yet, create it with default name "(none)", corpse ID equal to the new thing
type's ID, and remaining thing type attributes to 0.
-TT_CONSUMABLE [0-255]
+TT_CONSUMABLE [0-65535]
Set selected thing type's consumability value to argument – the number of
-lifepoints earned by consuming/using things of that type.
+.satiation score points earned by consuming/using things of that type.
TT_START_NUMBER [0-255]
Set selected thing type's number of things of type to spawn on successful
TT_LIFEPOINTS [0-255]
Set selected thing type's initial lifepoints value to argument. Things of 0
-lifepoints are considered inanimate, otherwise animate.
+lifepoints are considered inanimate, otherwise animate. This value also sets the
+degree to which the selected type's things suffer from under- or over-satiation:
+If 0, not at all. Else, it defines a stomach size value of 32767 divided by it.
+Each turn a thing of the given tpe may then suffer a lifepoint decrement to the
+change of the rounded down quotient of its satiation score's absolute value by
+its stomach size value, then again divided by the latter. (This means that the
+change is always zero when the absolute value of the satiation score is lower
+than the stomach size value.)
TT_SYMBOL [char]
Set to argument symbol by which things of the selected type are represented on
thing of the selected type to emit an offspring to a random neighbor cell if one
is available that is passable and not inhabited by a thing of the same same type
or, if the proliferating thing is animate, any other animate thing.
-
-TT_STOMACH [0-32767]
-Set degree to which things of the selected type suffer from hunger or
-over-satiation: If 0, not at all. Else, each turn a thing of the given type may
-suffer a lifepoint decrement to the chance of the rounded down quotient of the
-satiation score's absolute value by the given value, then again divided by the
-latter. This means that the chance is always zero when the absolute value of the
-satiation score is lower than the given value.