X-Git-Url: https://plomlompom.com/repos/day_todos?a=blobdiff_plain;f=roguelike-server;h=a1da325c4abc7424a8db0505bd339dec3ca2ce23;hb=7363d6d3949f5d698223cf56170b9d2167377ed5;hp=53cd75148ff46a43b01d4f7a1a0fa3e2fba34214;hpb=0eb28cf849ea804c4a2e560df9c73b03cd1ecc73;p=plomrogue diff --git a/roguelike-server b/roguelike-server index 53cd751..a1da325 100755 --- a/roguelike-server +++ b/roguelike-server @@ -495,7 +495,7 @@ def make_map(): pos = (y * length) + x # # if (("." == chr(world_db["MAP"][pos] # # or ":" == chr(world_db["MAP"][pos])) - and not is_neighbor((y, x), 'X'))): # # + and not is_neighbor((y, x), "X"))): # # world_db["MAP"][pos] = ord("_") # # world_db["altar"] = (y, x) # # altar_placed = True # # @@ -530,8 +530,7 @@ def update_map_memory(t, age_map=True): for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2) if ord_v == t["fovmap"][pos]]: t["T_MEMDEPTHMAP"][pos] = ord_0 - if ord_space == t["T_MEMMAP"][pos]: - t["T_MEMMAP"][pos] = world_db["MAP"][pos] + t["T_MEMMAP"][pos] = world_db["MAP"][pos] if age_map: age_some_memdepthmap_on_nonfov_cells() t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"] @@ -736,6 +735,7 @@ def actor_move(t): """If passable, move/collide(=attack) thing into T_ARGUMENT's direction.""" # 7DRL: Player wounding (worse: killing) others will lower God's favor. # 7DRL: Player entering the altar triggers enter_altar(). + # 7DRL: Player with axe chops down trees. passable = False move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]), t["T_POSY"], t["T_POSX"]) @@ -762,6 +762,41 @@ def actor_move(t): if test and t == world_db["Things"][0]: # # add_gods_favor(-test) # # return + if (ord("X") == world_db["MAP"][pos] # # + or ord("|") == world_db["MAP"][pos]): # # + carries_axe = False # # + for id in t["T_CARRIES"]: # # + type = world_db["Things"][id]["T_TYPE"] # # + if world_db["ThingTypes"][type]["TT_TOOL"] == "axe": # # + carries_axe = True # # + break # # + if carries_axe: # # + axe_name = world_db["ThingTypes"][type]["TT_NAME"] # # + if t == world_db["Things"][0]: # # + strong_write(io_db["file_out"], "LOG With your " # # + + axe_name # # + + ", you chop!\n") # # + add_gods_favor(-1) # # + chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"] + case_X = world_db["MAP"][pos] == ord("X") # # + if (chop_power > 0 # # + and ((case_X and # # + 0 == int(rand.next() / chop_power)) # # + or (not case_X and # # + 0 == int(rand.next() / (3 * chop_power))))): # # + if t == world_db["Things"][0]: # # + strong_write(io_db["file_out"], # # + "LOG You chop it down.\n") # # + add_gods_favor(-10) # # + world_db["MAP"][pos] = ord(".") # # + i = 3 if case_X else 1 # # + for i in range(i): # # + id = id_setter(-1, "Things") # # + world_db["Things"][id] = \ + new_Thing(world_db["LUMBER"], # # + (move_result[1], move_result[2])) # # + build_fov_map(t) # # + return # # passable = ("." == chr(world_db["MAP"][pos]) or ":" == chr(world_db["MAP"][pos]) or # # "_" == chr(world_db["MAP"][pos])) # # @@ -852,6 +887,53 @@ def actor_use(t): + "Island God laughs.\n") # # t["T_LIFEPOINTS"] = 1 # # decrement_lifepoints(t) # # + elif (world_db["ThingTypes"][type]["TT_TOOL"] == "axe" # # + and t == world_db["Things"][0]): # # + strong_write(io_db["file_out"], # # + "LOG To use this item for chopping, move " # # + "towards a tree while carrying it in " # # + "your inventory.\n") # # + elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"): # # + pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"] + if (world_db["MAP"][pos] == ord("X") # # + or world_db["MAP"][pos] == ord("|")): # # + strong_write(io_db["file_out"], # # + "LOG Can't build when standing on barrier.\n") # # + return + for id in [id for id in world_db["Things"] + if not world_db["Things"][id] == t + if not world_db["Things"][id]["carried"] + if world_db["Things"][id]["T_POSY"] == t["T_POSY"] + if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]: + strong_write(io_db["file_out"], + "LOG Can't build when standing objects.\n") # # + return + for id in t["T_CARRIES"]: # # + type_tool = world_db["Things"][id]["T_TYPE"] # # + if (world_db["ThingTypes"][type_tool]["TT_TOOL"] # # + == "carpentry"): # # + break # # + wood_id = None # # + for id in t["T_CARRIES"]: # # + type_material = world_db["Things"][id]["T_TYPE"] # # + if (world_db["ThingTypes"][type_material]["TT_TOOL"] # # + == "wood"): # # + wood_id = id # # + break # # + if wood_id != None: # # + t["T_CARRIES"].remove(wood_id) # # + del world_db["Things"][wood_id] # # + world_db["MAP"][pos] = ord("|") # # + strong_write(io_db["file_out"], "LOG With your " # # + + world_db["ThingTypes"][type_tool]["TT_NAME"] # # + + " you build a wooden barrier from your " # # + + world_db["ThingTypes"][type_material] # # + ["TT_NAME"] # # + + ".\n") # # + else: # # + strong_write(io_db["file_out"], "LOG You can't use a " # # + + world_db["ThingTypes"][type_tool]["TT_NAME"] # # + + " without some wood in your inventory.\n") # # elif world_db["ThingTypes"][type]["TT_TOOL"] == "food": t["T_CARRIES"].remove(id) del world_db["Things"][id] @@ -1199,7 +1281,7 @@ def turn_over(): if not world_db["Things"][id]["carried"]]: y = world_db["Things"][id]["T_POSY"] x = world_db["Things"][id]["T_POSX"] - proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord('X') + proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord("X") for id in [id for id in world_db["Things"]]: # Only what's from start! if not id in world_db["Things"] or \ world_db["Things"][id]["carried"]: # May have been consumed or @@ -1431,6 +1513,9 @@ def command_makeworld(seed_string): if not world_db["PLANT_0"] in world_db["ThingTypes"]: # # print("Ignoring: No valid PLANT_0 set.") # # return # # + if not world_db["LUMBER"] in world_db["ThingTypes"]: # # + print("Ignoring: No valid LUMBER set.") # # + return # # world_db["Things"] = {} make_map() world_db["WORLD_ACTIVE"] = 1 @@ -1471,8 +1556,8 @@ def command_worldactive(worldactive_string): map. On activation, rebuild all Things' FOVs, and the player's map memory. Also call log_help(). """ - # 7DRL: altar must be on map, and (valid) SLIPPERS and PLANT_0must be set - # for world activation. + # 7DRL: altar must be on map, and (valid) SLIPPERS and PLANT_0 and LUMBER + # must be set for world activation. val = integer_test(worldactive_string, 0, 1) if None != val: if 0 != world_db["WORLD_ACTIVE"]: @@ -1493,6 +1578,7 @@ def command_worldactive(worldactive_string): break valid_slippers = world_db["SLIPPERS"] in world_db["ThingTypes"] # # valid_plant0 = world_db["PLANT_0"] in world_db["ThingTypes"] # # + valid_lumber = world_db["PLANT_0"] in world_db["ThingTypes"] # # altar_found = False # # if world_db["MAP"]: # # pos = world_db["MAP"].find(b'_') # # @@ -1501,8 +1587,9 @@ def command_worldactive(worldactive_string): x = pos % world_db["MAP_LENGTH"] # # world_db["altar"] = (y, x) # # altar_found = True # # - if wait_exists and player_exists and world_db["MAP"] \ - and altar_found and valid_slippers and valid_plant0: # # + if (wait_exists and player_exists and world_db["MAP"] + and altar_found and valid_slippers and valid_plant0 # # + and valid_lumber): # # for id in world_db["Things"]: if world_db["Things"][id]["T_LIFEPOINTS"]: build_fov_map(world_db["Things"][id]) @@ -1539,6 +1626,17 @@ def command_plant0(str_int): # # print("PLANT_0 matches no known ThingTypes, deactivating world.") +def command_lumber(str_int): # # + """Set LUMBER, but deactivate world if not in ThingTypes.""" + val = integer_test(str_int, 0) + if None != val: + world_db["LUMBER"] = val + if world_db["WORLD_ACTIVE"] and \ + world_db["LUMBER"] not in world_db["ThingTypes"]: + world_db["WORLD_ACTIVE"] = 0 + print("LUMBER matches no known ThingTypes, deactivating world.") + + def test_for_id_maker(object, category): """Return decorator testing for object having "id" attribute.""" def decorator(f): @@ -1821,6 +1919,7 @@ commands_db = { "FAVOR_STAGE": (1, False, setter(None, "FAVOR_STAGE", 0, 65535)), # # "SLIPPERS": (1, False, command_slippers), # # "PLANT_0": (1, False, command_plant0), # # + "LUMBER": (1, False, command_lumber), # # "TA_ID": (1, False, command_taid), "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)), "TA_NAME": (1, False, command_taname), @@ -1872,6 +1971,7 @@ world_db = { "FAVOR_STAGE": 0, # # "SLIPPERS": 0, # # "PLANT_0": 0, # # + "LUMBER": 0, # # "ThingActions": {}, "ThingTypes": {}, "Things": {}