todo = 1
def do(self):
- return 'success'
+ pass
test_pos = self.get_move_target()
if test_pos is None:
raise PlayError('would move out of map')
- elif test_pos in [t.position for t in self.thing.game.things]:
- raise PlayError('would collide with other things')
+ elif test_pos in [t.position for t in self.thing.game.things
+ if t.blocking]:
+ raise PlayError('blocked by other thing')
elif self.thing.game.map[test_pos] != '.':
raise PlayError('would move into illegal territory')
def do(self):
self.thing.position = self.get_move_target()
+ if self.thing.carrying:
+ self.thing.carrying.position = self.thing.position
argtypes = 'string:char string'
def check(self):
- tile_class = self.thing.game.map_control[self.thing.position]
- if tile_class in self.thing.game.map_control_passwords:
- tile_pw = self.thing.game.map_control_passwords[tile_class]
- if self.args[1] != tile_pw:
- raise GameError('wrong password for tile')
+ if not self.thing.game.can_do_tile_with_pw(self.thing.position,
+ self.args[1]):
+ raise GameError('wrong password for tile')
def do(self):
self.thing.game.map[self.thing.position] = self.args[0]
class Task_FLATTEN_SURROUNDINGS(Task):
todo = 10
+ argtypes = 'string'
def check(self):
pass
def do(self):
- self.thing.game.map[self.thing.position] = '.'
- for yx in self.thing.game.map_geometry.get_neighbors(self.thing.position).values():
+ for yx in[self.thing.position] + \
+ list(self.thing.game.map_geometry.get_neighbors(self.thing.position).values()):
if yx is not None:
+ if not self.thing.game.can_do_tile_with_pw(yx, self.args[0]):
+ continue
self.thing.game.map[yx] = '.'
+
+
+
+class Task_PICK_UP(Task):
+ todo = 1
+
+ def check(self):
+ if self.thing.carrying:
+ raise PlayError('already carrying')
+ nothing_to_pick_up = True
+ for t in [t for t in self.thing.game.things
+ if t != self.thing and t.position == self.thing.position
+ and t.type_ != 'Player']:
+ nothing_to_pick_up = False
+ break
+ if nothing_to_pick_up:
+ raise PlayError('nothing to pick up')
+
+ def do(self):
+ to_pick_up = [t for t in self.thing.game.things
+ if t != self.thing and t.position == self.thing.position][0]
+ self.thing.carrying = to_pick_up
+
+
+
+class Task_DROP(Task):
+ todo = 1
+
+ def check(self):
+ if not self.thing.carrying:
+ raise PlayError('nothing to drop')
+
+ def do(self):
+ self.thing.carrying = None