X-Git-Url: https://plomlompom.com/repos/day_todos?a=blobdiff_plain;f=plomrogue%2Fgame.py;h=dc5924d4d1d43292db9f11c7bbf572a6d2f97350;hb=12722b177b33b81ed300ef4128948a931d5aa93a;hp=4b5c3372eba5b2d96fccfb72ec0d7e8250645b37;hpb=52a97e1d01fd8541ec8993f1d680aeb56243df9d;p=plomrogue2 diff --git a/plomrogue/game.py b/plomrogue/game.py index 4b5c337..dc5924d 100755 --- a/plomrogue/game.py +++ b/plomrogue/game.py @@ -130,7 +130,7 @@ class Game(GameBase): self.map_controls = {} self.map_control_passwords = {} self.annotations = {} - self.spawn_point = YX(0, 0), YX(0, 0) + self.spawn_points = [(YX(0, 0), YX(0, 0))] self.portals = {} self.player_chars = string.digits + string.ascii_letters self.players_hat_chars = {} @@ -307,8 +307,9 @@ class Game(GameBase): if hasattr(t, 'installable') and not t.portable: self.io.send('THING_INSTALLED %s' % (t.id_), c_id) if hasattr(t, 'design'): - self.io.send('THING_HAT %s %s' % (t.id_, - quote(t.design)), c_id) + self.io.send('THING_DESIGN %s %s %s' + % (t.id_, t.design_size, quote(t.design)), + c_id) for t in [t for t in player.seen_things if t.carrying]: # send this last so all carryable things are already created self.io.send('THING_CARRYING %s %s' % (t.id_, t.carrying.id_), @@ -333,25 +334,30 @@ class Game(GameBase): self.changed = True def login(self, nick, connection_id): + import random for t in [t for t in self.things if t.type_ == 'Player' and t.name == nick]: self.io.send('GAME_ERROR ' + quote('name already in use'), connection_id) return - t = self.add_thing('Player', self.spawn_point) + t = self.add_thing('Player', random.choice(self.spawn_points)) t.name = nick t.thing_char = self.get_next_player_char() self.sessions[connection_id] = { 'thing_id': t.id_, 'status': 'player' } + print('DEBUG LOGIN', t.name, len(self.sessions)) self.io.send('PLAYER_ID %s' % t.id_, connection_id) self.io.send('LOGIN_OK', connection_id) self.io.send('CHAT ' + quote(t.name + ' entered the map.')) for s in [s for s in self.things if s.type_ == 'SpawnPoint' and s.name == t.name]: t.position = s.position - break + if s.temporary: + self.remove_thing(s) + break + t.try_to_sit() def run_tick(self): @@ -367,6 +373,10 @@ class Game(GameBase): t = self.get_player(connection_id) if hasattr(t, 'name'): self.io.send('CHAT ' + quote(t.name + ' left the map.')) + spawn_point = self.add_thing('SpawnPoint', t.position) + spawn_point.temporary = True + spawn_point.name = t.name + print('DEBUG LEFT MAP', t.name) self.remove_thing(t) to_delete += [connection_id] for connection_id in to_delete: @@ -550,11 +560,13 @@ class Game(GameBase): write(f, 'GOD_THING_NAME %s %s' % (t.id_, quote(t.name))) if hasattr(t, 'installable') and (not t.portable): write(f, 'THING_INSTALLED %s' % t.id_) + if hasattr(t, 'design'): + if t.type_ != 'Hat': + write(f, 'GOD_THING_DESIGN_SIZE %s %s' % (t.id_, + t.design_size)) + write(f, 'GOD_THING_DESIGN %s %s' % (t.id_, quote(t.design))) if t.type_ == 'Door' and t.blocks_movement: write(f, 'THING_DOOR_CLOSED %s %s' % (t.id_, int(t.locked))) - elif t.type_ == 'Hat': - write(f, 'THING_HAT_DESIGN %s %s' % (t.id_, - quote(t.design))) elif t.type_ == 'MusicPlayer': write(f, 'THING_MUSICPLAYER_SETTINGS %s %s %s %s' % (t.id_, int(t.playing), t.playlist_index, int(t.repeat))) @@ -568,8 +580,22 @@ class Game(GameBase): elif t.type_ == 'Crate': for item in t.content: write(f, 'THING_CRATE_ITEM %s %s' % (t.id_, item.id_)) - write(f, 'SPAWN_POINT %s %s' % (self.spawn_point[0], - self.spawn_point[1])) + elif t.type_ == 'SpawnPoint': + timestamp = 0 + if t.temporary: + timestamp = int(t.created_at.timestamp()) + write(f, 'THING_SPAWNPOINT_CREATED %s %s' % (t.id_, + timestamp)) + next_thing_id = self.new_thing_id() + for t in [t for t in self.things if t.type_ == 'Player']: + write(f, 'THING %s %s SpawnPoint %s' + % (t.position[0], t.position[1], next_thing_id)) + write(f, 'GOD_THING_NAME %s %s' % (next_thing_id, t.name)) + write(f, 'THING_SPAWNPOINT_CREATED %s %s' + % (next_thing_id, int(datetime.datetime.now().timestamp()))) + next_thing_id += 1 + for s in self.spawn_points: + write(f, 'SPAWN_POINT %s %s' % (s[0], s[1]))