if self.tripping >= 0:
self.tripping -= 1
if self.need_for_toilet > 0:
- self.need_for_toilet *= 1.01
+ self.need_for_toilet += 1
terrain = self.game.maps[self.position[0]][self.position[1]]
if terrain in self.game.terrains:
terrain_type = self.game.terrains[terrain]
self.send_msg('CHAT "You use the toilet. What a relief!"')
self.need_for_toilet = 0
if 10000 * random.random() < self.need_for_toilet / 100000:
- self.send_msg('CHAT "You need to use a toilet."')
+ self.send_msg('CHAT "You need to go to a toilet. %s"' % self.need_for_toilet)
+ if self.need_for_toilet > 1000000:
+ self.send_msg('CHAT "You pee into your pants. Eww!"')
+ self.need_for_toilet = 0
if self.drunk == 0:
self.send_msg('CHAT "You sober up."')
self.invalidate('fov')