+def cmd_SPAWN_POINT(game, big_yx, little_yx):
+ if little_yx.y >= game.map_geometry.size.y or \
+ little_yx.x >= game.map_geometry.size.x:
+ raise GameError('illegal spawn point')
+ game.spawn_point = big_yx, little_yx
+cmd_SPAWN_POINT.argtypes = 'yx_tuple yx_tuple:nonneg'
+