+class Thing_Psychedelic(Thing):
+ symbol_hint = 'P'
+ portable = True
+
+
+
+class Thing_PsychedelicSpawner(ThingSpawner):
+ symbol_hint = 'P'
+ child_type = 'Psychedelic'
+
+
+
class Thing_Bottle(Thing):
symbol_hint = 'B'
portable = True
class ThingAnimate(Thing):
blocks_movement = True
- blocks_light = True
drunk = 0
+ tripping = 0
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
return task
def proceed(self):
- self.drunk -= 1
- if self.drunk == 0:
- for c_id in self.game.sessions:
- if self.game.sessions[c_id]['thing_id'] == self.id_:
- # TODO: refactor with self.send_msg
- self.game.io.send('DEFAULT_COLORS', c_id)
- self.game.io.send('CHAT "You sober up."', c_id)
- self.invalidate('fov')
- break
- self.game.changed = True
if self.task is None:
self.task = self.get_next_task()
return
super().__init__(*args, **kwargs)
self.carrying = None
+ def proceed(self):
+ super().proceed()
+ self.drunk -= 1
+ if self.drunk == 0:
+ self.send_msg('CHAT "You sober up."')
+ self.invalidate('fov')
+ self.game.changed = True
+ self.tripping -= 1
+ if self.tripping == 0:
+ self.send_msg('DEFAULT_COLORS')
+ self.send_msg('CHAT "You sober up."')
+ self.game.changed = True
+ elif self.tripping > 0 and self.tripping % 250 == 0:
+ self.send_msg('RANDOM_COLORS')
+ self.game.changed = True
+
def send_msg(self, msg):
for c_id in self.game.sessions:
if self.game.sessions[c_id]['thing_id'] == self.id_: