from plomrogue.errors import GameError, PlayError
from plomrogue.mapping import YX
+from plomrogue.misc import quote
import random
class ThingBase:
type_ = '?'
+ carrying = False
def __init__(self, game, id_=0, position=(YX(0, 0), YX(0, 0))):
self.game = game
portable = False
protection = '.'
commandable = False
+ carried = False
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
def sound(self, name, msg):
from plomrogue.mapping import DijkstraMap
- from plomrogue.misc import quote
+ import re
- def lower_msg_by_volume(msg, volume, largest_audible_distance):
+ def lower_msg_by_volume(msg, volume, largest_audible_distance,
+ url_limits = []):
import random
factor = largest_audible_distance / 4
lowered_msg = ''
+ in_url = False
+ i = 0
for c in msg:
c = c
- while random.random() > volume * factor:
- if c.isupper():
- c = c.lower()
- elif c != '.' and c != ' ':
- c = '.'
- else:
- c = ' '
+ if i in url_limits:
+ in_url = False if in_url else True
+ if not in_url:
+ while random.random() > volume * factor:
+ if c.isupper():
+ c = c.lower()
+ elif c != '.' and c != ' ':
+ c = '.'
+ else:
+ c = ' '
lowered_msg += c
+ i += 1
return lowered_msg
largest_audible_distance = 20
# player's don't block sound (or should they?)
things = [t for t in self.game.things if t.type_ != 'Player']
- dijkstra_map = DijkstraMap(things, self.game.maps, self.position,
+ sound_blockers = self.game.get_sound_blockers()
+ dijkstra_map = DijkstraMap(sound_blockers, things, self.game.maps, self.position,
largest_audible_distance, self.game.get_map)
+ url_limits = []
+ for m in re.finditer('https?://[^\s]+', msg):
+ url_limits += [m.start(), m.end()]
for c_id in self.game.sessions:
listener = self.game.get_player(c_id)
target_yx = dijkstra_map.target_yx(*listener.position, True)
continue
volume = 1 / max(1, listener_distance)
lowered_msg = lower_msg_by_volume(msg, volume,
- largest_audible_distance)
+ largest_audible_distance,
+ url_limits)
lowered_nick = lower_msg_by_volume(name, volume,
largest_audible_distance)
+ symbol = ''
+ if listener.fov_test(self.position[0], self.position[1]):
+ self.game.io.send('CHATFACE %s' % self.id_, c_id)
+ if self.type_ == 'Player' and hasattr(self, 'thing_char'):
+ symbol = '/@' + self.thing_char
self.game.io.send('CHAT ' +
- quote('(volume: %.2f) %s: %s' % (volume,
- lowered_nick,
- lowered_msg)),
+ quote('vol:%.f%s %s%s: %s' % (volume * 100, '%',
+ lowered_nick, symbol,
+ lowered_msg)),
c_id)
if t != self and t.position == self.position]:
return
self.game.add_thing(self.child_type, self.position)
- self.game.changed = True
+ # self.game.changed = True handled by add_thing
portable = True
full = True
thing_char = '~'
+ spinnable = True
def empty(self):
self.thing_char = '_'
self.full = False
+ def spin(self):
+ import random
+ all_players = [t for t in self.game.things if t.type_ == 'Player']
+ # TODO: refactor with ThingPlayer.prepare_multiprocessible_fov_stencil
+ # and ThingPlayer.fov_test
+ fov_map_class = self.game.map_geometry.fov_map_class
+ fov_radius = 12
+ light_blockers = self.game.get_light_blockers()
+ fov = fov_map_class(light_blockers, self.game.things, self.game.maps,
+ self.position, fov_radius, self.game.get_map)
+ fov.init_terrain()
+ visible_players = []
+ for p in all_players:
+ test_position = fov.target_yx(p.position[0], p.position[1])
+ if fov.inside(test_position) and fov[test_position] == '.':
+ visible_players += [p]
+ if len(visible_players) == 0:
+ self.sound('BOTTLE', 'no visible players in spin range')
+ pick = random.choice(visible_players)
+ self.sound('BOTTLE', 'BOTTLE picks: ' + pick.name)
+
class Thing_BottleSpawner(ThingSpawner):
symbol_hint = 'H'
portable = True
design = ' +--+ ' + ' | | ' + '======'
+ spinnable = True
+
+ def spin(self):
+ new_design = ''
+ new_design += self.design[12]
+ new_design += self.design[13]
+ new_design += self.design[6]
+ new_design += self.design[7]
+ new_design += self.design[0]
+ new_design += self.design[1]
+ new_design += self.design[14]
+ new_design += self.design[15]
+ new_design += self.design[8]
+ new_design += self.design[9]
+ new_design += self.design[2]
+ new_design += self.design[3]
+ new_design += self.design[16]
+ new_design += self.design[17]
+ new_design += self.design[10]
+ new_design += self.design[11]
+ new_design += self.design[4]
+ new_design += self.design[5]
+ self.design = ''.join(new_design)
hat.design = new_design
self.sound('HAT REMIXER', 'remixing a hat …')
self.game.changed = True
+ self.game.record_change(self.position, 'other')
elif choice == 'Hat':
msg += 'pick it up and then use "(un-)wear" on it!'
self.sound('BOTTLE DEPOSITOR', msg)
- self.game.changed = True
+ # self.game.changed = True done by game.add_thing
def accept(self):
self.bottle_counter += 1
+class Thing_Cookie(Thing):
+ symbol_hint = 'c'
+ portable = True
+
+ def __init__(self, *args, **kwargs):
+ import string
+ super().__init__(*args, **kwargs)
+ legal_chars = string.ascii_letters + string.digits + string.punctuation + ' '
+ self.thing_char = random.choice(list(legal_chars))
+
+
+
+class Thing_CookieSpawner(Thing):
+ symbol_hint = 'O'
+
+ def accept(self, thing):
+ self.sound('OVEN', '*heat* *brrzt* here\'s a cookie!')
+ self.game.add_thing('Cookie', self.position)
+
+
class ThingAnimate(Thing):
blocking = True
super().__init__(*args, **kwargs)
self.next_task = [None]
self.task = None
- self.invalidate_map_view()
-
- def invalidate_map_view(self):
- self._fov = None
- self._visible_terrain = None
- self._visible_control = None
+ self.invalidate('fov')
+ self.invalidate('other') # currently redundant though
+
+ def invalidate(self, type_):
+ if type_ == 'fov':
+ self._fov = None
+ self._visible_terrain = None
+ self._visible_control = None
+ self.invalidate('other')
+ elif type_ == 'other':
+ self._seen_things = None
+ self._seen_annotation_positions = None
+ self._seen_portal_positions = None
def set_next_task(self, task_name, args=()):
task_class = self.game.tasks[task_name]
# TODO: refactor with self.send_msg
self.game.io.send('DEFAULT_COLORS', c_id)
self.game.io.send('CHAT "You sober up."', c_id)
- self.game.changed_fovs = True
+ self.invalidate('fov')
break
self.game.changed = True
if self.task is None:
def prepare_multiprocessible_fov_stencil(self):
fov_map_class = self.game.map_geometry.fov_map_class
fov_radius = 3 if self.drunk > 0 else 12
- self._fov = fov_map_class(self.game.things, self.game.maps,
+ light_blockers = self.game.get_light_blockers()
+ self._fov = fov_map_class(light_blockers, self.game.things, self.game.maps,
self.position, fov_radius, self.game.get_map)
def multiprocessible_fov_stencil(self):
self._visible_control = self.fov_stencil_map('control')
return self._visible_control
+ @property
+ def seen_things(self):
+ if self._seen_things is not None:
+ return self._seen_things
+ self._seen_things = [t for t in self.game.things
+ if self.fov_test(*t.position)]
+ return self._seen_things
+
+ @property
+ def seen_annotation_positions(self):
+ if self._seen_annotation_positions is not None:
+ return self._seen_annotation_positions
+ self._seen_annotation_positions = []
+ for big_yx in self.game.annotations:
+ for little_yx in [little_yx for little_yx
+ in self.game.annotations[big_yx]
+ if self.fov_test(big_yx, little_yx)]:
+ self._seen_annotation_positions += [(big_yx, little_yx)]
+ return self._seen_annotation_positions
+
+ @property
+ def seen_portal_positions(self):
+ if self._seen_portal_positions is not None:
+ return self._seen_portal_positions
+ self._seen_portal_positions = []
+ for big_yx in self.game.portals:
+ for little_yx in [little_yx for little_yx
+ in self.game.portals[big_yx]
+ if self.fov_test(big_yx, little_yx)]:
+ self._seen_portal_positions += [(big_yx, little_yx)]
+ return self._seen_portal_positions
+
class Thing_Player(ThingAnimate):
if self.game.sessions[c_id]['thing_id'] == self.id_:
self.game.io.send(msg, c_id)
break
+
+ def uncarry(self):
+ t = self.carrying
+ t.carried = False
+ self.carrying = None
+ return t
+
+ def add_cookie_char(self, c):
+ if not self.name in self.game.players_hat_chars:
+ self.game.players_hat_chars[self.name] = ' #' # default
+ if not c in self.game.players_hat_chars[self.name]:
+ self.game.players_hat_chars[self.name] += c
+
+ def get_cookie_chars(self):
+ if self.name in self.game.players_hat_chars:
+ return self.game.players_hat_chars[self.name]
+ return ' #' # default