setting no ThingAction with name "wait" remains, call set_world_inactive().
"""
if name == "wait" or name == "move" or name == "use" or name == "drop" \
setting no ThingAction with name "wait" remains, call set_world_inactive().
"""
if name == "wait" or name == "move" or name == "use" or name == "drop" \
if action_exists("pickup"):
t = world_db["Things"][0]
ids = [id for id in world_db["Things"] if id
if action_exists("pickup"):
t = world_db["Things"][0]
ids = [id for id in world_db["Things"] if id