class CommandHandler(game_common.Commander, server_.game.Commander):
- def __init__(self):
- from multiprocessing import Pool
+ def __init__(self, game_file_name):
self.queues_out = {}
self.world = server_.game.World()
self.parser = parser.Parser(self)
+ self.game_file_name = game_file_name
# self.pool and self.pool_result are currently only needed by the FIB
# command and the demo of a parallelized game loop in cmd_inc_p.
+ from multiprocessing import Pool
self.pool = Pool()
self.pool_result = None
- def handle_input(self, input_, connection_id=None, abort_on_error=False):
+ def handle_input(self, input_, connection_id=None, store=True):
"""Process input_ to command grammar, call command handler if found."""
from inspect import signature
try:
command(connection_id=connection_id)
else:
command()
+ if store:
+ with open(self.game_file_name, 'a') as f:
+ f.write(input_ + '\n')
except parser.ArgError as e:
self.send_to(connection_id, 'ARGUMENT ERROR: ' + str(e))
- if abort_on_error:
- exit(1)
except server_.game.GameError as e:
self.send_to(connection_id, 'GAME ERROR: ' + str(e))
- if abort_on_error:
- exit(1)
def send_to(self, connection_id, msg):
"""Send msg to client of connection_id; if no later, print instead."""
for connection_id in self.queues_out:
self.send_to(connection_id, msg)
- def send_all_gamestate(self):
+ def send_gamestate(self, connection_id=None):
"""Send out game state data relevant to clients."""
+ from functools import partial
def stringify_yx(tuple_):
"""Transform tuple (y,x) into string 'Y:'+str(y)+',X:'+str(x)."""
quoted += ['"']
return ''.join(quoted)
- self.send_all('NEW_TURN ' + str(self.world.turn))
- self.send_all('MAP_SIZE ' + stringify_yx(self.world.map_size))
+ send=self.send_all
+ if connection_id:
+ send=partial(self.send_to, connection_id)
+ send('NEW_TURN ' + str(self.world.turn))
+ send('MAP_SIZE ' + stringify_yx(self.world.map_size))
for y in range(self.world.map_size[0]):
width = self.world.map_size[1]
terrain_line = self.world.terrain_map[y * width:(y + 1) * width]
- self.send_all('TERRAIN_LINE %5s %s' % (y, quoted(terrain_line)))
+ send('TERRAIN_LINE %5s %s' % (y, quoted(terrain_line)))
for thing in self.world.things:
- self.send_all('THING_TYPE %s %s' % (thing.id_, thing.type_))
- self.send_all('THING_POS %s %s' % (thing.id_,
- stringify_yx(thing.position)))
+ send('THING_TYPE %s %s' % (thing.id_, thing.type_))
+ send('THING_POS %s %s' % (thing.id_,
+ stringify_yx(thing.position)))
def proceed(self):
"""Send turn finish signal, run game world, send new world data.
"""
self.send_all('TURN_FINISHED ' + str(self.world.turn))
self.world.proceed_to_next_player_turn()
- self.send_all_gamestate()
+ msg = str(self.world.get_player().last_task_result)
+ self.send_all('LAST_PLAYER_TASK_RESULT ' + msg)
+ self.send_gamestate()
def cmd_FIB(self, numbers, connection_id):
"""Reply with n-th Fibonacci numbers, n taken from tokens[1:].
self.send_all('TURN_FINISHED ' + str(self.world.turn))
sleep(1)
self.world.turn += 1
- self.send_all_gamestate()
+ self.send_gamestate()
self.pool_result = self.pool.map_async(fib, (35, 35))
print('wrong number of arguments, expected one (game file)')
exit(1)
game_file_name = sys.argv[1]
-commander = CommandHandler()
+commander = CommandHandler(game_file_name)
if os.path.exists(game_file_name):
if not os.path.isfile(game_file_name):
print('game file name does not refer to a valid game file')
for i in range(len(lines)):
line = lines[i]
print("FILE INPUT LINE %s: %s" % (i, line), end='')
- commander.handle_input(line, abort_on_error=True)
+ commander.handle_input(line, store=False)
else:
commander.handle_input('MAP_SIZE Y:5,X:5')
commander.handle_input('TERRAIN_LINE 0 "xxxxx"')