import sys
sys.path.append('../')
import game_common
+import parser
class GameError(Exception):
self.thing = thing
self.args = args
self.kwargs = kwargs
- self.todo = 1
+ self.todo = 3
def check(self):
if self.name == 'move':
map_tile = self.thing.world.terrain_map[pos_i]
if map_tile != '.':
raise GameError('would move into illegal terrain')
+ for t in self.thing.world.things:
+ if t.position == test_pos:
+ raise GameError('would move into other thing')
class Thing(game_common.Thing):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.task = Task(self, 'wait')
+ self.last_task_result = None
def task_wait(self):
- pass
+ return 'success'
def task_move(self, direction):
move_pos(direction, self.position)
+ return 'success'
def decide_task(self):
if self.position[1] > 1:
Decrements .task.todo; if it thus falls to <= 0, enacts method whose
name is 'task_' + self.task.name and sets .task = None. If is_AI, calls
.decide_task to decide a self.task.
+
+ Before doing anything, checks that task is still possible, and aborts
+ it otherwise (for AI things, decides a new task).
"""
+ try:
+ self.task.check()
+ except GameError as e:
+ self.task = None
+ self.last_task_result = e
+ if is_AI:
+ self.decide_task()
+ return
self.task.todo -= 1
if self.task.todo <= 0:
task = getattr(self, 'task_' + self.task.name)
- task(*self.task.args, **self.task.kwargs)
+ self.last_task_result = task(*self.task.args, **self.task.kwargs)
self.task = None
if is_AI and self.task is None:
self.decide_task()
self.world.get_player().set_task('wait')
self.proceed()
- def cmd_GET_TURN(self, connection_id):
- """Send world.turn to caller."""
- self.send_to(connection_id, str(self.world.turn))
+ def cmd_GET_GAMESTATE(self, connection_id):
+ """Send game state jto caller."""
+ self.send_gamestate(connection_id)
def cmd_ECHO(self, msg, connection_id):
"""Send msg to caller."""
- self.send_to(connection_id, msg)
+ self.send(msg, connection_id)
cmd_ECHO.argtypes = 'string'
def cmd_ALL(self, msg, connection_id):
"""Send msg to all clients."""
- self.send_all(msg)
+ self.send(msg)
cmd_ALL.argtypes = 'string'