def get_string_options(self, string_option_type):
if string_option_type == 'direction':
- return self.map_geometry.get_directions()
+ return self.map_geometry.directions
elif string_option_type == 'char':
return [c for c in
string.digits + string.ascii_letters + string.punctuation + ' ']
def send_gamestate(self, connection_id=None):
"""Send out game state data relevant to clients."""
+ # TODO: limit to connection_id if provided
self.io.send('TURN ' + str(self.turn))
from plomrogue.mapping import FovMap
import multiprocessing
if hasattr(t, 'thing_char'):
self.io.send('THING_CHAR %s %s' % (t.id_,
quote(t.thing_char)), c_id)
+ if hasattr(t, 'carrying') and t.carrying:
+ self.io.send('THING_CARRYING %s' % (t.id_))
for big_yx in self.portals:
for little_yx in [little_yx for little_yx in self.portals[big_yx]
if player.fov_test(big_yx, little_yx)]:
for little_yx in [little_yx for little_yx in self.annotations[big_yx]
if player.fov_test(big_yx, little_yx)]:
target_yx = player.fov_stencil.target_yx(big_yx, little_yx)
- self.io.send('ANNOTATION_HINT %s' % (target_yx,), c_id)
+ annotation = self.annotations[big_yx][little_yx]
+ self.io.send('ANNOTATION %s %s' % (target_yx,
+ quote(annotation)), c_id)
self.io.send('GAME_STATE_COMPLETE')
def run_tick(self):