speaker = game.get_player(connection_id)
if not speaker:
raise GameError('need to be logged in for this')
+ if speaker.drunk > 0:
+ import random
+ drunken_msg = ''
+ for c in msg:
+ if random.random() > 0.85:
+ c = random.choice(['l', 'll', 'n', 'nhg', 'w', 'wl', 'bw'])
+ drunken_msg += c
+ msg = drunken_msg
speaker.sound(speaker.name, msg)
cmd_ALL.argtypes = 'string'