</style>
</head><body>
<div>
-movement: <select id="movement_keys" name="movement_keys" >
-<option value="alphabetic" selected>w/a/s/d (square grid) or e,d,c,x,s,w (hex grid)</option>
-<option value="arrow_or_numpad">arrow keys (square grid) or numpad (hex grid)</option>
-</select>
-rows: <input id="n_rows" type="number" step=4 min=10 value=24 />
+rows: <input id="n_rows" type="number" step=4 min=8 value=24 />
cols: <input id="n_cols" type="number" step=4 min=20 value=80 />
-command character: <select id="command_char"" >
-<option value=":" selected>:</option>
-<option value="/">/</option>
-</select>
</div>
<pre id="terminal" style="display: inline-block;"></pre>
<textarea id="input" style="opacity: 0; width: 0px;"></textarea>
+<div>
+keys:<br />
+square_move_up: <input id="key_square_move_up" type="text" value="w" /> (hint: ArrowUp)<br />
+square_move_left: <input id="key_square_move_left" type="text" value="a" /> (hint: ArrowLeft)<br />
+square_move_down: <input id="key_square_move_down" type="text" value="s" /> (hint: ArrowDown)<br />
+square_move_right: <input id="key_square_move_right" type="text" value="d" /> (hint: ArrowRight)<br />
+hex_move_upleft: <input id="key_hex_move_upleft" type="text" value="w" /><br />
+hex_move_upright: <input id="key_hex_move_upright" type="text" value="e" /><br />
+hex_move_right: <input id="key_hex_move_right" type="text" value="d" /><br />
+hex_move_downright: <input id="key_hex_move_downright" type="text" value="c" /><br />
+hex_move_downleft: <input id="key_hex_move_downleft" type="text" value="x" /><br />
+hex_move_left: <input id="key_hex_move_left" type="text" value="s" /><br />
+flatten_: <input id="key_flatten" type="text" value="f" /><br />
+switch_to_chat: <input id="key_switch_to_chat" type="text" value="C" /><br />
+switch_to_play: <input id="key_switch_to_play" type="text" value="P" /><br />
+switch_to_annotate: <input id="key_switch_to_annotate" type="text" value="E" /><br />
+switch_to_portal: <input id="key_switch_to_portal" type="text" value="p" /><br />
+switch_to_study: <input id="key_switch_to_study" type="text" value="?" /><br />
+switch_to_edit: <input id="key_switch_to_edit" type="text" value="E" /><br />
+</div>
<script>
"use strict";
let websocket_location = "ws://localhost:8000";
-let movement_keys_selector = document.getElementById("movement_keys");
let rows_selector = document.getElementById("n_rows");
let cols_selector = document.getElementById("n_cols");
-let command_char_selector = document.getElementById("command_char");
+let key_selectors = document.querySelectorAll('[id^="key_"]');
let terminal = {
foreground: 'white',
};
this.websocket.onclose = function(event) {
tui.log_msg("@ server disconnected :(");
- tui.log_msg("@ hint: try the '" + command_char_selector.value + "reconnect' command");
+ tui.log_msg("@ hint: try the '/reconnect' command");
};
this.websocket.onmessage = this.handle_event;
},
game.get_thing(tokens[1], true).name_ = tokens[2];
} else if (tokens[0] === 'MAP') {
game.map_geometry = tokens[1];
- tui.init_wasd();
+ tui.init_keys();
game.map_size = parser.parse_yx(tokens[2]);
game.map = tokens[3]
} else if (tokens[0] === 'GAME_STATE_COMPLETE') {
this.recalc_input_lines();
this.height_header = this.height_turn_line + this.height_mode_line;
this.log_msg("@ waiting for server connection ...");
- this.init_wasd();
+ this.init_keys();
},
- init_wasd: function() {
-
- if (movement_keys_selector.value == 'alphabetic') {
- if (game.map_geometry == 'Square') {
- this.movement_keys = {
- 'w': 'UP',
- 'a': 'LEFT',
- 's': 'DOWN',
- 'd': 'RIGHT'
- };
- tui.movement_keys_desc = 'w, a, s, d';
- } else if (game.map_geometry == 'Hex') {
- this.movement_keys = {
- 'w': 'UPLEFT',
- 'e': 'UPRIGHT',
- 'd': 'RIGHT',
- 'c': 'DOWNRIGHT',
- 'x': 'DOWNLEFT',
- 's': 'LEFT'
- };
- tui.movement_keys_desc = 'e, d, c, x, s, w';
+ init_keys: function() {
+ this.keys = {};
+ for (let key_selector of key_selectors) {
+ this.keys[key_selector.id.slice(4)] = key_selector.value;
+ }
+ if (game.map_geometry == 'Square') {
+ this.movement_keys = {
+ [this.keys.square_move_up]: 'UP',
+ [this.keys.square_move_left]: 'LEFT',
+ [this.keys.square_move_down]: 'DOWN',
+ [this.keys.square_move_right]: 'RIGHT'
};
- } else if (movement_keys_selector.value == 'arrow_or_numpad') {
- if (game.map_geometry == 'Square') {
- this.movement_keys = {
- 'ArrowUp': 'UP',
- 'ArrowLeft': 'LEFT',
- 'ArrowDown': 'DOWN',
- 'ArrowRight': 'RIGHT'
- };
- tui.movement_keys_desc = 'arrow keys';
- } else if (game.map_geometry == 'Hex') {
- this.movement_keys = {
- '7': 'UPLEFT',
- '9': 'UPRIGHT',
- '6': 'RIGHT',
- '3': 'DOWNRIGHT',
- '1': 'DOWNLEFT',
- '4': 'LEFT'
- };
- tui.movement_keys_desc = 'numpad keys';
+ } else if (game.map_geometry == 'Hex') {
+ this.movement_keys = {
+ [this.keys.hex_move_upleft]: 'UPLEFT',
+ [this.keys.hex_move_upright]: 'UPRIGHT',
+ [this.keys.hex_move_right]: 'RIGHT',
+ [this.keys.hex_move_downright]: 'DOWNRIGHT',
+ [this.keys.hex_move_downleft]: 'DOWNLEFT',
+ [this.keys.hex_move_left]: 'LEFT'
};
};
},
this.full_refresh();
},
log_help: function() {
+ let movement_keys_desc = Object.keys(this.movement_keys).join(',');
this.log_msg("HELP:");
this.log_msg("chat mode commands:");
- this.log_msg(" " + command_char_selector.value + "nick NAME - re-name yourself to NAME");
- this.log_msg(" " + command_char_selector.value + "msg USER TEXT - send TEXT to USER");
- this.log_msg(" " + command_char_selector.value + "help - show this help");
- this.log_msg(" " + command_char_selector.value + "P or " + command_char_selector.value + "play - switch to play mode");
- this.log_msg(" " + command_char_selector.value + "? or " + command_char_selector.value + "study - switch to study mode");
+ this.log_msg(" /nick NAME - re-name yourself to NAME");
+ this.log_msg(" /msg USER TEXT - send TEXT to USER");
+ this.log_msg(" /help - show this help");
+ this.log_msg(" /P or /play - switch to play mode");
+ this.log_msg(" /? or /study - switch to study mode");
this.log_msg("commands common to study and play mode:");
- this.log_msg(" " + this.movement_keys_desc + " - move");
- this.log_msg(" C - switch to chat mode");
+ this.log_msg(" " + movement_keys_desc + " - move");
+ this.log_msg(" " + this.keys.switch_to_chat + " - switch to chat mode");
this.log_msg("commands specific to play mode:");
- this.log_msg(" E - write following ASCII character");
- this.log_msg(" f - flatten surroundings");
- this.log_msg(" ? - switch to study mode");
+ this.log_msg(" " + this.keys.switch_to_edit + " - write following ASCII character");
+ this.log_msg(" " + this.keys.flatten + " - flatten surroundings");
+ this.log_msg(" " + this.keys.switch_to_study + " - switch to study mode");
this.log_msg("commands specific to study mode:");
- this.log_msg(" E - annotate terrain");
- this.log_msg(" P - switch to play mode");
+ this.log_msg(" " + this.keys.switch_to_annotate + " - annotate terrain");
+ this.log_msg(" " + this.keys.switch_to_play + " - switch to play mode");
},
draw_map: function() {
let map_lines_split = [];
let map_lines = []
if (game.map_geometry == 'Square') {
for (let line_split of map_lines_split) {
- map_lines.push(line_split.join(''));
+ map_lines.push(line_split.join(' '));
};
} else if (game.map_geometry == 'Hex') {
let indent = 0
if (tui.mode.shows_info) {
center_position = [explorer.position[0], explorer.position[1]];
}
- if (game.map_geometry == 'Hex') {
- center_position[1] = center_position[1] * 2;
- };
+ center_position[1] = center_position[1] * 2;
let offset = [center_position[0] - window_center[0],
center_position[1] - window_center[1]]
if (game.map_geometry == 'Hex' && offset[0] % 2) {
} else if (tui.mode == mode_chat && event.key == 'Enter') {
let [tokens, token_starts] = parser.tokenize(tui.inputEl.value);
if (tokens.length > 0 && tokens[0].length > 0) {
- if (tui.inputEl.value[0][0] == command_char_selector.value) {
+ if (tui.inputEl.value[0][0] == '/') {
if (tokens[0].slice(1) == 'play' || tokens[0].slice(1) == 'P') {
tui.switch_mode(mode_play);
} else if (tokens[0].slice(1) == 'study' || tokens[0].slice(1) == '?') {
tui.empty_input();
tui.full_refresh();
} else if (tui.mode == mode_play) {
- if (event.key === 'C') {
+ if (event.key === tui.keys.switch_to_chat) {
event.preventDefault();
tui.switch_mode(mode_chat);
- } else if (event.key === 'E') {
+ } else if (event.key === tui.keys.switch_to_edit) {
event.preventDefault();
tui.switch_mode(mode_edit);
- } else if (event.key === '?') {
+ } else if (event.key === tui.keys.switch_to_study) {
tui.switch_mode(mode_study);
- } else if (event.key === 'F1') {
- tui.log_help();
- } else if (event.key === 'f') {
+ } else if (event.key === tui.keys.flatten) {
server.send(["TASK:FLATTEN_SURROUNDINGS"]);
} else if (event.key in tui.movement_keys) {
server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
};
} else if (tui.mode == mode_study) {
- if (event.key === 'C') {
+ if (event.key === tui.keys.switch_to_chat) {
event.preventDefault();
tui.switch_mode(mode_chat);
- } else if (event.key == 'P') {
+ } else if (event.key == tui.keys.switch_to_play) {
tui.switch_mode(mode_play);
- } else if (event.key === 'p') {
+ } else if (event.key === tui.keys.switch_to_portal) {
event.preventDefault();
tui.switch_mode(mode_portal);
} else if (event.key in tui.movement_keys) {
explorer.move(tui.movement_keys[event.key]);
- } else if (event.key === 'E') {
+ } else if (event.key === tui.keys.switch_to_annotate) {
event.preventDefault();
tui.switch_mode(mode_annotate);
};
}
}, false);
-movement_keys_selector.addEventListener('input', function() {
- tui.init_wasd();
-}, false);
rows_selector.addEventListener('input', function() {
if (rows_selector.value % 4 != 0) {
return;
tui.window_width = terminal.cols / 2,
tui.full_refresh();
}, false);
+for (let key_selector of key_selectors) {
+ key_selector.addEventListener('input', function() {
+ tui.init_keys();
+ }, false);
+}
window.setInterval(function() {
- if (!(['input', 'n_cols', 'n_rows', 'movement_keys', 'command_char'].includes(document.activeElement.id))) {
+ if (!(['input', 'n_cols', 'n_rows'].includes(document.activeElement.id)
+ || document.activeElement.id.startsWith('key_'))) {
tui.inputEl.focus();
}
}, 100);