+ pos = y * world_db["MAP_LENGTH"] + x; # #
+ if world_db["Things"][0]["T_MEMMAP"][pos] == ord("~"): # #
+ name = "(terrain: SEA)" # #
+ elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("."): # #
+ name = "(terrain: EARTH)" # #
+ elif world_db["Things"][0]["T_MEMMAP"][pos] == ord(":"): # #
+ name = "(terrain: SOIL)" # #
+ elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("X"): # #
+ name = "(terrain: TREE)" # #
+ elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("|"): # #
+ name = "(terrain: WALL)" # #
+ elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("_"): # #
+ name = "(terrain: ALTAR)" # #
+ strong_write(io_db["file_out"], name + "\n") # #