stacksmap = bytearray(b'0' * (length ** 2)) # #
for id in [id for id in world_db["Things"] # #
if not world_db["Things"][id]["carried"] # #
- if world_db["Things"][id]["T_LIFEPOINTS"]
+ if world_db["Things"][id]["T_LIFEPOINTS"] # #
if world_db["Things"][0]["fovmap"][ # #
world_db["Things"][id]["T_POSY"] * length # #
+ world_db["Things"][id]["T_POSX"]] == ord_v]: # #
pos = (world_db["Things"][id]["T_POSY"] * length # #
+ world_db["Things"][id]["T_POSX"]) # #
- stacksmap[pos] = ord('X') # #
- for id in [id for id in world_db["Things"] # #
- if not world_db["Things"][id]["carried"] # #
- if world_db["Things"][0]["fovmap"][ # #
- world_db["Things"][id]["T_POSY"] * length # #
- + world_db["Things"][id]["T_POSX"]] == ord_v]: # #
- pos = (world_db["Things"][id]["T_POSY"] * length # #
- + world_db["Things"][id]["T_POSX"]) # #
- if stacksmap[pos] < ord('2'): # #
- stacksmap[pos] += 1 # #
+ if id == 0 or world_db["EMPATHY"]: # #
+ type = world_db["Things"][id]["T_TYPE"] # #
+ max_hp = world_db["ThingTypes"][type]["TT_LIFEPOINTS"] # #
+ third_of_hp = max_hp / 3 # #
+ hp = world_db["Things"][id]["T_LIFEPOINTS"] # #
+ add = 0 # #
+ if hp > 2 * third_of_hp: # #
+ add = 2 # #
+ elif hp > third_of_hp: # #
+ add = 1 # #
+ stacksmap[pos] = ord('a') + add # #
+ else: # #
+ stacksmap[pos] = ord('X') # #
for mt in world_db["Things"][0]["T_MEMTHING"]: # #
pos = mt[1] * length + mt[2] # #
if stacksmap[pos] < ord('2'): # #
"PLANT_1": (1, False, specialtypesetter("PLANT_1")), # #
"LUMBER": (1, False, specialtypesetter("LUMBER")), # #
"TOOL_0": (1, False, specialtypesetter("TOOL_0")), # #
+ "EMPATHY": (1, False, setter(None, "EMPATHY", 0, 1)), # #
"TA_ID": (1, False, command_taid),
"TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
"TA_NAME": (1, False, command_taname),
"PLANT_1": 0, # #
"LUMBER": 0, # #
"TOOL_0": 0, # #
+ "EMPATHY": 0, # #
"ThingActions": {},
"ThingTypes": {},
"Things": {}