-(It might also work on other Unix-like systems with ncurses, who knows.)
-
-Note that make generates two executables ./roguelike-server and
-./roguelike-client. ./roguelike is a pre-existing shell script that merely
-executes both of them, with the server as a background job. You may also
-ignore the script and start the two by hand.
-
-Client's keybindings and window management
-------------------------------------------
-
-In the client's default window configuration, the window appearing on the left
-sports a list of keybindings available globally, and additionally via the window
-currently selected as active.
-
-Hit "w" (per default keybindings) to switch the "active" window to a view that
-allows changing its geometry. One further hit on "w" switches the window to a
-view that allows changing its window-specific keybindings. The global
-keybindings may be changed in the "Global keys" window, those of the window
-geometry configuration in the "Window geometry keys" window, and those of the
-window-specific keybindings configuration in the "Window keybinding keys"
-window; by default, these three windows are not visible, but may be turned on by
-hitting the "F6", "F7" and "F8" keys.
-
-What actions are available globally or only in specific windows can be further
-manipulated by editing the files confclient/keybindings_global and
-confclient/windows/Win_* that map keycodes to commands to the respective
-keybinding repositories. While keybindings_global contains merely a list of
-keycode command mappings, the Win_* files start with the name of the windows to
-be configured, followed by a one-character line for internal use (mapping the
-window to one of several internally available window content drawing functions),
-followed by two lines describing the window's designated height and width, and
-only then an optional list of keybindings specific to that window.
-
-Replay game recording
----------------------
-
-Run "./roguelike -s" to watch a recording of the current game from the
-beginning. Hit any player action key to increment turns (they will not trigger
-the actions usually mapped to them, only repeat the actions performed at that
-point in the game as defined in the "record" file). Keys to manage windows,
-scroll on the map and quit the program do their usual thing. Append a number to
-the -s option (like "-s100") to start the recording at the respective turn
-number.
+(If you got a version of djb's redo build system installed and in your $PATH,
+you could also do a simple "redo" instead of "./redo". The ./redo script calls a
+simple partial shell script implementation of redo stored below
+./build/redo_scripts/, written by Nils Dagsson Moskopp a.k.a. erlehmann.)
+
+There are two executables ./roguelike-server and ./roguelike-client.
+./roguelike is a pre-existing shell script that merely executes both of them,
+with the server as a background job. You can also ignore the script and start
+any of the two by hand.
+
+Keybindings
+-----------
+
+a - let AI decide move
+
+w - move north-west
+e - move north-east
+s - move west
+d - move east
+x - move south-west
+c - move south-east
+
+w - wait one turn
+
+l - toggle "look" mode, investigate map cells by moving a cursor over the map
+ instead of the player avatar
+
+p - pick up item
+D - drop item selected in inventory
+u - use item selected in inventory
+
+UP - navigate upwards in Inventory
+DOWN - navigate downwards in inventory
+
+Save files, replay game recording, starting over
+------------------------------------------------
+
+By default, the game state is saved in the file ./save, and read from there on
+(server) restart. Another file name to use can be given with the -l option (i.e.
+start the game with "./roguelike -l alternate_savefile"). To start over in a new
+world, remove ./save, or use the -l option with the name of a file that does not
+exist yet.
+
+Once you start a new world, every game action of yours is appended to a file
+called "record_" plus the save file name. Run "./roguelike -s" to watch the
+current game's recording from the beginning. Hit any player action key to
+increment turns (they will not trigger the actions usually mapped to them, only
+repeat the actions done at that point in the game as defined in the record
+file). Keys to manage windows, scroll on the map and quit the program do their
+usual thing. Append a number to the -s option (like "-s100") to start the
+recording playback at the respective turn number. (Don't forget to delete /
+empty a game's record file when deleting its save file, or different game's
+moves will get mixed up in one record file.)