player.prepare_multiprocessible_fov_stencil()
player_fovs += [player._fov]
player_ids_send_fov += [player.id_]
- if not (player._seen_things
- and player._seen_annotation_positions
- and player._seen_portal_positions):
+ if None in (player._seen_things,
+ player._seen_annotation_positions,
+ player._seen_portal_positions):
player_ids_send_other += [player.id_]
new_fovs = []
single_core_until = 16 # since multiprocess has its own overhead