import socket
import threading
from parser import ArgError, Parser
+import game_common
-class Game:
- turn = 0
- log_text = ''
- map_size = (5, 5)
- terrain_map = ('?'*5+'\n')*4+'?'*5
- things = []
+class MapSquare(game_common.Map):
- class Thing:
- def __init__(self, position, symbol):
- self.position = position
- self.symbol = symbol
+ def list_terrain_to_lines(self, terrain_as_list):
+ terrain = ''.join(terrain_as_list)
+ map_lines = []
+ start_cut = 0
+ while start_cut < len(terrain):
+ limit = start_cut + self.size[1]
+ map_lines += [terrain[start_cut:limit]]
+ start_cut = limit
+ return map_lines
+
+
+class MapHex(game_common.Map):
+
+ def list_terrain_to_lines(self, terrain_as_list):
+ new_terrain_list = [' ']
+ x = 0
+ y = 0
+ for c in terrain_as_list:
+ new_terrain_list += [c, ' ']
+ x += 1
+ if x == self.size[1]:
+ new_terrain_list += ['\n']
+ x = 0
+ y += 1
+ if y % 2 == 0:
+ new_terrain_list += [' ']
+ return ''.join(new_terrain_list).split('\n')
+
+
+map_manager = game_common.MapManager(globals())
+
+
+class World(game_common.World):
+
+ def __init__(self, game, *args, **kwargs):
+ """Extend original with local classes and empty default map.
+
+ We need the empty default map because we draw the map widget
+ on any update, even before we actually receive map data.
+ """
+ super().__init__(*args, **kwargs)
+ self.game = game
+ self.map_ = self.game.map_manager.get_map_class('Hex')()
+
+
+class Game(game_common.CommonCommandsMixin):
+
+ def __init__(self):
+ self.map_manager = map_manager
+ self.world = World(self)
+ self.log_text = ''
def log(self, msg):
"""Prefix msg plus newline to self.log_text."""
self.log_text = msg + '\n' + self.log_text
- def cmd_THING(self, type_, yx):
- """Add to self.things at .position yx with .symbol defined by type_."""
+ def symbol_for_type(self, type_):
symbol = '?'
- if type_ == 'TYPE:human':
+ if type_ == 'human':
symbol = '@'
- elif type_ == 'TYPE:monster':
+ elif type_ == 'monster':
symbol = 'm'
- self.things += [self.Thing(yx, symbol)]
- cmd_THING.argtypes = 'string yx_tuple:nonneg'
-
- def cmd_MAP_SIZE(self, yx):
- """Set self.map_size to yx, redraw self.terrain_map as '?' cells."""
- y, x = yx
- self.map_size = (y, x)
- self.terrain_map = ''
- for y in range(self.map_size[0]):
- self.terrain_map += '?' * self.map_size[1] + '\n'
- self.terrain_map = self.terrain_map[:-1]
- cmd_MAP_SIZE.argtypes = 'yx_tuple:nonneg'
+ return symbol
+
+ def cmd_LAST_PLAYER_TASK_RESULT(self, msg):
+ if msg != "success":
+ self.log_text = msg + '\n' + self.log_text
+ cmd_LAST_PLAYER_TASK_RESULT.argtypes = 'string'
def cmd_TURN_FINISHED(self, n):
"""Do nothing. (This may be extended later.)"""
def cmd_NEW_TURN(self, n):
"""Set self.turn to n, empty self.things."""
- self.turn = n
- self.things = []
+ self.world.turn = n
+ self.world.things = []
cmd_NEW_TURN.argtypes = 'int:nonneg'
- def cmd_TERRAIN(self, terrain_map):
- """Reset self.terrain_map from terrain_map."""
- lines = terrain_map.split('\n')
- if len(lines) != self.map_size[0]:
- raise ArgError('wrong map height')
- for line in lines:
- if len(line) != self.map_size[1]:
- raise ArgError('wrong map width')
- self.terrain_map = terrain_map
- cmd_TERRAIN.argtypes = 'string'
+ def cmd_VISIBLE_MAP_LINE(self, y, terrain_line):
+ self.world.map_.set_line(y, terrain_line)
+ cmd_VISIBLE_MAP_LINE.argtypes = 'int:nonneg string'
class WidgetManager:
"""Set up all urwid widgets we want on the screen."""
self.game = game
edit_widget = self.EditToSocketWidget(socket, 'SEND: ')
- self.map_widget = urwid.Text('', wrap='clip')
+ self.map_widget = self.MapWidget()
self.turn_widget = urwid.Text('')
self.log_widget = urwid.Text('')
- map_box = urwid.Padding(self.map_widget, width=50)
- widget_pile = urwid.Pile([edit_widget, map_box, self.turn_widget,
- self.log_widget])
- self.top = urwid.Filler(widget_pile, valign='top')
+ edit_map = urwid.AttrMap(edit_widget, 'foo')
+ turn_map = urwid.AttrMap(self.turn_widget, 'bar')
+ log_map = urwid.AttrMap(self.log_widget, 'baz')
+ widget_pile = urwid.Pile([('pack', edit_map),
+ ('pack', urwid.Divider()),
+ ('pack', turn_map),
+ ('pack', urwid.Divider()),
+ ('pack', log_map),
+ urwid.SolidFill(fill_char=' ')])
+ self.top = urwid.Columns([(20, widget_pile), self.map_widget],
+ dividechars=1)
+ self.palette = [('foo', 'white', 'dark red'),
+ ('bar', 'white', 'dark blue'),
+ ('baz', 'white', 'dark green')]
def draw_map(self):
- """Draw map view from .game.terrain_map, .game.things."""
- whole_map = []
- for c in self.game.terrain_map:
- whole_map += [c]
- for t in self.game.things:
- pos_i = t.position[0] * (self.game.map_size[1] + 1) + t.position[1]
- whole_map[pos_i] = t.symbol
- return ''.join(whole_map)
+ """Draw map view from .game.map_.terrain, .game.things."""
+ terrain_as_list = list(self.game.world.map_.terrain[:])
+ for t in self.game.world.things:
+ pos_i = self.game.world.map_.get_position_index(t.position)
+ terrain_as_list[pos_i] = self.game.symbol_for_type(t.type_)
+ return self.game.world.map_.list_terrain_to_lines(terrain_as_list)
+ #text = self.game.world.map_.list_terrain_to_lines(terrain_as_list)
+ #new_map_text = []
+ #for char in text:
+ # if char == '.':
+ # new_map_text += [('foo', char)]
+ # elif char in {'x', 'X', '#'}:
+ # new_map_text += [('bar', char)]
+ # elif char in {'@', 'm'}:
+ # new_map_text += [('baz', char)]
+ # else:
+ # new_map_text += [char]
+ #return new_map_text
def update(self):
"""Redraw all non-edit widgets."""
- self.turn_widget.set_text('TURN: ' + str(self.game.turn))
+ self.turn_widget.set_text('TURN: ' + str(self.game.world.turn))
self.log_widget.set_text(self.game.log_text)
- self.map_widget.set_text(self.draw_map())
+ self.map_widget.text = self.draw_map()
+ self.map_widget._invalidate()
class EditToSocketWidget(urwid.Edit):
"""Extends urwid.Edit with socket to send input on 'enter' to."""
plom_socket_io.send(self.socket, self.edit_text)
self.edit_text = ''
+ class MapWidget(urwid.Widget):
+ _sizing = frozenset(['box'])
+ text = ['']
+
+ def render(self, size, focus=False):
+ maxcol, maxrow = size
+ content = []
+ for y in range(len(self.text)):
+ if y < maxrow:
+ line = self.text[y]
+ if len(line) < maxcol:
+ line = line + '0' * (maxcol - len(line))
+ else:
+ line = line[:maxcol]
+ content += [line.encode('utf-8')]
+ padding_y = maxrow - len(content)
+ if padding_y > 0:
+ for y in range(padding_y):
+ content += ['0'.encode('utf-8') * maxcol]
+ return urwid.TextCanvas(content)
+
class PlomRogueClient:
self.socket = socket
self.widget_manager = WidgetManager(self.socket, self.game)
self.server_output = []
- self.urwid_loop = urwid.MainLoop(self.widget_manager.top)
+ self.urwid_loop = urwid.MainLoop(self.widget_manager.top,
+ self.widget_manager.palette)
self.urwid_pipe_write_fd = self.urwid_loop.watch_pipe(self.
handle_input)
self.recv_loop_thread = threading.Thread(target=self.recv_loop)