<option value="alphabetic" selected>w/a/s/d (square grid) or e,d,c,x,s,w (hex grid)</option>
<option value="arrow_or_numpad">arrow keys (square grid) or numpad (hex grid)</option>
</select>
-rows: <input id="n_rows" type="number" step=2 min=10 value=24 />
+rows: <input id="n_rows" type="number" step=4 min=8 value=24 />
cols: <input id="n_cols" type="number" step=4 min=20 value=80 />
command character: <select id="command_char"" >
<option value=":" selected>:</option>
let map_lines = []
if (game.map_geometry == 'Square') {
for (let line_split of map_lines_split) {
- map_lines.push(line_split.join(''));
+ map_lines.push(line_split.join(' '));
};
} else if (game.map_geometry == 'Hex') {
let indent = 0
if (tui.mode.shows_info) {
center_position = [explorer.position[0], explorer.position[1]];
}
- if (game.map_geometry == 'Hex') {
- center_position[1] = center_position[1] * 2;
- };
+ center_position[1] = center_position[1] * 2;
let offset = [center_position[0] - window_center[0],
center_position[1] - window_center[1]]
if (game.map_geometry == 'Hex' && offset[0] % 2) {
tui.init_wasd();
}, false);
rows_selector.addEventListener('input', function() {
- if (rows_selector.value % 2 != 0) {
+ if (rows_selector.value % 4 != 0) {
return;
}
terminal.initialize();