from server.config.world_data import world_db
+def command_help(str_int):
+ val = integer_test(str_int, 0, 9)
+ if None != val:
+ if val == 0:
+ log(" ")
+ log("[HELP SCREEN 0: help screen list]")
+ log("0 - this screen")
+ log("1 - key bindings")
+ log("2 - environment 1/3")
+ log("3 - environment 2/3")
+ log("4 - environment 3/3")
+ log("5 - other beings")
+ log("6 - winning")
+ log("7 - restart and replay")
+ log("For more, see ./README or ./README_TCE files.")
+ pass
+ elif val == 1:
+ log(" ")
+ log("[HELP SCREEN 1: key bindings]")
+ log("movement/eating: w/e/d/c/x/s")
+ log("drink: i")
+ log("defecate: o")
+ log("pee: p")
+ log("autopilot: A")
+ log("look mode: l")
+ log("quit: Q")
+ log("help screens: 1/2/3/4/5/6/7/8/9")
+ log("help overview: 0")
+ elif val == 2:
+ log(" ")
+ log("[HELP SCREEN 2: environment 1/3]")
+ log("There is mostly solid matter and fluid. "
+ "'_', '.', ':' are ground, '%', '#', 'X' are walls. "
+ "Less thick ones can be eaten."
+ "Background color indicates fluid concentration. "
+ "'O'/'0' is holes; stepping into them is dangerous."
+ "'-' and '+' are cracks in the ground, and may becomes holes. "
+ "'$' is special places that will change you. "
+ "Learn more in HELP SCREEN 3."
+ )
+ elif val == 3:
+ log(" ")
+ log("[HELP SCREEN 3: environment 2/3]")
+ log("Use the 'l' command to investigate the environment. "
+ "Its cursor will describe the area pointed at by two numbers: "
+ "ground elevation/matter thickness (left), wetness (right). "
+ "You cannot breathe there if the sum of both is > 5. "
+ "Greater ground elevation means slower movement."
+ )
+ elif val == 4:
+ log(" ")
+ log("[HELP SCREEN 4: environment 3/3]")
+ log("Waste will pile up to ground matter an walls. "
+ "Fluid will trickle down into the environment. "
+ "General humidity will sparkle up new fluid on the ground "
+ "level ('_'). "
+ "Only from there can you drink fluid. "
+ "Much fluid on a ground level tile creates potential for "
+ "cracks to appear there. They may be sealed with waste."
+ )
+ elif val == 5:
+ log(" ")
+ log("[HELP SCREEN 5: other beings]")
+ log(" '?' on the memory map indicate sounds of movement. "
+ "You may encounter the sources. They appear as the general "
+ "humidity of the environment grows, grown from its fluids and "
+ "earth. "
+ )
+ elif val == 6:
+ log(" ")
+ log("[HELP SCREEN 6: winning]")
+ log("Find '$' tiles. Don't dump waste and fluids on fields with "
+ "great elevation and wetness sums. Control ground wetness "
+ "by providing great or small ground space for fluid sparkling "
+ "up to concentrate in. "
+ "A special kind of hole will only evolve from a 'O' hole that "
+ "is surrounded by six other holes."
+ )
+ elif val == 7:
+ log(" ")
+ log("[HELP SCREEN 7: restart and replay]")
+ log("You can restart in a new game world by running "
+ "./roguelike -n. You can replay a record of your current game"
+ " by running ./roguelike -s."
+ "See file ./README for more details."
+ )
+ else:
+ log(" ")
+ log("No HELP SCREEN defined for this number.")
+ log(" ")
+
+
+def command_ai():
+ if not (world_db["WORLD_ACTIVE"]
+ and world_db["Things"][0]["T_LIFEPOINTS"] > 0):
+ return
+ world_db["ai"](world_db["Things"][0])
+ world_db["turn_over"]()
+
+
def play_drink():
- if action_exists("drink") and world_db["WORLD_ACTIVE"]:
- pos = world_db["Things"][0]["pos"]
- if not (chr(world_db["MAP"][pos]) == "0"
- and world_db["wetmap"][pos] > ord("0")):
- log("NOTHING to drink here.")
- return
- elif world_db["Things"][0]["T_KIDNEY"] >= 32:
- log("You're too FULL to drink more.")
- return
- world_db["set_command"]("drink")
+ if not (action_exists("drink") and world_db["WORLD_ACTIVE"]
+ and world_db["Things"][0]["T_LIFEPOINTS"] > 0):
+ return
+ pos = world_db["Things"][0]["pos"]
+ if not (chr(world_db["MAP"][pos]) in "0-+"
+ and world_db["wetmap"][pos] > ord("0")):
+ log("NOTHING to drink here.")
+ return
+ elif world_db["Things"][0]["T_KIDNEY"] >= 32:
+ log("You're too FULL to drink more.")
+ return
+ world_db["set_command"]("drink")
def actor_drink(t):
pos = t["pos"]
- if chr(world_db["MAP"][pos]) == "0" and \
+ if chr(world_db["MAP"][pos]) in "0-+" and \
world_db["wetmap"][pos] > ord("0") and t["T_KIDNEY"] < 32:
if world_db["Things"][0] == t:
log("You DRINK.")
t["T_KIDNEY"] += 1
world_db["wetmap"][pos] -= 1
- if world_db["wetmap"][pos] == ord("0"):
- world_db["MAP"][pos] = ord("0")
- elif t == world_db["Things"][0]:
- log("YOU FAIL TO DRINK " + str(world_db["MAP"][pos] - ord("0")))
def play_pee():
- if action_exists("pee") and world_db["WORLD_ACTIVE"]:
- if world_db["Things"][0]["T_BLADDER"] < 1:
- log("Nothing to drop from empty bladder.")
- return
- world_db["set_command"]("pee")
+ if not (action_exists("pee") and world_db["WORLD_ACTIVE"]
+ and world_db["Things"][0]["T_LIFEPOINTS"] > 0):
+ return
+ if world_db["Things"][0]["T_BLADDER"] < 1:
+ log("NOTHING to drop from empty bladder.")
+ return
+ world_db["set_command"]("pee")
def actor_pee(t):
if not world_db["test_air"](t):
return
t["T_BLADDER"] -= 1
- world_db["wetmap"][t["pos"]] += 1
+ if chr(world_db["MAP"][t["pos"]]) not in "*&":
+ world_db["wetmap"][t["pos"]] += 1
def play_drop():
- if action_exists("drop") and world_db["WORLD_ACTIVE"]:
- if world_db["Things"][0]["T_BOWEL"] < 1:
- log("Nothing to drop from empty bowel.")
- return
- world_db["set_command"]("drop")
+ if not (action_exists("drop") and world_db["WORLD_ACTIVE"]
+ and world_db["Things"][0]["T_LIFEPOINTS"] > 0):
+ return
+ if world_db["Things"][0]["T_BOWEL"] < 1:
+ log("NOTHING to drop from empty bowel.")
+ return
+ world_db["set_command"]("drop")
def actor_drop(t):
log("You DROP waste.")
if not world_db["test_air"](t):
return
- world_db["MAP"][t["pos"]] += 1
+ if world_db["MAP"][t["pos"]] == ord("+"):
+ world_db["MAP"][t["pos"]] = ord("-")
+ elif world_db["MAP"][t["pos"]] == ord("-"):
+ world_db["MAP"][t["pos"]] = ord("0")
+ elif chr(world_db["MAP"][t["pos"]]) not in "*&":
+ world_db["MAP"][t["pos"]] += 1
t["T_BOWEL"] -= 1
def play_move(str_arg):
- """Try "move" as player's T_COMMAND, str_arg as T_ARGUMENT / direction."""
- if action_exists("move") and world_db["WORLD_ACTIVE"]:
- from server.config.world_data import directions_db, symbols_passable
- t = world_db["Things"][0]
- if not str_arg in directions_db:
- print("Illegal move direction string.")
- return
- d = ord(directions_db[str_arg])
- from server.utils import mv_yx_in_dir_legal
- move_result = mv_yx_in_dir_legal(chr(d), t["T_POSY"], t["T_POSX"])
- if 1 == move_result[0]:
- pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
- hitted = [tid for tid in world_db["Things"]
- if world_db["Things"][tid]["T_POSY"] == move_result[1]
- if world_db["Things"][tid]["T_POSX"] == move_result[2]]
- if len(hitted) > 0:
- if t["T_STOMACH"] >= 32 and t["T_KIDNEY"] >= 32:
- if t == world_db["Things"][0]:
- log("You're too FULL to suck from another creature.")
- return
- world_db["Things"][0]["T_ARGUMENT"] = d
- world_db["set_command"]("eat")
- return
- if chr(world_db["MAP"][pos]) in "34":
- if t["T_STOMACH"] >= 32:
- if t == world_db["Things"][0]:
- log("You're too FULL to eat.")
- return
- world_db["Things"][0]["T_ARGUMENT"] = d
- world_db["set_command"]("eat")
+ if not (action_exists("move") and world_db["WORLD_ACTIVE"]
+ and world_db["Things"][0]["T_LIFEPOINTS"] > 0):
+ return
+ from server.config.world_data import directions_db, symbols_passable
+ t = world_db["Things"][0]
+ if not str_arg in directions_db:
+ print("Illegal move direction string.")
+ return
+ d = ord(directions_db[str_arg])
+ from server.utils import mv_yx_in_dir_legal
+ move_result = mv_yx_in_dir_legal(chr(d), t["T_POSY"], t["T_POSX"])
+ if 1 == move_result[0]:
+ pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
+ hitted = [tid for tid in world_db["Things"]
+ if world_db["Things"][tid]["T_POSY"] == move_result[1]
+ if world_db["Things"][tid]["T_POSX"] == move_result[2]]
+ if len(hitted) > 0:
+ if t["T_STOMACH"] >= 32 and t["T_KIDNEY"] >= 32:
+ if t == world_db["Things"][0]:
+ log("You're too FULL to suck resources from another creature.")
return
- if chr(world_db["MAP"][pos]) in symbols_passable:
- world_db["Things"][0]["T_ARGUMENT"] = d
- world_db["set_command"]("move")
+ world_db["Things"][0]["T_ARGUMENT"] = d
+ world_db["set_command"]("eat")
+ return
+ legal_targets = "34"
+ if world_db["GRACE"] >= 8:
+ legal_targets += "5"
+ if chr(world_db["MAP"][pos]) in legal_targets:
+ if t["T_STOMACH"] >= 32:
+ if t == world_db["Things"][0]:
+ log("You're too FULL to eat.")
return
- log("You CAN'T eat your way through there.")
+ world_db["Things"][0]["T_ARGUMENT"] = d
+ world_db["set_command"]("eat")
+ return
+ if chr(world_db["MAP"][pos]) in symbols_passable:
+ world_db["Things"][0]["T_ARGUMENT"] = d
+ world_db["set_command"]("move")
+ return
+ log("You CAN'T eat your way through there.")
+
+
+def suck_out_creature(t, tid):
+ if t == None:
+ t = world_db["Things"][tid]
+ elif tid == None:
+ tid = next(tid for tid in world_db["Things"]
+ if world_db["Things"][tid] == t)
+ room_stomach = 32 - world_db["Things"][0]["T_STOMACH"]
+ room_kidney = 32 - world_db["Things"][0]["T_KIDNEY"]
+ if t["T_STOMACH"] > room_stomach:
+ t["T_STOMACH"] -= room_stomach
+ world_db["Things"][0]["T_STOMACH"] = 32
+ else:
+ world_db["Things"][0]["T_STOMACH"] + t["T_STOMACH"]
+ t["T_STOMACH"] = 0
+ if t["T_KIDNEY"] > room_stomach:
+ t["T_KIDNEY"] -= room_stomach
+ world_db["Things"][0]["T_KIDNEY"] = 32
+ else:
+ world_db["Things"][0]["T_KIDNEY"] + t["T_KIDNEY"]
+ t["T_KIDNEY"] = 0
+ hitted_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
+ log("You SUCK EVERYTHING from " + hitted_name + ", killing them.")
+ world_db["die"](t, "FOO")
+world_db["suck_out_creature"] = suck_out_creature
def actor_eat(t):
hit_id = hitted[0]
hitted_tid = world_db["Things"][hit_id]["T_TYPE"]
if t == world_db["Things"][0]:
+ if world_db["GRACE"] >= 16:
+ world_db["suck_out_creature"](None, hit_id)
+ return
hitted_name = world_db["ThingTypes"][hitted_tid]["TT_NAME"]
- log("You SUCK from " + hitted_name + ".")
+ log("You SUCK resources from " + hitted_name + ".")
elif 0 == hit_id:
+ if world_db["GRACE"] >= 16:
+ world_db["suck_out_creature"](t, None)
+ return
hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
- log(hitter_name +" SUCKS from you.")
+ log(hitter_name +" SUCKS resources from you.")
hitted = world_db["Things"][hit_id]
if t["T_STOMACH"] < 32:
t["T_STOMACH"] = t["T_STOMACH"] + 1
log("You try to EAT, but fail.")
else:
height = world_db["MAP"][pos] - ord("0")
- if t["T_STOMACH"] >= 32 or height == 5:
+ if t["T_STOMACH"] >= 32:
+ return
+ if height == 5 and not \
+ (t == world_db["Things"][0] and world_db["GRACE"] >= 8):
return
t["T_STOMACH"] += 1
if t == world_db["Things"][0]:
log("You EAT.")
eaten = (height == 3 and 0 == int(rand.next() % 2)) or \
- (height == 4 and 0 == int(rand.next() % 5))
+ (height == 4 and 0 == int(rand.next() % 5)) or \
+ (height == 5 and 0 == int(rand.next() % 10))
if eaten:
world_db["MAP"][pos] = ord("0")
if t["T_STOMACH"] > 32:
hit_id = hitted[0]
hitted_tid = world_db["Things"][hit_id]["T_TYPE"]
if t == world_db["Things"][0]:
+ if world_db["GRACE"] >= 16:
+ world_db["suck_out_creature"](None, hit_id)
+ return
hitted_name = world_db["ThingTypes"][hitted_tid]["TT_NAME"]
log("You BUMP into " + hitted_name + ".")
elif 0 == hit_id:
+ if world_db["GRACE"] >= 16:
+ world_db["suck_out_creature"](t, None)
+ return
hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
log(hitter_name +" BUMPS into you.")
return
t["T_POSX"] = move_result[2]
t["pos"] = move_result[1] * world_db["MAP_LENGTH"] + move_result[2]
world_db["soundmap"][t["pos"]] = ord("9")
+ if t == world_db["Things"][0] and world_db["MAP"][t["pos"]] == ord("$"):
+ world_db["MAP"][t["pos"]] = ord("0")
+ log("You feel a strange AURA from this place.")
+ if world_db["GRACE"] == 0:
+ log("You can now eat ALL walls.")
+ elif world_db["GRACE"] == 8:
+ log("You now have a DEATH touch towards other creatures.")
+ elif world_db["GRACE"] == 16:
+ log("You can now LEVITATE over holes.")
+ elif world_db["GRACE"] == 24:
+ log("You are now READY to leave through a special hole.")
+ elif world_db["GRACE"] == 32:
+ log("You already have all the GRACE you can get.")
+ if world_db["GRACE"] <= 24:
+ world_db["GRACE"] += 8
elif t == world_db["Things"][0]:
log("You try to MOVE there, but fail.")
def test_hole(t):
- if world_db["MAP"][t["pos"]] == ord("-"):
- world_db["die"](t, "You FALL in a hole, and die.")
+ if t == world_db["Things"][0]:
+ if world_db["GRACE"] < 32 and world_db["MAP"][t["pos"]] == ord("&"):
+ log("You feel you need more GRACE to leave through this hole.")
+ elif world_db["GRACE"] >= 32 and world_db["MAP"][t["pos"]] == ord("&"):
+ world_db["die"](t, "You FLY through the hole, into your waking life."
+ "Good bye, and CONGRATULATIONS.")
+ return False
+ if world_db["GRACE"] >= 24:
+ return True
+ if chr(world_db["MAP"][t["pos"]]) in "*&":
+ world_db["die"](t, "You FALL into a hole, and die.")
return False
return True
world_db["test_hole"] = test_hole
def test_air(t):
if world_db["terrain_fullness"](t["pos"]) > 5:
- world_db["die"](t, "You SUFFOCATE")
+ world_db["die"](t, "You SUFFOCATE.")
return False
return True
world_db["test_air"] = test_air
t["T_MEMMAP"][t["pos"]] = ord("@")
log(message)
else:
- world_db["MAP"][t["pos"]] = ord("5")
+ if world_db["MAP"][t["pos"]] != ord("$"):
+ world_db["MAP"][t["pos"]] = ord("5")
world_db["HUMILITY"] = t["T_KIDNEY"] + t["T_BLADDER"] + \
(world_db["wetmap"][t["pos"]] - ord("0"))
world_db["wetmap"][t["pos"]] = 0
ord("0") == world_db["wetmap"][pos]:
world_db["wetmap"][pos] = ord("3")
i_water += 1
+ n_altars = 8
+ i_altars = 0
+ while (i_altars < n_altars):
+ y, x, pos = new_pos()
+ if ord("0") == world_db["MAP"][pos]:
+ world_db["MAP"][pos] = ord("$")
+ i_altars += 1
def calc_effort(ta, t):
t["T_POSY"], t["T_POSX"])
if 1 == move_result[0]:
pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
- narrowness = world_db["MAP"][pos] - ord("0")
- return 2 ** narrowness
+ if chr(world_db["MAP"][pos]) in "012":
+ narrowness = world_db["MAP"][pos] - ord("0")
+ return 2 ** narrowness
return 1
world_db["calc_effort"] = calc_effort
if t["T_PROGRESS"] >= effort:
action = action_db["actor_" + ThingAction["TA_NAME"]]
action(t)
+ if t["T_LIFEPOINTS"] <= 0:
+ continue
t["T_COMMAND"] = 0
t["T_PROGRESS"] = 0
if t["T_BOWEL"] > 16:
world_db["die"](t, "You DIE of hunger.")
elif t["T_KIDNEY"] <= 0:
world_db["die"](t, "You DIE of dehydration.")
- for pos in range(world_db["MAP_LENGTH"] ** 2):
+ mapsize = world_db["MAP_LENGTH"] ** 2
+ for pos in range(mapsize):
wetness = world_db["wetmap"][pos] - ord("0")
height = world_db["MAP"][pos] - ord("0")
- if height == 0 and wetness > 0 \
- and 0 == rand.next() % ((2 ** 13) / (2 ** wetness)):
+ if world_db["MAP"][pos] == ord("-"):
+ height = -1
+ elif world_db["MAP"][pos] == ord("+"):
+ height = -2
+ elif world_db["MAP"][pos] == ord("$"):
+ height = -3
+ if height == -2 and wetness > 1 \
+ and 0 == rand.next() % ((2 ** 10) / (2 ** wetness)):
+ world_db["MAP"][pos] = ord("*")
+ world_db["HUMIDITY"] += wetness
+ if height == -1 and wetness > 1 \
+ and 0 == rand.next() % ((2 ** 9) / (2 ** wetness)):
+ world_db["MAP"][pos] = ord("+")
+ if height == 0 and wetness > 1 \
+ and 0 == rand.next() % ((2 ** 8) / (2 ** wetness)):
world_db["MAP"][pos] = ord("-")
- if ((wetness > 0 and height != 0) or wetness > 1) \
- and 0 == rand.next() % 5:
+ if ((wetness > 0 and height > 0) or wetness > 1) \
+ and 0 == rand.next() % 16:
world_db["wetmap"][pos] -= 1
world_db["HUMIDITY"] += 1
if world_db["HUMIDITY"] > 0:
pos = y * world_db["MAP_LENGTH"] + x
break
positions_to_wet = []
- for pos in range(world_db["MAP_LENGTH"] ** 2):
- if world_db["MAP"][pos] == ord("0") \
+ for pos in range(mapsize):
+ if chr(world_db["MAP"][pos]) in "0-+" \
and world_db["wetmap"][pos] < ord("5"):
positions_to_wet += [pos]
while world_db["HUMIDITY"] > 0 and len(positions_to_wet) > 0:
world_db["wetmap"][pos] += 1
positions_to_wet.remove(pos)
world_db["HUMIDITY"] -= 1
- for pos in range(world_db["MAP_LENGTH"] ** 2):
+ for pos in range(mapsize):
if world_db["soundmap"][pos] > ord("0"):
world_db["soundmap"][pos] -= 1
+ from server.utils import libpr
+ libpr.init_score_map()
+ def set_map_score(pos, score):
+ test = libpr.set_map_score(pos, score)
+ if test:
+ raise RuntimeError("No score map allocated for set_map_score().")
+ [set_map_score(pos, 1) for pos in range(mapsize)
+ if world_db["MAP"][pos] == ord("*")]
+ for pos in range(mapsize):
+ if world_db["MAP"][pos] == ord("*"):
+ if libpr.ready_neighbor_scores(pos):
+ raise RuntimeError("No score map allocated for " +
+ "ready_neighbor_scores.()")
+ score = 0
+ dirs = "edcxsw"
+ for i in range(len(dirs)):
+ score += libpr.get_neighbor_score(i)
+ if score == 6:
+ world_db["MAP"][pos] = ord("&")
+ libpr.free_score_map()
world_db["TURN"] += 1
io_db["worldstate_updateable"] = True
try_worldstate_update()
world_db["turn_over"] = turn_over
-def command_ai():
- """Call ai() on player Thing, then turn_over()."""
- from server.ai import ai
- if world_db["WORLD_ACTIVE"]:
- ai(world_db["Things"][0])
- world_db["turn_over"]()
-
-
def set_command(action):
"""Set player's T_COMMAND, then call turn_over()."""
tid = [x for x in world_db["ThingActions"]
return write_map(visible_wetmap, world_db["MAP_LENGTH"])
-def command_ai():
- if world_db["WORLD_ACTIVE"]:
- world_db["ai"](world_db["Things"][0])
- world_db["turn_over"]()
-
-
def get_dir_to_target(t, target):
from server.utils import rand, libpr, c_pointer_to_bytearray
raise RuntimeError("No score map allocated for set_map_score().")
def set_movement_cost_map():
- memmap = c_pointer_to_bytearray(t["T_MEMMAP"])
+ copy_memmap = t["T_MEMMAP"][:]
+ copy_memmap.replace(b' ', b'4')
+ memmap = c_pointer_to_bytearray(copy_memmap)
if libpr.TCE_set_movement_cost_map(memmap):
raise RuntimeError("No movement cost map allocated for "
"set_movement_cost_map().")
if t["fovmap"] == ord("v")
if world_db["MAP"][pos] == ord("0")
if world_db["wetmap"][pos] > ord("0"))
+ elif target == "crack" and t["T_MEMMAP"]:
+ return exists(pos for pos in range(mapsize)
+ if t["T_MEMMAP"][pos] == ord("-"))
elif target == "fluid_potential" and t["T_MEMMAP"] and t["fovmap"]:
return exists(pos for pos in range(mapsize)
if t["T_MEMMAP"][pos] == ord("0")
if t["fovmap"] != ord("v"))
elif target == "space" and t["T_MEMMAP"] and t["fovmap"]:
return exists(pos for pos in range(mapsize)
- if ord("0") <= t["T_MEMMAP"][pos] <= ord("2")
+ if ord("-") <= t["T_MEMMAP"][pos] <= ord("2")
if (t["fovmap"] != ord("v")
or world_db["terrain_fullness"](pos) < 5))
elif target in {"hunt", "flee"} and t["fovmap"]:
return exists(Thing for
- Thing in animates_in_fov(world_db["MAP_LENGTH"]))
+ Thing in animates_in_fov(world_db["MAP_LENGTH"])) \
+ or exists(pos for pos in range(mapsize)
+ if world_db["soundmap"][pos] > ord("0")
+ if t["fovmap"][pos] != ord("v"))
return False
def init_score_map():
- test = libpr.init_score_map()
- set_movement_cost_map()
mapsize = world_db["MAP_LENGTH"] ** 2
+ test = libpr.TCE_init_score_map()
+ [set_map_score(pos, 65535) for pos in range(mapsize)
+ if chr(t["T_MEMMAP"][pos]) in "5*&"]
+ set_movement_cost_map()
if test:
raise RuntimeError("Malloc error in init_score_map().")
if target == "food" and t["T_MEMMAP"]:
if t["fovmap"] == ord("v")
if world_db["MAP"][pos] == ord("0")
if world_db["wetmap"][pos] > ord("0")]
+ elif target == "crack" and t["T_MEMMAP"]:
+ [set_map_score(pos, 0) for pos in range(mapsize)
+ if t["T_MEMMAP"][pos] == ord("-")]
elif target == "fluid_potential" and t["T_MEMMAP"] and t["fovmap"]:
[set_map_score(pos, 0) for pos in range(mapsize)
if t["T_MEMMAP"][pos] == ord("0")
if t["fovmap"] != ord("v")]
elif target == "space" and t["T_MEMMAP"] and t["fovmap"]:
[set_map_score(pos, 0) for pos in range(mapsize)
- if ord("0") <= t["T_MEMMAP"][pos] <= ord("2")
+ if ord("-") <= t["T_MEMMAP"][pos] <= ord("2")
if (t["fovmap"] != ord("v")
or world_db["terrain_fullness"](pos) < 5)]
elif target == "search":
elif target in {"hunt", "flee"}:
[set_map_score(Thing["pos"], 0) for
Thing in animates_in_fov(world_db["MAP_LENGTH"])]
+ [set_map_score(pos, 0) for pos in range(mapsize)
+ if world_db["soundmap"][pos] > ord("0")
+ if t["fovmap"][pos] != ord("v")]
def rand_target_dir(neighbors, cmp, dirs):
candidates = []
def terrain_fullness(pos):
- return (world_db["MAP"][pos] - ord("0")) + \
- (world_db["wetmap"][pos] - ord("0"))
+ wetness = world_db["wetmap"][pos] - ord("0")
+ if chr(world_db["MAP"][pos]) in "-+":
+ height = 0
+ else:
+ height = world_db["MAP"][pos] - ord("0")
+ return wetness + height
world_db["terrain_fullness"] = terrain_fullness
t["T_COMMAND"] = thing_action_id("wait")
needs = {
+ "fix_cracks": 24,
"flee": 24,
"safe_pee": (world_db["terrain_fullness"](t["pos"]) * t["T_BLADDER"]) / 4,
"safe_drop": (world_db["terrain_fullness"](t["pos"]) * t["T_BOWEL"]) / 4,
needs.reverse()
for need in needs:
if need[1] > 0:
+ if need[0] == "fix_cracks":
+ if world_db["MAP"][t["pos"]] == ord("-") and \
+ t["T_BOWEL"] > 0 and \
+ world_db["terrain_fullness"](t["pos"]) <= 3:
+ t["T_COMMAND"] = thing_action_id("drop")
+ return
+ elif world_db["get_dir_to_target"](t, "crack")[0]:
+ return
if need[0] in {"fluid_certain", "fluid_potential"}:
if standing_on_fluid(t):
t["T_COMMAND"] = thing_action_id("drink")
return
elif need[0] in {"safe_pee", "safe_drop"}:
action_name = need[0][len("safe_"):]
- if world_db["terrain_fullness"](t["pos"]) < 4:
+ if world_db["terrain_fullness"](t["pos"]) <= 3:
t["T_COMMAND"] = thing_action_id(action_name)
return
- else:
- test = world_db["get_dir_to_target"](t, "space")
- if test[0]:
- if (not test[1] < 5) and \
- world_db["terrain_fullness"](t["pos"]) < 5:
- t["T_COMMAND"] = thing_action_id(action_name)
- return
- if t["T_STOMACH"] < 32 and \
- world_db["get_dir_to_target"](t, "food")[0]:
+ test = world_db["get_dir_to_target"](t, "space")
+ if test[0]:
+ if test[1] < 5:
return
+ elif world_db["terrain_fullness"](t["pos"]) < 5:
+ t["T_COMMAND"] = thing_action_id(action_name)
+ return
+ if t["T_STOMACH"] < 32 and \
+ world_db["get_dir_to_target"](t, "food")[0]:
+ return
continue
if need[0] in {"fluid_certain", "fluid_potential", "food"}:
if world_db["get_dir_to_target"](t, need[0])[0]:
io_db["worldstate_write_order"] += [["T_BLADDER", "player_int"]]
io_db["worldstate_write_order"] += [[write_wetmap, "func"]]
io_db["worldstate_write_order"] += [[write_soundmap, "func"]]
+io_db["worldstate_write_order"] += [["GRACE", "world_int"]]
import server.config.world_data
server.config.world_data.symbols_hide = "345"
-server.config.world_data.symbols_passable = "012-"
+server.config.world_data.symbols_passable = "012-+*&$"
server.config.world_data.thing_defaults["T_STOMACH"] = 16
server.config.world_data.thing_defaults["T_BOWEL"] = 0
server.config.world_data.thing_defaults["T_KIDNEY"] = 16
world_db["NEW_SPAWN"] = 0
if not "HUMIDITY" in world_db:
world_db["HUMIDITY"] = 0
+if not "GRACE" in world_db:
+ world_db["GRACE"] = 0
io_db["hook_save"] = save_maps
import server.config.make_world_helpers
server.config.make_world_helpers.make_map = make_map
from server.config.commands import commands_db
commands_db["THINGS_HERE"] = (2, True, lambda x, y: None)
+commands_db["HELP"] = (1, False, command_help)
commands_db["ai"] = (0, False, command_ai)
commands_db["move"] = (1, False, play_move)
commands_db["eat"] = (1, False, play_move)
commands_db["pee"] = (0, False, play_pee)
commands_db["use"] = (1, False, lambda x: None)
commands_db["pickup"] = (0, False, lambda: None)
+commands_db["GRACE"] = (1, False, setter(None, "GRACE", 0, 255))
commands_db["NEW_SPAWN"] = (1, False, setter(None, "NEW_SPAWN", 0, 255))
commands_db["HUMIDITY"] = (1, False, setter(None, "HUMIDITY", 0, 65535))
commands_db["T_STOMACH"] = (1, False, setter("Thing", "T_STOMACH", 0, 255))