if not speaker:
raise GameError('need to be logged in for this')
largest_audible_distance = 20
- dijkstra_map = DijkstraMap(game.maps, speaker.position,
+ things = [t for t in game.things if t.type_ != 'Player']
+ dijkstra_map = DijkstraMap(things, game.maps, speaker.position,
largest_audible_distance, game.get_map)
for c_id in game.sessions:
listener = game.get_player(c_id)
t = game.thing_types['Player'](game)
t.position = game.spawn_point
game.things += [t] # TODO refactor into Thing.__init__?
- t.player_char = game.get_next_player_char()
+ t.thing_char = game.get_next_player_char()
game.sessions[connection_id] = {
'thing_id': t.id_,
'status': 'player'
t.name = nick
game.io.send('CHAT ' + quote(t.name + ' entered the map.'))
game.io.send('PLAYER_ID %s' % t.id_, connection_id)
+ for s in [s for s in game.things
+ if s.type_ == 'SpawnPoint' and s.name == t.name]:
+ t.position = s.position
+ break
game.changed = True
cmd_LOGIN.argtypes = 'string'
game.changed = True
cmd_SET_TILE_CONTROL.argtypes = 'yx_tuple:nonneg char'
+def cmd_THING_PROTECTION(game, thing_id, protection_char, connection_id):
+ player = game.get_player(connection_id)
+ if not player:
+ raise GameError('need to be logged in for this')
+ if not game.sessions[connection_id]['status'] == 'admin':
+ raise GameError('need to be admin for this')
+ t = game.get_thing(thing_id)
+ if not t:
+ raise GameError('thing of ID %s not found' % thing_id)
+ t.protection = protection_char
+ game.changed = True
+cmd_THING_PROTECTION.argtypes = 'int:pos char'
+
def cmd_SET_MAP_CONTROL_PASSWORD(game, tile_class, password, connection_id):
player = game.get_player(connection_id)
if not player:
game.changed = True
cmd_THING.argtypes = 'yx_tuple yx_tuple:nonneg string:thing_type int:nonneg'
-def cmd_THING_NAME(game, thing_id, name):
+def cmd_THING_NAME(game, thing_id, name, pw, connection_id):
+ # TODO check if thing in FOV
t = game.get_thing(thing_id)
if not t:
raise GameError('thing of ID %s not found' % thing_id)
+ if not game.can_do_thing_with_pw(t, pw):
+ raise GameError('wrong password for tile')
t.name = name
-cmd_THING_NAME.argtypes = 'int:pos string'
+ game.changed = True
+cmd_THING_NAME.argtypes = 'int:pos string string'
+
+def cmd_GOD_THING_NAME(game, thing_id, name):
+ t = game.get_thing(thing_id)
+ if not t:
+ raise GameError('thing of ID %s not found' % thing_id)
+ t.name = name
+cmd_GOD_THING_NAME.argtypes = 'int:pos string'
+
+def cmd_GOD_THING_PROTECTION(game, thing_id, protection_char):
+ t = game.get_thing(thing_id)
+ if not t:
+ raise GameError('thing of ID %s not found' % thing_id)
+ t.protection = protection_char
+cmd_GOD_THING_PROTECTION.argtypes = 'int:pos char'
+
+def cmd_THING_DOOR_CLOSED(game, thing_id):
+ t = game.get_thing(thing_id)
+ if not t:
+ raise GameError('thing of ID %s not found' % thing_id)
+ if not t.type_ == 'Door':
+ raise GameError('thing of ID %s not door' % thing_id)
+ t.blocking = True
+ t.portable = False
+ t.thing_char = '#'
+cmd_THING_DOOR_CLOSED.argtypes = 'int:pos'