left': 'a',
530 'square_move_down': 's',
531 'square_move_right': 'd',
533 if os.path.isfile('config.json'):
534 with open('config.json', 'r') as f:
535 keys_conf = json.loads(f.read())
537 self.keys[k] = keys_conf[k]
538 self.show_help = False
539 self.disconnected = True
540 self.force_instant_connect = True
541 self.input_lines = []
545 self.offset = YX(0,0)
546 curses.wrapper(self.loop)
550 def handle_recv(msg):
556 self.log_msg('@ attempting connect')
557 socket_client_class = PlomSocketClient
558 if self.host.startswith('ws://') or self.host.startswith('wss://'):
559 socket_client_class = WebSocketClient
561 self.socket = socket_client_class(handle_recv, self.host)
562 self.socket_thread = threading.Thread(target=self.socket.run)
563 self.socket_thread.start()
564 self.disconnected = False
565 self.game.thing_types = {}
566 self.game.terrains = {}
567 time.sleep(0.1) # give potential SSL negotation some time …
568 self.socket.send('TASKS')
569 self.socket.send('TERRAINS')
570 self.socket.send('THING_TYPES')
571 self.switch_mode('login')
572 except ConnectionRefusedError:
573 self.log_msg('@ server connect failure')
574 self.disconnected = True
575 self.switch_mode('waiting_for_server')
576 self.do_refresh = True
579 self.log_msg('@ attempting reconnect')
581 # necessitated by some strange SSL race conditions with ws4py
582 time.sleep(0.1) # FIXME find out why exactly necessary
583 self.switch_mode('waiting_for_server')
588 if hasattr(self.socket, 'plom_closed') and self.socket.plom_closed:
589 raise BrokenSocketConnection
590 self.socket.send(msg)
591 except (BrokenPipeError, BrokenSocketConnection):
592 self.log_msg('@ server disconnected :(')
593 self.disconnected = True
594 self.force_instant_connect = True
595 self.do_refresh = True
597 def log_msg(self, msg):
599 if len(self.log) > 100:
600 self.log = self.log[-100:]
602 def restore_input_values(self):
603 if self.mode.name == 'annotate' and self.explorer in self.game.annotations:
604 self.input_ = self.game.annotations[self.explorer]
605 elif self.mode.name == 'portal' and self.explorer in self.game.portals:
606 self.input_ = self.game.portals[self.explorer]
607 elif self.mode.name == 'password':
608 self.input_ = self.password
609 elif self.mode.name == 'name_thing':
610 if hasattr(self.thing_selected, 'name'):
611 self.input_ = self.thing_selected.name
612 elif self.mode.name == 'admin_thing_protect':
613 if hasattr(self.thing_selected, 'protection'):
614 self.input_ = self.thing_selected.protection
616 def send_tile_control_command(self):
617 self.send('SET_TILE_CONTROL %s %s' %
618 (self.explorer, quote(self.tile_control_char)))
620 def toggle_map_mode(self):
621 if self.map_mode == 'terrain only':
622 self.map_mode = 'terrain + annotations'
623 elif self.map_mode == 'terrain + annotations':
624 self.map_mode = 'terrain + things'
625 elif self.map_mode == 'terrain + things':
626 self.map_mode = 'protections'
627 elif self.map_mode == 'protections':
628 self.map_mode = 'terrain only'
630 def switch_mode(self, mode_name):
632 def fail(msg, return_mode='play'):
633 self.log_msg('? ' + msg)
635 self.switch_mode(return_mode)
637 if self.mode and self.mode.name == 'control_tile_draw':
638 self.log_msg('@ finished tile protection drawing.')
639 self.tile_draw = False
640 if mode_name == 'command_thing' and\
641 (not self.game.player.carrying or
642 not self.game.player.carrying.commandable):
643 return fail('not carrying anything commandable')
644 if mode_name == 'take_thing' and self.game.player.carrying:
645 return fail('already carrying something')
646 if mode_name == 'drop_thing' and not self.game.player.carrying:
647 return fail('not carrying anything droppable')
648 if mode_name == 'admin_enter' and self.is_admin:
650 elif mode_name in {'name_thing', 'admin_thing_protect'}:
652 for t in [t for t in self.game.things
653 if t.position == self.game.player.position
654 and t.id_ != self.game.player.id_]:
658 return fail('not standing over thing', 'edit')
660 self.thing_selected = thing
661 self.mode = getattr(self, 'mode_' + mode_name)
662 if self.mode.name in {'control_tile_draw', 'control_tile_type',
664 self.map_mode = 'protections'
665 elif self.mode.name != 'edit':
666 self.map_mode = 'terrain + things'
667 if self.mode.shows_info or self.mode.name == 'control_tile_draw':
668 self.explorer = YX(self.game.player.position.y,
669 self.game.player.position.x)
670 if self.mode.is_single_char_entry:
671 self.show_help = True
672 if len(self.mode.intro_msg) > 0:
673 self.log_msg(self.mode.intro_msg)
674 if self.mode.name == 'login':
676 self.send('LOGIN ' + quote(self.login_name))
678 self.log_msg('@ enter username')
679 elif self.mode.name == 'take_thing':
680 self.log_msg('Portable things in reach for pick-up:')
681 select_range = [self.game.player.position,
682 self.game.player.position + YX(0,-1),
683 self.game.player.position + YX(0, 1),
684 self.game.player.position + YX(-1, 0),
685 self.game.player.position + YX(1, 0)]
686 if type(self.game.map_geometry) == MapGeometryHex:
687 if self.game.player.position.y % 2:
688 select_range += [self.game.player.position + YX(-1, 1),
689 self.game.player.position + YX(1, 1)]
691 select_range += [self.game.player.position + YX(-1, -1),
692 self.game.player.position + YX(1, -1)]
693 self.selectables = [t.id_ for t in self.game.things
694 if t.portable and t.position in select_range]
695 if len(self.selectables) == 0:
696 return fail('nothing to pick-up')
698 for i in range(len(self.selectables)):
699 t = self.game.get_thing(self.selectables[i])
700 self.log_msg(str(i) + ': ' + self.get_thing_info(t))
701 elif self.mode.name == 'drop_thing':
702 self.log_msg('Direction to drop thing to:')
704 ['HERE'] + list(self.game.tui.movement_keys.values())
705 for i in range(len(self.selectables)):
706 self.log_msg(str(i) + ': ' + self.selectables[i])
707 elif self.mode.name == 'command_thing':
708 self.send('TASK:COMMAND ' + quote('HELP'))
709 elif self.mode.name == 'control_pw_pw':
710 self.log_msg('@ enter protection password for "%s":' % self.tile_control_char)
711 elif self.mode.name == 'control_tile_draw':
712 self.log_msg('@ can draw protection character "%s", turn drawing on/off with [%s], finish with [%s].' % (self.tile_control_char, self.keys['toggle_tile_draw'], self.keys['switch_to_admin_enter']))
714 self.restore_input_values()
716 def set_default_colors(self):
717 curses.init_color(1, 1000, 1000, 1000)
718 curses.init_color(2, 0, 0, 0)
719 self.do_refresh = True
721 def set_random_colors(self):
725 return int(offset + random.random()*375)
727 curses.init_color(1, rand(625), rand(625), rand(625))
728 curses.init_color(2, rand(0), rand(0), rand(0))
729 self.do_refresh = True
733 return self.info_cached
734 pos_i = self.explorer.y * self.game.map_geometry.size.x + self.explorer.x
736 if len(self.game.fov) > pos_i and self.game.fov[pos_i] != '.':
737 info_to_cache += 'outside field of view'
739 for t in self.game.things:
740 if t.position == self.explorer:
741 info_to_cache += 'THING: %s' % self.get_thing_info(t)
742 protection = t.protection
743 if protection == '.':
745 info_to_cache += ' / protection: %s\n' % protection
746 if hasattr(t, 'hat'):
747 info_to_cache += t.hat[0:6] + '\n'
748 info_to_cache += t.hat[6:12] + '\n'
749 info_to_cache += t.hat[12:18] + '\n'
750 if hasattr(t, 'face'):
751 info_to_cache += t.face[0:6] + '\n'
752 info_to_cache += t.face[6:12] + '\n'
753 info_to_cache += t.face[12:18] + '\n'
754 terrain_char = self.game.map_content[pos_i]
756 if terrain_char in self.game.terrains:
757 terrain_desc = self.game.terrains[terrain_char]
758 info_to_cache += 'TERRAIN: "%s" / %s\n' % (terrain_char,
760 protection = self.game.map_control_content[pos_i]
761 if protection == '.':
762 protection = 'unprotected'
763 info_to_cache += 'PROTECTION: %s\n' % protection
764 if self.explorer in self.game.portals:
765 info_to_cache += 'PORTAL: ' +\
766 self.game.portals[self.explorer] + '\n'
768 info_to_cache += 'PORTAL: (none)\n'
769 if self.explorer in self.game.annotations:
770 info_to_cache += 'ANNOTATION: ' +\
771 self.game.annotations[self.explorer]
772 self.info_cached = info_to_cache
773 return self.info_cached
775 def get_thing_info(self, t):
777 (t.type_, self.game.thing_types[t.type_])
778 if hasattr(t, 'thing_char'):
780 if hasattr(t, 'name'):
781 info += ' (%s)' % t.name
782 if hasattr(t, 'installed'):
783 info += ' / installed'
786 def loop(self, stdscr):
789 def safe_addstr(y, x, line):
790 if y < self.size.y - 1 or x + len(line) < self.size.x:
791 stdscr.addstr(y, x, line, curses.color_pair(1))
792 else: # workaround to <https://stackoverflow.com/q/7063128>
793 cut_i = self.size.x - x - 1
795 last_char = line[cut_i]
796 stdscr.addstr(y, self.size.x - 2, last_char, curses.color_pair(1))
797 stdscr.insstr(y, self.size.x - 2, ' ')
798 stdscr.addstr(y, x, cut, curses.color_pair(1))
800 def handle_input(msg):
801 command, args = self.parser.parse(msg)
804 def task_action_on(action):
805 return action_tasks[action] in self.game.tasks
807 def msg_into_lines_of_width(msg, width):
811 for i in range(len(msg)):
812 if x >= width or msg[i] == "\n":
824 def reset_screen_size():
825 self.size = YX(*stdscr.getmaxyx())
826 self.size = self.size - YX(self.size.y % 4, 0)
827 self.size = self.size - YX(0, self.size.x % 4)
828 self.window_width = int(self.size.x / 2)
830 def recalc_input_lines():
831 if not self.mode.has_input_prompt:
832 self.input_lines = []
834 self.input_lines = msg_into_lines_of_width(input_prompt + self.input_,
837 def move_explorer(direction):
838 target = self.game.map_geometry.move_yx(self.explorer, direction)
840 self.info_cached = None
841 self.explorer = target
843 self.send_tile_control_command()
849 for line in self.log:
850 lines += msg_into_lines_of_width(line, self.window_width)
853 max_y = self.size.y - len(self.input_lines)
854 for i in range(len(lines)):
855 if (i >= max_y - height_header):
857 safe_addstr(max_y - i - 1, self.window_width, lines[i])
860 info = 'MAP VIEW: %s\n%s' % (self.map_mode, self.get_info())
861 lines = msg_into_lines_of_width(info, self.window_width)
863 for i in range(len(lines)):
864 y = height_header + i
865 if y >= self.size.y - len(self.input_lines):
867 safe_addstr(y, self.window_width, lines[i])
870 y = self.size.y - len(self.input_lines)
871 for i in range(len(self.input_lines)):
872 safe_addstr(y, self.window_width, self.input_lines[i])
876 if not self.game.turn_complete:
878 safe_addstr(0, self.window_width, 'TURN: ' + str(self.game.turn))
881 help = "hit [%s] for help" % self.keys['help']
882 if self.mode.has_input_prompt:
883 help = "enter /help for help"
884 safe_addstr(1, self.window_width,
885 'MODE: %s – %s' % (self.mode.short_desc, help))
888 if not self.game.turn_complete and len(self.map_lines) == 0:
890 if self.game.turn_complete:
892 for y in range(self.game.map_geometry.size.y):
893 start = self.game.map_geometry.size.x * y
894 end = start + self.game.map_geometry.size.x
895 if self.map_mode == 'protections':
896 map_lines_split += [[c + ' ' for c
897 in self.game.map_control_content[start:end]]]
899 map_lines_split += [[c + ' ' for c
900 in self.game.map_content[start:end]]]
901 if self.map_mode == 'terrain + annotations':
902 for p in self.game.annotations:
903 map_lines_split[p.y][p.x] = 'A '
904 elif self.map_mode == 'terrain + things':
905 for p in self.game.portals.keys():
906 original = map_lines_split[p.y][p.x]
907 map_lines_split[p.y][p.x] = original[0] + 'P'
910 def draw_thing(t, used_positions):
911 symbol = self.game.thing_types[t.type_]
913 if hasattr(t, 'thing_char'):
914 meta_char = t.thing_char
915 if t.position in used_positions:
917 if hasattr(t, 'carrying') and t.carrying:
919 map_lines_split[t.position.y][t.position.x] = symbol + meta_char
920 used_positions += [t.position]
922 for t in [t for t in self.game.things if t.type_ != 'Player']:
923 draw_thing(t, used_positions)
924 for t in [t for t in self.game.things if t.type_ == 'Player']:
925 draw_thing(t, used_positions)
926 if self.mode.shows_info or self.mode.name == 'control_tile_draw':
927 map_lines_split[self.explorer.y][self.explorer.x] = '??'
928 elif self.map_mode != 'terrain + things':
929 map_lines_split[self.game.player.position.y]\
930 [self.game.player.position.x] = '??'
932 if type(self.game.map_geometry) == MapGeometryHex:
934 for line in map_lines_split:
935 self.map_lines += [indent * ' ' + ''.join(line)]
936 indent = 0 if indent else 1
938 for line in map_lines_split:
939 self.map_lines += [''.join(line)]
940 window_center = YX(int(self.size.y / 2),
941 int(self.window_width / 2))
942 center = self.game.player.position
943 if self.mode.shows_info or self.mode.name == 'control_tile_draw':
944 center = self.explorer
945 center = YX(center.y, center.x * 2)
946 self.offset = center - window_center
947 if type(self.game.map_geometry) == MapGeometryHex and self.offset.y % 2:
948 self.offset += YX(0, 1)
949 term_y = max(0, -self.offset.y)
950 term_x = max(0, -self.offset.x)
951 map_y = max(0, self.offset.y)
952 map_x = max(0, self.offset.x)
953 while term_y < self.size.y and map_y < len(self.map_lines):
954 to_draw = self.map_lines[map_y][map_x:self.window_width + self.offset.x]
955 safe_addstr(term_y, term_x, to_draw)
960 content = "%s help\n\n%s\n\n" % (self.mode.short_desc,
961 self.mode.help_intro)
962 if len(self.mode.available_actions) > 0:
963 content += "Available actions:\n"
964 for action in self.mode.available_actions:
965 if action in action_tasks:
966 if action_tasks[action] not in self.game.tasks:
968 if action == 'move_explorer':
971 key = ','.join(self.movement_keys)
973 key = self.keys[action]
974 content += '[%s] – %s\n' % (key, action_descriptions[action])
976 content += self.mode.list_available_modes(self)
977 for i in range(self.size.y):
979 self.window_width * (not self.mode.has_input_prompt),
980 ' ' * self.window_width)
982 for line in content.split('\n'):
983 lines += msg_into_lines_of_width(line, self.window_width)
984 for i in range(len(lines)):
988 self.window_width * (not self.mode.has_input_prompt),
993 stdscr.bkgd(' ', curses.color_pair(1))
995 if self.mode.has_input_prompt:
997 if self.mode.shows_info:
1002 if not self.mode.is_intro:
1008 def pick_selectable(task_name):
1010 i = int(self.input_)
1011 if i < 0 or i >= len(self.selectables):
1012 self.log_msg('? invalid index, aborted')
1014 self.send('TASK:%s %s' % (task_name, self.selectables[i]))
1016 self.log_msg('? invalid index, aborted')
1018 self.switch_mode('play')
1020 action_descriptions = {
1022 'flatten': 'flatten surroundings',
1023 'teleport': 'teleport',
1024 'take_thing': 'pick up thing',
1025 'drop_thing': 'drop thing',
1026 'toggle_map_mode': 'toggle map view',
1027 'toggle_tile_draw': 'toggle protection character drawing',
1028 'install': '(un-)install',
1029 'wear': '(un-)wear',
1030 'door': 'open/close',
1031 'consume': 'consume',
1036 'flatten': 'FLATTEN_SURROUNDINGS',
1037 'take_thing': 'PICK_UP',
1038 'drop_thing': 'DROP',
1040 'install': 'INSTALL',
1043 'command': 'COMMAND',
1044 'consume': 'INTOXICATE',
1048 curses.curs_set(False) # hide cursor
1049 curses.start_color()
1050 self.set_default_colors()
1051 curses.init_pair(1, 1, 2)
1054 self.explorer = YX(0, 0)
1057 interval = datetime.timedelta(seconds=5)
1058 last_ping = datetime.datetime.now() - interval
1060 if self.disconnected and self.force_instant_connect:
1061 self.force_instant_connect = False
1063 now = datetime.datetime.now()
1064 if now - last_ping > interval:
1065 if self.disconnected:
1075 self.do_refresh = False
1078 msg = self.queue.get(block=False)
1083 key = stdscr.getkey()
1084 self.do_refresh = True
1085 except curses.error:
1090 self.show_help = False
1091 if key == 'KEY_RESIZE':
1093 elif self.mode.has_input_prompt and key == 'KEY_BACKSPACE':
1094 self.input_ = self.input_[:-1]
1095 elif (((not self.mode.is_intro) and keycode == 27) # Escape
1096 or (self.mode.has_input_prompt and key == '\n'
1097 and self.input_ == ''\
1098 and self.mode.name in {'chat', 'command_thing',
1099 'take_thing', 'drop_thing',
1101 if self.mode.name not in {'chat', 'play', 'study', 'edit'}:
1102 self.log_msg('@ aborted')
1103 self.switch_mode('play')
1104 elif self.mode.has_input_prompt and key == '\n' and self.input_ == '/help':
1105 self.show_help = True
1107 self.restore_input_values()
1108 elif self.mode.has_input_prompt and key != '\n': # Return key
1110 max_length = self.window_width * self.size.y - len(input_prompt) - 1
1111 if len(self.input_) > max_length:
1112 self.input_ = self.input_[:max_length]
1113 elif key == self.keys['help'] and not self.mode.is_single_char_entry:
1114 self.show_help = True
1115 elif self.mode.name == 'login' and key == '\n':
1116 self.login_name = self.input_
1117 self.send('LOGIN ' + quote(self.input_))
1119 elif self.mode.name == 'enter_face' and key == '\n':
1120 if len(self.input_) != 18:
1121 self.log_msg('? wrong input length, aborting')
1123 self.send('PLAYER_FACE %s' % quote(self.input_))
1125 self.switch_mode('edit')
1126 elif self.mode.name == 'take_thing' and key == '\n':
1127 pick_selectable('PICK_UP')
1128 elif self.mode.name == 'drop_thing' and key == '\n':
1129 pick_selectable('DROP')
1130 elif self.mode.name == 'command_thing' and key == '\n':
1131 self.send('TASK:COMMAND ' + quote(self.input_))
1133 elif self.mode.name == 'control_pw_pw' and key == '\n':
1134 if self.input_ == '':
1135 self.log_msg('@ aborted')
1137 self.send('SET_MAP_CONTROL_PASSWORD ' + quote(self.tile_control_char) + ' ' + quote(self.input_))
1138 self.log_msg('@ sent new password for protection character "%s"' % self.tile_control_char)
1139 self.switch_mode('admin')
1140 elif self.mode.name == 'password' and key == '\n':
1141 if self.input_ == '':
1143 self.password = self.input_
1144 self.switch_mode('edit')
1145 elif self.mode.name == 'admin_enter' and key == '\n':
1146 self.send('BECOME_ADMIN ' + quote(self.input_))
1147 self.switch_mode('play')
1148 elif self.mode.name == 'control_pw_type' and key == '\n':
1149 if len(self.input_) != 1:
1150 self.log_msg('@ entered non-single-char, therefore aborted')
1151 self.switch_mode('admin')
1153 self.tile_control_char = self.input_
1154 self.switch_mode('control_pw_pw')
1155 elif self.mode.name == 'admin_thing_protect' and key == '\n':
1156 if len(self.input_) != 1:
1157 self.log_msg('@ entered non-single-char, therefore aborted')
1159 self.send('THING_PROTECTION %s %s' % (self.thing_selected.id_,
1160 quote(self.input_)))
1161 self.log_msg('@ sent new protection character for thing')
1162 self.switch_mode('admin')
1163 elif self.mode.name == 'control_tile_type' and key == '\n':
1164 if len(self.input_) != 1:
1165 self.log_msg('@ entered non-single-char, therefore aborted')
1166 self.switch_mode('admin')
1168 self.tile_control_char = self.input_
1169 self.switch_mode('control_tile_draw')
1170 elif self.mode.name == 'chat' and key == '\n':
1171 if self.input_ == '':
1173 if self.input_[0] == '/':
1174 if self.input_.startswith('/nick'):
1175 tokens = self.input_.split(maxsplit=1)
1176 if len(tokens) == 2:
1177 self.send('NICK ' + quote(tokens[1]))
1179 self.log_msg('? need login name')
1181 self.log_msg('? unknown command')
1183 self.send('ALL ' + quote(self.input_))
1185 elif self.mode.name == 'name_thing' and key == '\n':
1186 if self.input_ == '':
1188 self.send('THING_NAME %s %s %s' % (self.thing_selected.id_,
1190 quote(self.password)))
1191 self.switch_mode('edit')
1192 elif self.mode.name == 'annotate' and key == '\n':
1193 if self.input_ == '':
1195 self.send('ANNOTATE %s %s %s' % (self.explorer, quote(self.input_),
1196 quote(self.password)))
1197 self.switch_mode('edit')
1198 elif self.mode.name == 'portal' and key == '\n':
1199 if self.input_ == '':
1201 self.send('PORTAL %s %s %s' % (self.explorer, quote(self.input_),
1202 quote(self.password)))
1203 self.switch_mode('edit')
1204 elif self.mode.name == 'study':
1205 if self.mode.mode_switch_on_key(self, key):
1207 elif key == self.keys['toggle_map_mode']:
1208 self.toggle_map_mode()
1209 elif key in self.movement_keys:
1210 move_explorer(self.movement_keys[key])
1211 elif self.mode.name == 'play':
1212 if self.mode.mode_switch_on_key(self, key):
1214 elif key == self.keys['door'] and task_action_on('door'):
1215 self.send('TASK:DOOR')
1216 elif key == self.keys['consume'] and task_action_on('consume'):
1217 self.send('TASK:INTOXICATE')
1218 elif key == self.keys['install'] and task_action_on('install'):
1219 self.send('TASK:INSTALL')
1220 elif key == self.keys['wear'] and task_action_on('wear'):
1221 self.send('TASK:WEAR')
1222 elif key == self.keys['spin'] and task_action_on('spin'):
1223 self.send('TASK:SPIN')
1224 elif key == self.keys['teleport']:
1225 if self.game.player.position in self.game.portals:
1226 self.host = self.game.portals[self.game.player.position]
1230 self.log_msg('? not standing on portal')
1231 elif key in self.movement_keys and task_action_on('move'):
1232 self.send('TASK:MOVE ' + self.movement_keys[key])
1233 elif self.mode.name == 'write':
1234 self.send('TASK:WRITE %s %s' % (key, quote(self.password)))
1235 self.switch_mode('edit')
1236 elif self.mode.name == 'control_tile_draw':
1237 if self.mode.mode_switch_on_key(self, key):
1239 elif key in self.movement_keys:
1240 move_explorer(self.movement_keys[key])
1241 elif key == self.keys['toggle_tile_draw']:
1242 self.tile_draw = False if self.tile_draw else True
1243 elif self.mode.name == 'admin':
1244 if self.mode.mode_switch_on_key(self, key):
1246 elif key in self.movement_keys and task_action_on('move'):
1247 self.send('TASK:MOVE ' + self.movement_keys[key])
1248 elif self.mode.name == 'edit':
1249 if self.mode.mode_switch_on_key(self, key):
1251 elif key == self.keys['flatten'] and task_action_on('flatten'):
1252 self.send('TASK:FLATTEN_SURROUNDINGS ' + quote(self.password))
1253 elif key == self.keys['toggle_map_mode']:
1254 self.toggle_map_mode()
1255 elif key in self.movement_keys and task_action_on('move'):
1256 self.send('TASK:MOVE ' + self.movement_keys[key])
1258 if len(sys.argv) != 2:
1259 raise ArgError('wrong number of arguments, need game host')