t = game.thing_types['Player'](game)
t.position = game.spawn_point
game.things += [t] # TODO refactor into Thing.__init__?
- t.player_char = game.get_next_player_char()
+ t.thing_char = game.get_next_player_char()
game.sessions[connection_id] = {
'thing_id': t.id_,
'status': 'player'