</select>
rows: <input id="n_rows" type="number" step=2 min=10 value=24 />
cols: <input id="n_cols" type="number" step=4 min=20 value=80 />
+command character: <select id="command_char"" >
+<option value=":" selected>:</option>
+<option value="/">/</option>
+</select>
</div>
<pre id="terminal" style="display: inline-block;"></pre>
<textarea id="input" style="opacity: 0; width: 0px;"></textarea>
let wasd_selector = document.getElementById("WASD_selector");
let rows_selector = document.getElementById("n_rows");
let cols_selector = document.getElementById("n_cols");
+let command_char_selector = document.getElementById("command_char");
let terminal = {
foreground: 'white',
},
}
+class Thing {
+ constructor(yx) {
+ this.position = yx;
+ }
+}
+
let server = {
init: function(url) {
this.url = url;
};
this.websocket.onclose = function(event) {
tui.log_msg("@ server disconnected :(");
- tui.log_msg("@ hint: try the ':reconnect' command");
+ tui.log_msg("@ hint: try the '" + command_char_selector.value + "reconnect' command");
};
this.websocket.onmessage = this.handle_event;
},
game.portals = {};
game.turn = parseInt(tokens[1]);
} else if (tokens[0] === 'THING_POS') {
- game.things[tokens[1]] = parser.parse_yx(tokens[2]);
+ game.get_thing(tokens[1], true).position = parser.parse_yx(tokens[2]);
+ } else if (tokens[0] === 'THING_NAME') {
+ game.get_thing(tokens[1], true).name_ = tokens[2];
} else if (tokens[0] === 'MAP') {
game.map_size = parser.parse_yx(tokens[1]);
game.map = tokens[2]
if (tui.mode == mode_study) {
explorer.query_info();
}
- let player_position = [0,0];
- for (const thing_id in game.things) {
- if (game.player_id == thing_id) {
- let t = game.things[thing_id];
- player_position = t;
- }
- }
- if (player_position in game.portals) {
- tui.teleport_target = game.portals[player_position];
+ let t = game.get_thing(game.player_id);
+ if (t.position in game.portals) {
+ tui.teleport_target = game.portals[t.position];
tui.switch_mode(mode_teleport);
return;
}
},
switch_mode: function(mode, keep_pos=false) {
if (mode == mode_study && !keep_pos) {
- explorer.position = game.things[game.player_id];
+ explorer.position = game.things[game.player_id].position;
}
this.mode = mode;
this.empty_input();
},
log_msg: function(msg) {
this.log.push(msg);
- while (this.log.length > terminal.rows * 4) {
+ while (this.log.length > 100) {
this.log.shift();
};
this.full_refresh();
log_help: function() {
this.log_msg("HELP:");
this.log_msg("chat mode commands:");
- this.log_msg(" :nick NAME - re-name yourself to NAME");
- this.log_msg(" :msg USER TEXT - send TEXT to USER");
- this.log_msg(" :help - show this help");
- this.log_msg(" :p or :play - switch to play mode");
- this.log_msg(" :? or :study - switch to study mode");
+ this.log_msg(" " + command_char_selector.value + "nick NAME - re-name yourself to NAME");
+ this.log_msg(" " + command_char_selector.value + "msg USER TEXT - send TEXT to USER");
+ this.log_msg(" " + command_char_selector.value + "help - show this help");
+ this.log_msg(" " + command_char_selector.value + "p or " + command_char_selector.value + "play - switch to play mode");
+ this.log_msg(" " + command_char_selector.value + "? or " + command_char_selector.value + "study - switch to study mode");
this.log_msg("commands common to study and play mode:");
this.log_msg(" " + this.movement_keys_desc + " - move");
this.log_msg(" c - switch to chat mode");
Math.floor(game.map_size[1] / 2)];
for (const thing_id in game.things) {
let t = game.things[thing_id];
- map_lines[t[0]][t[1]] = '@';
+ map_lines[t.position[0]][t.position[1]] = '@';
if (game.player_id == thing_id) {
- center_pos = t;
+ center_pos = t.position;
}
};
if (tui.mode.shows_info) {
},
draw_input: function() {
if (this.mode.has_input_prompt) {
- for (let y = terminal.rows - this.height_input, i = 0; y < terminal.rows && i < this.input_lines.length; y++, i++) {
+ for (let y = terminal.rows - this.height_input, i = 0; i < this.input_lines.length; y++, i++) {
terminal.write(y, this.window_width, this.input_lines[i]);
}
}
this.player_id = -1;
this.portals = {};
},
+ get_thing: function(id_, create_if_not_found=false) {
+ if (id_ in game.things) {
+ return game.things[id_];
+ } else if (create_if_not_found) {
+ let t = new Thing([0,0]);
+ game.things[id_] = t;
+ return t;
+ };
+ }
}
game.init();
},
get_info: function() {
let info = "";
+ let position_i = this.position[0] * game.map_size[1] + this.position[1];
+ info += "TERRAIN: " + game.map[position_i] + "\n";
+ for (let t_id in game.things) {
+ let t = game.things[t_id];
+ if (t.position[0] == this.position[0] && t.position[1] == this.position[1]) {
+ info += "PLAYER @";
+ if (t.name_) {
+ info += ": " + t.name_;
+ }
+ info += "\n";
+ }
+ }
if (this.position in game.portals) {
info += "PORTAL: " + game.portals[this.position] + "\n";
}
tui.inputEl.addEventListener('input', (event) => {
if (tui.mode.has_input_prompt) {
- let max_length = tui.window_width * terminal.rows - tui.input_prompt.length;
+ let max_length = tui.window_width * terminal.rows - tui.input_prompt.length;
if (tui.inputEl.value.length > max_length) {
tui.inputEl.value = tui.inputEl.value.slice(0, max_length);
};
} else if (tui.mode == mode_chat && event.key == 'Enter') {
let [tokens, token_starts] = parser.tokenize(tui.inputEl.value);
if (tokens.length > 0 && tokens[0].length > 0) {
- if (tokens[0][0] == ':') {
- if (tokens[0] == ':play' || tokens[0] == ':p') {
+ if (tui.inputEl.value[0][0] == command_char_selector.value) {
+ if (tokens[0].slice(1) == 'play' || tokens[0].slice(1) == 'p') {
tui.switch_mode(mode_play);
- } else if (tokens[0] == ':study' || tokens[0] == ':?') {
+ } else if (tokens[0].slice(1) == 'study' || tokens[0].slice(1) == '?') {
tui.switch_mode(mode_study);
- } else if (tokens[0] == ':help') {
+ } else if (tokens[0].slice(1) == 'help') {
tui.log_help();
- } else if (tokens[0] == ':nick') {
+ } else if (tokens[0].slice(1) == 'nick') {
if (tokens.length > 1) {
server.send(['LOGIN', tokens[1]]);
} else {
tui.log_msg('? need login name');
}
- } else if (tokens[0] == ':msg') {
+ } else if (tokens[0].slice(1) == 'msg') {
if (tokens.length > 2) {
let msg = tui.inputEl.value.slice(token_starts[2]);
server.send(['QUERY', tokens[1], msg]);
} else {
tui.log_msg('? need message target and message');
}
- } else if (tokens[0] == ':reconnect') {
+ } else if (tokens[0].slice(1) == 'reconnect') {
if (tokens.length > 1) {
server.reconnect_to(tokens[1]);
} else {
};
} else if (tui.mode == mode_study) {
if (event.key === 'c') {
+ event.preventDefault();
tui.switch_mode(mode_chat);
} else if (event.key == 'p') {
tui.switch_mode(mode_play);
tui.full_refresh();
}, false);
window.setInterval(function() {
- if (!(['input', 'n_cols', 'n_rows', 'WASD_selector'].includes(document.activeElement.id))) {
+ if (!(['input', 'n_cols', 'n_rows', 'WASD_selector', 'command_char'].includes(document.activeElement.id))) {
tui.inputEl.focus();
}
}, 100);