self.changed = True
def login(self, nick, connection_id):
+ if len(self.sessions) > 200:
+ print('DEBUG LOGIN TOO MANY FOR', connection_id)
+ self.io.send('CHAT "sorry, too many users currenty '
+ 'logged in, try again later"', connection_id)
+ return
for t in [t for t in self.things
if t.type_ == 'Player' and t.name == nick]:
self.io.send('GAME_ERROR ' + quote('name already in use'),
self.io.send('PLAYER_ID %s' % t.id_, connection_id)
self.io.send('LOGIN_OK', connection_id)
for msg in self.intro_messages:
- self.io.send('CHAT ' + quote(msg))
+ self.io.send('CHAT ' + quote(msg), connection_id)
self.io.send('CHAT ' + quote(t.name + ' entered the map.'))
for s in [s for s in self.things
if s.type_ == 'SpawnPoint' and s.name == t.name]: