from plomrogue.misc import quote
from plomrogue.errors import GameError
-from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex, DijkstraMap
# TODO: instead of sending tasks, thing types etc. on request, send them on connection
def cmd_TASKS(game, connection_id):
- tasks = []
game.io.send('TASKS ' + ','.join(game.tasks.keys()), connection_id)
cmd_TASKS.argtypes = ''
cmd_TERRAINS.argtypes = ''
def cmd_ALL(game, msg, connection_id):
+ from plomrogue.mapping import DijkstraMap
def lower_msg_by_volume(msg, volume, largest_audible_distance):
import random
- factor = largest_audible_distance / 8
+ factor = largest_audible_distance / 4
lowered_msg = ''
for c in msg:
c = c
c_id)
cmd_ALL.argtypes = 'string'
+def cmd_SPAWN_POINT(game, big_yx, little_yx):
+ if little_yx.y >= game.map_geometry.size.y or \
+ little_yx.x >= game.map_geometry.size.x:
+ raise GameError('illegal spawn point')
+ game.spawn_point = big_yx, little_yx
+cmd_SPAWN_POINT.argtypes = 'yx_tuple yx_tuple:nonneg'
+
def cmd_LOGIN(game, nick, connection_id):
for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
raise GameError('name already in use')
if game.get_player(connection_id):
raise GameError('cannot log in twice')
t = game.thing_types['Player'](game)
- t.position = (YX(0,0),
- YX(game.map_geometry.size.y // 2, game.map_geometry.size.x // 2))
+ t.position = game.spawn_point
game.things += [t] # TODO refactor into Thing.__init__?
t.player_char = game.get_next_player_char()
- game.sessions[connection_id] = {'thing_id': t.id_}
+ game.sessions[connection_id] = {
+ 'thing_id': t.id_,
+ 'status': 'player'
+ }
game.io.send('LOGIN_OK', connection_id)
t.name = nick
game.io.send('CHAT ' + quote(t.name + ' entered the map.'))
game.changed = True
cmd_LOGIN.argtypes = 'string'
+def cmd_BECOME_ADMIN(game, password, connection_id):
+ player = game.thing_types['Player'](game)
+ if not player:
+ raise GameError('need to be logged in for this')
+ if password in game.admin_passwords:
+ game.sessions[connection_id]['status'] = 'admin'
+ game.io.send('ADMIN_OK', connection_id)
+ else:
+ raise GameError('wrong password')
+cmd_BECOME_ADMIN.argtypes = 'string'
+
+def cmd_ADMIN_PASSWORD(game, password):
+ game.admin_passwords += [password]
+cmd_ADMIN_PASSWORD.argtypes = 'string'
+
+def cmd_SET_TILE_CONTROL(game, yx, control_char, connection_id):
+ player = game.get_player(connection_id)
+ if not player:
+ raise GameError('need to be logged in for this')
+ if not game.sessions[connection_id]['status'] == 'admin':
+ raise GameError('need to be admin for this')
+ big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
+ map_control = game.get_map(big_yx, 'control')
+ map_control[little_yx] = control_char
+ game.changed = True
+cmd_SET_TILE_CONTROL.argtypes = 'yx_tuple:nonneg char'
+
+def cmd_SET_MAP_CONTROL_PASSWORD(game, tile_class, password, connection_id):
+ player = game.get_player(connection_id)
+ if not player:
+ raise GameError('need to be logged in for this')
+ if not game.sessions[connection_id]['status'] == 'admin':
+ raise GameError('need to be admin for this')
+ if tile_class == '.':
+ raise GameError('tile class "." must remain unprotected')
+ game.map_control_passwords[tile_class] = password
+ game.changed = True
+cmd_SET_MAP_CONTROL_PASSWORD.argtypes = 'char string'
+
def cmd_NICK(game, nick, connection_id):
for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
raise GameError('name already in use')
game.send_gamestate(connection_id)
cmd_GET_GAMESTATE.argtypes = ''
-#def cmd_QUERY(game, target_nick, msg, connection_id):
-# if not connection_id in game.sessions:
-# raise GameError('can only query when logged in')
-# t = game.get_thing(game.sessions[connection_id], False)
-# source_nick = t.name
-# for t in [t for t in game.things if t.type_ == 'Player' and t.name == target_nick]:
-# for c_id in game.sessions:
-# if game.sessions[c_id] == t.id_:
-# game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id)
-# game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id)
-# return
-# raise GameError('target user offline')
-# raise GameError('can only query with registered nicknames')
-#cmd_QUERY.argtypes = 'string string'
+# def cmd_QUERY(game, target_nick, msg, connection_id):
+# if not connection_id in game.sessions:
+# raise GameError('can only query when logged in')
+# t = game.get_thing(game.sessions[connection_id], False)
+# source_nick = t.name
+# for t in [t for t in game.things if t.type_ == 'Player' and t.name == target_nick]:
+# for c_id in game.sessions:
+# if game.sessions[c_id] == t.id_:
+# game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id)
+# game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id)
+# return
+# raise GameError('target user offline')
+# raise GameError('can only query with registered nicknames')
+# cmd_QUERY.argtypes = 'string string'
def cmd_PING(game, connection_id):
game.io.send('PONG', connection_id)
if little_yx in game.annotations[big_yx]:
del game.annotations[big_yx][little_yx]
else:
- if not big_yx in game.annotations:
+ if big_yx not in game.annotations:
game.annotations[big_yx] = {}
game.annotations[big_yx][little_yx] = msg
game.changed = True
if msg == ' ':
if big_yx in game.portals:
if little_yx in game.portals[big_yx]:
- del game.portals[big_yx][little_xy]
+ del game.portals[big_yx][little_yx]
else:
- if not big_yx in game.portals:
+ if big_yx not in game.portals:
game.portals[big_yx] = {}
game.portals[big_yx][little_yx] = msg
game.changed = True
cmd_PORTAL.argtypes = 'yx_tuple:nonneg string string'
def cmd_GOD_ANNOTATE(game, big_yx, little_yx, msg):
- if not big_yx in game.annotations:
+ if big_yx not in game.annotations:
game.annotations[big_yx] = {}
game.annotations[big_yx][little_yx] = msg
game.changed = True
cmd_GOD_ANNOTATE.argtypes = 'yx_tuple yx_tuple:nonneg string'
def cmd_GOD_PORTAL(game, big_yx, little_yx, msg):
- if not big_yx in game.portals:
+ if big_yx not in game.portals:
game.portals[big_yx] = {}
game.portals[big_yx][little_yx] = msg
game.changed = True
def cmd_GET_ANNOTATION(game, yx, connection_id):
player = game.get_player(connection_id)
big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
- annotation = '(unknown)';
+ annotation = '(unknown)'
if player.fov_test(big_yx, little_yx):
- annotation = '(none)';
+ annotation = '(none)'
if big_yx in game.annotations:
if little_yx in game.annotations[big_yx]:
annotation = game.annotations[big_yx][little_yx]
cmd_MAP_LINE.argtypes = 'yx_tuple int:nonneg string'
def cmd_MAP(game, geometry, size):
- map_geometry_class = globals()['MapGeometry' + geometry]
+ from plomrogue.mapping import MapGeometryHex, MapGeometrySquare
+ map_geometry_class = MapGeometrySquare
+ if geometry == 'Hex':
+ map_geometry_class = MapGeometryHex
game.new_world(map_geometry_class(size))
cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos'
cmd_MAP_CONTROL_PW.argtypes = 'char string'
def cmd_THING(game, big_yx, little_yx, thing_type, thing_id):
- if not thing_type in game.thing_types:
+ if thing_type not in game.thing_types:
raise GameError('illegal thing type %s' % thing_type)
- map_ = game.get_map(big_yx)
+ _ = game.get_map(big_yx)
t_old = None
if thing_id > 0:
t_old = game.get_thing(thing_id)