from plomrogue.errors import GameError, PlayError
from plomrogue.mapping import YX
+import random
position=self.position)
self.game.things += [t]
self.game.changed = True
+ self.game.changed_fovs = True
class Thing_Hat(Thing):
symbol_hint = 'H'
portable = True
- design = ' X X ==='
+ design = ' +--+ ' + ' | | ' + '======'
-class Thing_HatSpawner(ThingSpawner):
- child_type = 'Hat'
+class Thing_HatRemixer(Thing):
+ symbol_hint = 'H'
+ def accept(self, hat):
+ import string
+ new_design = ''
+ legal_chars = string.ascii_letters + string.digits + string.punctuation + ' '
+ for i in range(18):
+ new_design += random.choice(list(legal_chars))
+ hat.design = new_design
+ self.sound('HAT REMIXER', 'remixing a hat …')
+ self.game.changed = True
self.playlist_index -= 1
if self.playlist_index < -1:
self.playlist_index = -1
+ self.game.changed = True
return ['removed song']
elif command == 'REWIND':
self.playlist_index = -1
def proceed(self):
if self.bottle_counter >= 3:
self.bottle_counter = 0
- t = self.game.thing_types['MusicPlayer'](self.game,
- position=self.position)
+ choice = random.choice(['MusicPlayer', 'Hat'])
+ t = self.game.thing_types[choice](self.game, position=self.position)
self.game.things += [t]
- self.sound('BOTTLE DEPOSITOR',
- 'here is a gift as a reward for ecological consciousness –'
- 'use "command thing" on it to learn more!')
+ msg = 'here is a gift as a reward for ecological consciousness –'
+ if choice == 'MusicPlayer':
+ msg += 'pick it up and then use "command thing" on it!'
+ elif choice == 'Hat':
+ msg += 'pick it up and then use "(un-)wear" on it!'
+ self.sound('BOTTLE DEPOSITOR', msg)
self.game.changed = True
+ self.game.changed_fovs = True
def accept(self):
self.bottle_counter += 1
super().__init__(*args, **kwargs)
self.next_task = [None]
self.task = None
+ self.invalidate_map_view()
+
+ def invalidate_map_view(self):
self._fov = None
+ self._visible_terrain = None
+ self._visible_control = None
def set_next_task(self, task_name, args=()):
task_class = self.game.tasks[task_name]
if self.drunk == 0:
for c_id in self.game.sessions:
if self.game.sessions[c_id]['thing_id'] == self.id_:
+ # TODO: refactor with self.send_msg
self.game.io.send('DEFAULT_COLORS', c_id)
self.game.io.send('CHAT "You sober up."', c_id)
+ self.game.changed_fovs = True
break
self.game.changed = True
- self._fov = None
if self.task is None:
self.task = self.get_next_task()
return
return True
return False
- def fov_stencil_map(self, map_type='normal'):
+ def fov_stencil_map(self, map_type):
visible_terrain = ''
for yx in self.fov_stencil:
if self.fov_stencil[yx] == '.':
visible_terrain += ' '
return visible_terrain
+ @property
+ def visible_terrain(self):
+ if self._visible_terrain:
+ return self._visible_terrain
+ self._visible_terrain = self.fov_stencil_map('normal')
+ return self._visible_terrain
+
+ @property
+ def visible_control(self):
+ if self._visible_control:
+ return self._visible_control
+ self._visible_control = self.fov_stencil_map('control')
+ return self._visible_control
+
class Thing_Player(ThingAnimate):