+ if None != val:
+ if val >= world_db["MAP_LENGTH"]:
+ print("Illegal value for map line number.")
+ elif len(mapline) != world_db["MAP_LENGTH"]:
+ print("Map line length is unequal map width.")
+ else:
+ length = world_db["MAP_LENGTH"]
+ map = None
+ if not world_db["Things"][command_tid.id][maptype]:
+ map = bytearray(b' ' * (length ** 2))
+ else:
+ map = world_db["Things"][command_tid.id][maptype]
+ map[val * length:(val * length) + length] = mapline.encode()
+ world_db["Things"][command_tid.id][maptype] = map
+ return helper
+
+
+def setter_tpos(axis):
+ """Generate setter for T_POSX or T_POSY of selected Thing.
+
+ If world is active, rebuilds animate things' fovmap, player's memory map.
+ """
+ @test_Thing_id
+ def helper(str_int):
+ val = integer_test(str_int, 0, 255)
+ if None != val:
+ if val < world_db["MAP_LENGTH"]:
+ world_db["Things"][command_tid.id]["T_POS" + axis] = val
+ if world_db["WORLD_ACTIVE"] \
+ and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
+ build_fov_map(world_db["Things"][command_tid.id])
+ if 0 == command_tid.id:
+ update_map_memory(world_db["Things"][command_tid.id])
+ else:
+ print("Ignoring: Position is outside of map.")
+ return helper
+
+
+def command_ttid(id_string):
+ """Set ID of ThingType to manipulate. ID unused? Create new one.
+
+ Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0.
+ """
+ id = id_setter(id_string, "ThingTypes", command_ttid)
+ if None != id:
+ world_db["ThingTypes"][id] = {
+ "TT_NAME": "(none)",
+ "TT_CONSUMABLE": 0,
+ "TT_LIFEPOINTS": 0,
+ "TT_PROLIFERATE": 0,
+ "TT_START_NUMBER": 0,
+ "TT_SYMBOL": "?",
+ "TT_CORPSE_ID": id
+ }
+
+
+test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
+
+
+@test_ThingType_id
+def command_ttname(name):
+ """Set TT_NAME of selected ThingType."""
+ world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
+
+
+@test_ThingType_id
+def command_ttsymbol(char):
+ """Set TT_SYMBOL of selected ThingType. """
+ if 1 == len(char):
+ world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
+ else:
+ print("Ignoring: Argument must be single character.")
+
+
+@test_ThingType_id
+def command_ttcorpseid(str_int):
+ """Set TT_CORPSE_ID of selected ThingType."""
+ val = integer_test(str_int, 0, 255)
+ if None != val:
+ if val in world_db["ThingTypes"]:
+ world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
+ else:
+ print("Ignoring: Corpse ID belongs to no known ThignType.")
+
+
+def command_taid(id_string):
+ """Set ID of ThingAction to manipulate. ID unused? Create new one.
+
+ Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
+ """
+ id = id_setter(id_string, "ThingActions", command_taid, True)
+ if None != id:
+ world_db["ThingActions"][id] = {
+ "TA_EFFORT": 1,
+ "TA_NAME": "wait"
+ }
+
+
+test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
+
+
+@test_ThingAction_id
+def command_taname(name):
+ """Set TA_NAME of selected ThingAction.
+
+ The name must match a valid thing action function. If after the name
+ setting no ThingAction with name "wait" remains, call set_world_inactive().
+ """
+ if name == "wait" or name == "move" or name == "use" or name == "drop" \
+ or name == "pick_up":
+ world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
+ if 1 == world_db["WORLD_ACTIVE"]:
+ wait_defined = False
+ for id in world_db["ThingActions"]:
+ if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
+ wait_defined = True
+ break
+ if not wait_defined:
+ set_world_inactive()
+ else:
+ print("Ignoring: Invalid action name.")
+ # In contrast to the original,naming won't map a function to a ThingAction.