if (x > win->frame_size.x || '\n' == world.log[i])
{
n_postbreak_lines++;
- x = 0;
+ x = 1;
}
}
if (n_postbreak_lines > win->frame_size.y)
uint32_t size = n_postbreak_lines * (win->frame_size.x + 1);
win->winmap = try_malloc(sizeof(chtype) * size, __func__);
for (i = 0; i < size; win->winmap[i] = ' ', i++);
+ /* TODO: This should only be done with "long" line break style. */
do_realloc_winmap = 0;
draw_text_from_bottom(win, world.log);
do_realloc_winmap = 1;
{ //
a = COLOR_PAIR(1); //
} //
- else if (c_m == 'X') //
+ else if (c_m == 'X' || c_m == '|') //
{ //
a = COLOR_PAIR(3); //
} //
{ //
a = COLOR_PAIR(9); //
} //
- else if ('m' == c || '/' == c) //
+ else if ('m' == c || '/' == c || '-' == c) //
{ //
a = COLOR_PAIR(10); //
} //
- else if ('X' == c) //
+ else if ('X' == c || '|' == c) //
{ //
a = COLOR_PAIR(11); //
} //
{ //
a = COLOR_PAIR(12); //
} //
- else if ('%' == c) //
+ else if ('%' == c || '*' == c) //
{ //
a = COLOR_PAIR(13); //
} //
char * wait_response = "(polling)";
char * text = world.things_here ? world.things_here : wait_response;
add_text_with_linebreaks(win, text);
+ win->center.y = world.things_here_scroll + (win->frame_size.y / 2); //
}