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Plugin: Add proper map coloring.
[plomrogue]
/
server
/
actions.py
diff --git
a/server/actions.py
b/server/actions.py
index 60313876fecab80b9c28611fa23065b578dce201..dd9d9e7f21c294685d76248b0e02b731b2cdec71 100644
(file)
--- a/
server/actions.py
+++ b/
server/actions.py
@@
-1,3
+1,8
@@
+# This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
+# or any later version. For details on its copyright, license, and warranties,
+# see the file NOTICE in the root directory of the PlomRogue source package.
+
+
from server.config.world_data import world_db
from server.io import log
from server.config.world_data import world_db
from server.io import log
@@
-10,9
+15,10
@@
def actor_wait(t):
def actor_move(t):
"""If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
def actor_move(t):
"""If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
- from server.world import build_fov_map, decrement_lifepoints
+ from server.build_fov_map import build_fov_map
+ from server.config.misc import decrement_lifepoints_func
from server.utils import mv_yx_in_dir_legal
from server.utils import mv_yx_in_dir_legal
- from server.config.world_data import directions_db
+ from server.config.world_data import directions_db
, symbols_passable
passable = False
move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
t["T_POSY"], t["T_POSX"])
passable = False
move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
t["T_POSY"], t["T_POSX"])
@@
-28,13
+34,13
@@
def actor_move(t):
if t == world_db["Things"][0]:
hitted_type = world_db["Things"][hit_id]["T_TYPE"]
hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
if t == world_db["Things"][0]:
hitted_type = world_db["Things"][hit_id]["T_TYPE"]
hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
- log("You WOUND" + hitted_name + ".")
+ log("You WOUND
" + hitted_name + ".")
elif 0 == hit_id:
hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
log(hitter_name +" WOUNDS you.")
elif 0 == hit_id:
hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
log(hitter_name +" WOUNDS you.")
- decrement_lifepoints(world_db["Things"][hit_id])
+ decrement_lifepoints
_func
(world_db["Things"][hit_id])
return
return
- passable =
"." == chr(world_db["MAP"][pos])
+ passable =
chr(world_db["MAP"][pos]) in symbols_passable
dir = [dir for dir in directions_db
if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
if passable:
dir = [dir for dir in directions_db
if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
if passable:
@@
-48,7
+54,7
@@
def actor_move(t):
log("You MOVE " + dir + ".")
log("You MOVE " + dir + ".")
-def actor_pick
_
up(t):
+def actor_pickup(t):
"""Make t pick up (topmost?) Thing from ground into inventory.
Define topmostness by how low the thing's type ID is.
"""Make t pick up (topmost?) Thing from ground into inventory.
Define topmostness by how low the thing's type ID is.
@@
-92,6
+98,6
@@
def actor_use(t):
del world_db["Things"][id]
t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
if t == world_db["Things"][0]:
del world_db["Things"][id]
t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
if t == world_db["Things"][0]:
- log("You CONSUME this
object
.")
+ log("You CONSUME this
thing
.")
elif t == world_db["Things"][0]:
log("You try to use this object, but FAIL.")
elif t == world_db["Things"][0]:
log("You try to use this object, but FAIL.")