- * "a": thing in FOV is animate, but of a type that is not "t_eye"'s, and
- * starts out weaker than it is; build path as avoiding things of "t_eye"'s
- * type
+ * "a": thing in FOV is below a certain distance, animate, but of a type that is
+ * not "t_eye"'s, and starts out weaker than it is; build path as avoiding
+ * things of "t_eye"'s type