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Some more code style improvements after flake8.
[plomrogue2]
/
plomrogue
/
things.py
diff --git
a/plomrogue/things.py
b/plomrogue/things.py
index cedee68266583f9486dea676a0d67bd5bacb2378..0f058f2af68822cf30650f667e5931a3e1f83562 100644
(file)
--- a/
plomrogue/things.py
+++ b/
plomrogue/things.py
@@
-6,7
+6,7
@@
from plomrogue.mapping import YX
class ThingBase:
type_ = '?'
class ThingBase:
type_ = '?'
- def __init__(self, game, id_=0, position=(YX(0,
0),YX(0,
0))):
+ def __init__(self, game, id_=0, position=(YX(0,
0), YX(0,
0))):
self.game = game
if id_ == 0:
self.id_ = self.game.new_thing_id()
self.game = game
if id_ == 0:
self.id_ = self.game.new_thing_id()
@@
-81,8
+81,7
@@
class ThingAnimate(Thing):
self.task.check()
except GameError as e:
self.task = None
self.task.check()
except GameError as e:
self.task = None
- raise GameError
- return
+ raise e
self.task.todo -= 1
if self.task.todo <= 0:
self._last_task_result = self.task.do()
self.task.todo -= 1
if self.task.todo <= 0:
self._last_task_result = self.task.do()