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Don't save non-active world.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index f2f15377a9abdec6c6992351b671829ff5c6820a..5066b29a6a306f9acf8a1df1f8f4d29aad0ff121 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-1,21
+1,24
@@
Next planned steps in plomrogue development:
Next planned steps in plomrogue development:
-
IN GENERAL
:
+
BOTH SERVER/CLIENT
:
- expand use of hardcoded_strings module(s)
- expand use of hardcoded_strings module(s)
-BOTH SERVER/CLIENT:
-
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-CLIENT:
+- quote escaping in token_from_line()
--
re-work unnecessary complex command / keybinding / server message mapping
+-
think about refactoring occurrences of "free(...); ... = NULL;"
-- unify ping_pong_test() and try_growing_queue()
+SERVER:
-BUILD PROCESS:
+- pythonize Python code
+
+- old C code: pythonize, then re-C as needed by performance
+
+CLIENT:
+
+- re-work unnecessary complex command / keybinding / server message mapping
-- erlehmann's redo scripts are not OSX-compliant, see:
- <https://github.com/plomlompom/plomrogue/issues/2>
+- only send "ITEM_HERE" query to server when the dependent window is open