def command_help(str_int):
- val = integer_test(str_int, 0, 4)
+ val = integer_test(str_int, 0, 9)
if None != val:
- log(str_int)
+ if val == 0:
+ log(" ")
+ log("[HELP SCREEN 0: help screen list]")
+ log("0 - this screen")
+ log("1 - key bindings")
+ log("2 - environment 1/3")
+ log("3 - environment 2/3")
+ log("4 - environment 3/3")
+ log("5 - other beings")
+ log("6 - winning")
+ log("7 - restart and replay")
+ log("For more, see ./README or ./README_TCE files.")
+ pass
+ elif val == 1:
+ log(" ")
+ log("[HELP SCREEN 1: key bindings]")
+ log("movement/eating: w/e/d/c/x/s")
+ log("drink: i")
+ log("defecate: o")
+ log("pee: p")
+ log("autopilot: A")
+ log("look mode: l")
+ log("quit: Q")
+ log("help screens: 1/2/3/4/5/6/7/8/9")
+ log("help overview: 0")
+ elif val == 2:
+ log(" ")
+ log("[HELP SCREEN 2: environment 1/3]")
+ log("There is mostly solid matter and fluid. "
+ "'_', '.', ':' are ground, '%', '#', 'X' are walls. "
+ "Less thick ones can be eaten."
+ "Background color indicates fluid concentration. "
+ "'O'/'0' is holes; stepping into them is dangerous."
+ "'-' and '+' are cracks in the ground, and may becomes holes. "
+ "'$' is special places that will change you. "
+ "Learn more in HELP SCREEN 3."
+ )
+ elif val == 3:
+ log(" ")
+ log("[HELP SCREEN 3: environment 2/3]")
+ log("Use the 'l' command to investigate the environment. "
+ "Its cursor will describe the area pointed at by two numbers: "
+ "ground elevation/matter thickness (left), wetness (right). "
+ "You cannot breathe there if the sum of both is > 5. "
+ "Greater ground elevation means slower movement."
+ )
+ elif val == 4:
+ log(" ")
+ log("[HELP SCREEN 4: environment 3/3]")
+ log("Waste will pile up to ground matter an walls. "
+ "Fluid will trickle down into the environment. "
+ "General humidity will sparkle up new fluid on the ground "
+ "level ('_'). "
+ "Only from there can you drink fluid. "
+ "Much fluid on a ground level tile creates potential for "
+ "cracks to appear there. They may be sealed with waste."
+ )
+ elif val == 5:
+ log(" ")
+ log("[HELP SCREEN 5: other beings]")
+ log(" '?' on the memory map indicate sounds of movement. "
+ "You may encounter the sources. They appear as the general "
+ "humidity of the environment grows, grown from its fluids and "
+ "earth. "
+ )
+ elif val == 6:
+ log(" ")
+ log("[HELP SCREEN 6: winning]")
+ log("Find '$' tiles. Don't dump waste and fluids on fields with "
+ "great elevation and wetness sums. Control ground wetness "
+ "by providing great or small ground space for fluid sparkling "
+ "up to concentrate in. "
+ "A special kind of hole will only evolve from a 'O' hole that "
+ "is surrounded by six other holes."
+ )
+ elif val == 7:
+ log(" ")
+ log("[HELP SCREEN 7: restart and replay]")
+ log("You can restart in a new game world by running "
+ "./roguelike -n. You can replay a record of your current game"
+ " by running ./roguelike -s."
+ "See file ./README for more details."
+ )
+ else:
+ log(" ")
+ log("No HELP SCREEN defined for this number.")
+ log(" ")
def command_ai():
and world_db["Things"][0]["T_LIFEPOINTS"] > 0):
return
if world_db["Things"][0]["T_BLADDER"] < 1:
- log("Nothing to drop from empty bladder.")
+ log("NOTHING to drop from empty bladder.")
return
world_db["set_command"]("pee")
if not world_db["test_air"](t):
return
t["T_BLADDER"] -= 1
- world_db["wetmap"][t["pos"]] += 1
+ if chr(world_db["MAP"][t["pos"]]) not in "*&":
+ world_db["wetmap"][t["pos"]] += 1
def play_drop():
and world_db["Things"][0]["T_LIFEPOINTS"] > 0):
return
if world_db["Things"][0]["T_BOWEL"] < 1:
- log("Nothing to drop from empty bowel.")
+ log("NOTHING to drop from empty bowel.")
return
world_db["set_command"]("drop")
world_db["MAP"][t["pos"]] = ord("-")
elif world_db["MAP"][t["pos"]] == ord("-"):
world_db["MAP"][t["pos"]] = ord("0")
- else:
+ elif chr(world_db["MAP"][t["pos"]]) not in "*&":
world_db["MAP"][t["pos"]] += 1
t["T_BOWEL"] -= 1
if len(hitted) > 0:
if t["T_STOMACH"] >= 32 and t["T_KIDNEY"] >= 32:
if t == world_db["Things"][0]:
- log("You're too FULL to suck from another creature.")
+ log("You're too FULL to suck resources from another creature.")
return
world_db["Things"][0]["T_ARGUMENT"] = d
world_db["set_command"]("eat")
log("You CAN'T eat your way through there.")
+def suck_out_creature(t, tid):
+ if t == None:
+ t = world_db["Things"][tid]
+ elif tid == None:
+ tid = next(tid for tid in world_db["Things"]
+ if world_db["Things"][tid] == t)
+ room_stomach = 32 - world_db["Things"][0]["T_STOMACH"]
+ room_kidney = 32 - world_db["Things"][0]["T_KIDNEY"]
+ if t["T_STOMACH"] > room_stomach:
+ t["T_STOMACH"] -= room_stomach
+ world_db["Things"][0]["T_STOMACH"] = 32
+ else:
+ world_db["Things"][0]["T_STOMACH"] + t["T_STOMACH"]
+ t["T_STOMACH"] = 0
+ if t["T_KIDNEY"] > room_stomach:
+ t["T_KIDNEY"] -= room_stomach
+ world_db["Things"][0]["T_KIDNEY"] = 32
+ else:
+ world_db["Things"][0]["T_KIDNEY"] + t["T_KIDNEY"]
+ t["T_KIDNEY"] = 0
+ hitted_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
+ log("You SUCK EVERYTHING from " + hitted_name + ", killing them.")
+ world_db["die"](t, "FOO")
+world_db["suck_out_creature"] = suck_out_creature
+
+
def actor_eat(t):
from server.utils import mv_yx_in_dir_legal, rand
from server.config.world_data import symbols_passable
hit_id = hitted[0]
hitted_tid = world_db["Things"][hit_id]["T_TYPE"]
if t == world_db["Things"][0]:
+ if world_db["GRACE"] >= 16:
+ world_db["suck_out_creature"](None, hit_id)
+ return
hitted_name = world_db["ThingTypes"][hitted_tid]["TT_NAME"]
- log("You SUCK from " + hitted_name + ".")
+ log("You SUCK resources from " + hitted_name + ".")
elif 0 == hit_id:
+ if world_db["GRACE"] >= 16:
+ world_db["suck_out_creature"](t, None)
+ return
hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
- log(hitter_name +" SUCKS from you.")
+ log(hitter_name +" SUCKS resources from you.")
hitted = world_db["Things"][hit_id]
if t["T_STOMACH"] < 32:
t["T_STOMACH"] = t["T_STOMACH"] + 1
hit_id = hitted[0]
hitted_tid = world_db["Things"][hit_id]["T_TYPE"]
if t == world_db["Things"][0]:
+ if world_db["GRACE"] >= 16:
+ world_db["suck_out_creature"](None, hit_id)
+ return
hitted_name = world_db["ThingTypes"][hitted_tid]["TT_NAME"]
log("You BUMP into " + hitted_name + ".")
elif 0 == hit_id:
+ if world_db["GRACE"] >= 16:
+ world_db["suck_out_creature"](t, None)
+ return
hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
log(hitter_name +" BUMPS into you.")
return
world_db["soundmap"][t["pos"]] = ord("9")
if t == world_db["Things"][0] and world_db["MAP"][t["pos"]] == ord("$"):
world_db["MAP"][t["pos"]] = ord("0")
- if world_db["GRACE"] < 8:
+ log("You feel a strange AURA from this place.")
+ if world_db["GRACE"] == 0:
log("You can now eat ALL walls.")
- world_db["GRACE"] += 8
+ elif world_db["GRACE"] == 8:
+ log("You now have a DEATH touch towards other creatures.")
+ elif world_db["GRACE"] == 16:
+ log("You can now LEVITATE over holes.")
+ elif world_db["GRACE"] == 24:
+ log("You are now READY to leave through a special hole.")
+ elif world_db["GRACE"] == 32:
+ log("You already have all the GRACE you can get.")
+ if world_db["GRACE"] <= 24:
+ world_db["GRACE"] += 8
elif t == world_db["Things"][0]:
log("You try to MOVE there, but fail.")
def test_hole(t):
- if world_db["MAP"][t["pos"]] == ord("&"):
- world_db["die"](t, "YOU WIN, CONGRATULATIONS.")
- return False
+ if t == world_db["Things"][0]:
+ if world_db["GRACE"] < 32 and world_db["MAP"][t["pos"]] == ord("&"):
+ log("You feel you need more GRACE to leave through this hole.")
+ elif world_db["GRACE"] >= 32 and world_db["MAP"][t["pos"]] == ord("&"):
+ world_db["die"](t, "You FLY through the hole, into your waking life."
+ "Good bye, and CONGRATULATIONS.")
+ return False
+ if world_db["GRACE"] >= 24:
+ return True
if chr(world_db["MAP"][t["pos"]]) in "*&":
- world_db["die"](t, "You FALL in a hole, and die.")
+ world_db["die"](t, "You FALL into a hole, and die.")
return False
return True
world_db["test_hole"] = test_hole
def test_air(t):
if world_db["terrain_fullness"](t["pos"]) > 5:
- world_db["die"](t, "You SUFFOCATE")
+ world_db["die"](t, "You SUFFOCATE.")
return False
return True
world_db["test_air"] = test_air
ord("0") == world_db["wetmap"][pos]:
world_db["wetmap"][pos] = ord("3")
i_water += 1
- n_altars = 4
+ n_altars = 8
i_altars = 0
while (i_altars < n_altars):
y, x, pos = new_pos()
t["T_POSY"], t["T_POSX"])
if 1 == move_result[0]:
pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
- narrowness = world_db["MAP"][pos] - ord("0")
- return 2 ** narrowness
+ if chr(world_db["MAP"][pos]) in "012":
+ narrowness = world_db["MAP"][pos] - ord("0")
+ return 2 ** narrowness
return 1
world_db["calc_effort"] = calc_effort
if t["T_PROGRESS"] >= effort:
action = action_db["actor_" + ThingAction["TA_NAME"]]
action(t)
+ if t["T_LIFEPOINTS"] <= 0:
+ continue
t["T_COMMAND"] = 0
t["T_PROGRESS"] = 0
if t["T_BOWEL"] > 16:
elif world_db["MAP"][pos] == ord("$"):
height = -3
if height == -2 and wetness > 1 \
- and 0 == rand.next() % ((2 ** 11) / (2 ** wetness)):
+ and 0 == rand.next() % ((2 ** 10) / (2 ** wetness)):
world_db["MAP"][pos] = ord("*")
world_db["HUMIDITY"] += wetness
if height == -1 and wetness > 1 \
- and 0 == rand.next() % ((2 ** 10) / (2 ** wetness)):
+ and 0 == rand.next() % ((2 ** 9) / (2 ** wetness)):
world_db["MAP"][pos] = ord("+")
if height == 0 and wetness > 1 \
- and 0 == rand.next() % ((2 ** 9) / (2 ** wetness)):
+ and 0 == rand.next() % ((2 ** 8) / (2 ** wetness)):
world_db["MAP"][pos] = ord("-")
if ((wetness > 0 and height > 0) or wetness > 1) \
- and 0 == rand.next() % 5:
+ and 0 == rand.next() % 16:
world_db["wetmap"][pos] -= 1
world_db["HUMIDITY"] += 1
if world_db["HUMIDITY"] > 0:
dirs = "edcxsw"
for i in range(len(dirs)):
score += libpr.get_neighbor_score(i)
- if score == 5 or score == 6:
+ if score == 6:
world_db["MAP"][pos] = ord("&")
libpr.free_score_map()
world_db["TURN"] += 1
world_db["terrain_fullness"](t["pos"]) <= 3:
t["T_COMMAND"] = thing_action_id("drop")
return
- elif world_db["get_dir_to_target"](t, "crack"):
+ elif world_db["get_dir_to_target"](t, "crack")[0]:
return
if need[0] in {"fluid_certain", "fluid_potential"}:
if standing_on_fluid(t):