import queue
import threading
import time
+import sys
from plomrogue.game import GameBase
from plomrogue.parser import Parser
from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex
mode_helps = {
'play': {
'short': 'play',
- 'long': 'This mode allows you to interact with the map.'
+ 'long': 'This mode allows you to interact with the map in various ways.'
},
'study': {
'short': 'study',
- 'long': 'This mode allows you to study the map and its tiles in detail. Move the question mark over a tile, and the right half of the screen will show detailed information on it.'},
+ 'long': 'This mode allows you to study the map and its tiles in detail. Move the question mark over a tile, and the right half of the screen will show detailed information on it. Toggle the map view to show or hide different information layers.'},
'edit': {
- 'short': 'terrain edit',
+ 'short': 'map edit',
+ 'long': 'This mode allows you to change the map in various ways. Individual map tiles are shown together with their "protection characters". You can edit a tile if you set the map edit password that matches its protection character. The character "." marks the absence of protection: Such tiles can always be edited.'
+ },
+ 'write': {
+ 'short': 'change terrain',
'long': 'This mode allows you to change the map tile you currently stand on (if your map editing password authorizes you so). Just enter any printable ASCII character to imprint it on the ground below you.'
},
'control_pw_type': {
- 'short': 'change tile control password',
- 'long': 'This mode is the first of two steps to change the password for a tile control character. First enter the tile control character for which you want to change the password!'
+ 'short': 'change protection character password',
+ 'long': 'This mode is the first of two steps to change the password for a tile protection character. First enter the tile protection character for which you want to change the password.'
},
'control_pw_pw': {
- 'short': 'change tile control password',
- 'long': 'This mode is the second of two steps to change the password for a tile control character. Enter the new password for the tile control character you chose.'
+ 'short': 'change tiles control password',
+ 'long': 'This mode is the second of two steps to change the password for a tile protection character. Enter the new password for the tile protection character you chose.'
},
'control_tile_type': {
'short': 'change tiles control',
- 'long': 'This mode is the first of two steps to change tile control areas on the map. First enter the tile control character you want to write.'
+ 'long': 'This mode is the first of two steps to change tile protection areas on the map. First enter the tile tile protection character you want to write.'
},
'control_tile_draw': {
'short': 'change tiles control',
- 'long': 'This mode is the second of two steps to change tile control areas on the map. Move cursor around the map to draw selected tile control character'
+ 'long': 'This mode is the second of two steps to change tile protection areas on the map. Toggle tile protection drawing on/off and move the ?? cursor around the map to draw the selected tile protection character.'
},
'annotate': {
- 'short': 'annotation',
+ 'short': 'annotate tile',
'long': 'This mode allows you to add/edit a comment on the tile you are currently standing on (provided your map editing password authorizes you so). Hit Return to leave.'
},
'portal': {
'long': 'This mode allows you to imprint/edit/remove a teleportation target on the ground you are currently standing on (provided your map editing password authorizes you so). Enter or edit a URL to imprint a teleportation target; enter emptiness to remove a pre-existing teleportation target. Hit Return to leave.'
},
'chat': {
- 'short': 'chat mode',
+ 'short': 'chat',
'long': 'This mode allows you to engage in chit-chat with other users. Any line you enter into the input prompt that does not start with a "/" will be sent out to nearby players – but barriers and distance will reduce what they can read, so stand close to them to ensure they get your message. Lines that start with a "/" are used for commands like:'
},
'login': {
'short': 'login',
- 'long': 'Pick your player name.'
+ 'long': 'Enter your player name.'
},
'waiting_for_server': {
'short': 'waiting for server response',
'long': 'Waiting for a server response.'
},
'password': {
- 'short': 'password input',
+ 'short': 'set map edit password',
'long': 'This mode allows you to change the password that you send to authorize yourself for editing password-protected map tiles. Hit return to confirm and leave.'
},
- 'admin': {
+ 'admin_enter': {
'short': 'become admin',
'long': 'This mode allows you to become admin if you know an admin password.'
+ },
+ 'admin': {
+ 'short': 'admin',
+ 'long': 'This mode allows you access to actions limited to administrators.'
}
}
game.tui.log_msg('@ welcome')
cmd_LOGIN_OK.argtypes = ''
+def cmd_ADMIN_OK(game):
+ game.tui.is_admin = True
+ game.tui.log_msg('@ you now have admin rights')
+ game.tui.switch_mode('admin')
+ game.tui.do_refresh = True
+cmd_ADMIN_OK.argtypes = ''
+
def cmd_CHAT(game, msg):
game.tui.log_msg('# ' + msg)
game.tui.do_refresh = True
def cmd_TASKS(game, tasks_comma_separated):
game.tasks = tasks_comma_separated.split(',')
- game.tui.mode_edit.legal = 'WRITE' in game.tasks
+ game.tui.mode_write.legal = 'WRITE' in game.tasks
cmd_TASKS.argtypes = 'string'
def cmd_THING_TYPE(game, thing_type, symbol_hint):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.register_command(cmd_LOGIN_OK)
+ self.register_command(cmd_ADMIN_OK)
self.register_command(cmd_PONG)
self.register_command(cmd_CHAT)
self.register_command(cmd_PLAYER_ID)
return False
class TUI:
- mode_admin = Mode('admin', has_input_prompt=True)
+ mode_admin_enter = Mode('admin_enter', has_input_prompt=True)
+ mode_admin = Mode('admin')
mode_play = Mode('play')
mode_study = Mode('study', shows_info=True)
- mode_edit = Mode('edit', is_single_char_entry=True)
- mode_control_pw_type = Mode('control_pw_type', is_single_char_entry=True)
+ mode_write = Mode('write', is_single_char_entry=True)
+ mode_edit = Mode('edit')
+ mode_control_pw_type = Mode('control_pw_type', has_input_prompt=True)
mode_control_pw_pw = Mode('control_pw_pw', has_input_prompt=True)
- mode_control_tile_type = Mode('control_tile_type', is_single_char_entry=True)
+ mode_control_tile_type = Mode('control_tile_type', has_input_prompt=True)
mode_control_tile_draw = Mode('control_tile_draw')
mode_annotate = Mode('annotate', has_input_prompt=True, shows_info=True)
mode_portal = Mode('portal', has_input_prompt=True, shows_info=True)
mode_login = Mode('login', has_input_prompt=True, is_intro=True)
mode_post_login_wait = Mode('post_login_wait', is_intro=True)
mode_password = Mode('password', has_input_prompt=True)
+ is_admin = False
+ tile_draw = False
def __init__(self, host):
import os
import json
- self.mode_play.available_modes = ["chat", "study", "edit",
- "annotate", "portal",
- "password", "admin",
- "control_pw_type",
- "control_tile_type"]
- self.mode_study.available_modes = ["chat", "play"]
- self.mode_control_tile_draw.available_modes = ["play"]
+ self.mode_play.available_modes = ["chat", "study", "edit", "admin_enter"]
+ self.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
+ self.mode_admin.available_modes = ["control_pw_type",
+ "control_tile_type", "chat",
+ "study", "play", "edit"]
+ self.mode_control_tile_draw.available_modes = ["admin_enter"]
+ self.mode_edit.available_modes = ["write", "annotate", "portal",
+ "password", "chat", "study", "play",
+ "admin_enter"]
self.host = host
self.game = Game()
self.game.tui = self
self.do_refresh = True
self.queue = queue.Queue()
self.login_name = None
- self.map_mode = 'terrain'
+ self.map_mode = 'terrain + things'
self.password = 'foo'
self.switch_mode('waiting_for_server')
self.keys = {
'switch_to_annotate': 'M',
'switch_to_portal': 'T',
'switch_to_study': '?',
- 'switch_to_edit': 'm',
- 'switch_to_admin': 'A',
+ 'switch_to_edit': 'E',
+ 'switch_to_write': 'm',
+ 'switch_to_admin_enter': 'A',
'switch_to_control_pw_type': 'C',
'switch_to_control_tile_type': 'Q',
'flatten': 'F',
'teleport': 'p',
'help': 'h',
'toggle_map_mode': 'M',
+ 'toggle_tile_draw': 'm',
'hex_move_upleft': 'w',
'hex_move_upright': 'e',
'hex_move_right': 'd',
(self.explorer, quote(self.tile_control_char)))
def switch_mode(self, mode_name):
- self.map_mode = 'terrain'
+ self.map_mode = 'terrain + things'
+ self.tile_draw = False
+ if mode_name == 'admin_enter' and self.is_admin:
+ mode_name = 'admin'
self.mode = getattr(self, 'mode_' + mode_name)
if self.mode.shows_info or self.mode.name == 'control_tile_draw':
player = self.game.get_thing(self.game.player_id)
self.explorer = YX(player.position.y, player.position.x)
if self.mode.shows_info:
self.query_info()
- elif self.mode.name == 'control_tile_draw':
- self.send_tile_control_command()
- self.map_mode = 'control'
if self.mode.is_single_char_entry:
self.show_help = True
if self.mode.name == 'waiting_for_server':
self.send('LOGIN ' + quote(self.login_name))
else:
self.log_msg('@ enter username')
- elif self.mode.name == 'admin':
+ elif self.mode.name == 'admin_enter':
self.log_msg('@ enter admin password:')
+ elif self.mode.name == 'control_pw_type':
+ self.log_msg('@ enter tile control character for which you want to change the password:')
+ elif self.mode.name == 'control_tile_type':
+ self.log_msg('@ enter tile control character which you want to draw:')
elif self.mode.name == 'control_pw_pw':
self.log_msg('@ enter tile control password for "%s":' % self.tile_control_char)
+ elif self.mode.name == 'control_tile_draw':
+ self.log_msg('@ can draw tile control character "%s", turn drawing on/off with [%s], finish with [%s].' % (self.tile_control_char, self.keys['toggle_tile_draw'], self.keys['switch_to_admin_enter']))
+ self.input_ = ""
self.restore_input_values()
def loop(self, stdscr):
lines += [chunk]
chunk = ''
x = 0
+ if msg[i] == "\n":
+ x -= 1
if msg[i] != "\n":
chunk += msg[i]
x += 1
self.explorer = target
if self.mode.shows_info:
self.query_info()
- elif self.mode.name == 'control_tile_draw':
+ if self.tile_draw:
self.send_tile_control_command()
else:
self.flash = True
if not self.game.turn_complete:
return
pos_i = self.explorer.y * self.game.map_geometry.size.x + self.explorer.x
- info = 'outside field of view'
- if self.game.fov[pos_i] == '.':
+ info = 'MAP VIEW: %s\n' % self.map_mode
+ if self.game.fov[pos_i] != '.':
+ info += 'outside field of view'
+ else:
terrain_char = self.game.map_content[pos_i]
terrain_desc = '?'
if terrain_char in self.game.terrains:
terrain_desc = self.game.terrains[terrain_char]
- info = 'TERRAIN: "%s" / %s\n' % (terrain_char, terrain_desc)
+ info += 'TERRAIN: "%s" / %s\n' % (terrain_char, terrain_desc)
protection = self.game.map_control_content[pos_i]
if protection == '.':
protection = 'unprotected'
- info = 'PROTECTION: %s\n' % protection
+ info += 'PROTECTION: %s\n' % protection
for t in self.game.things:
if t.position == self.explorer:
info += 'THING: %s / %s' % (t.type_,
if not self.game.turn_complete:
return
map_lines_split = []
- map_content = self.game.map_content
- if self.map_mode == 'control':
- map_content = self.game.map_control_content
for y in range(self.game.map_geometry.size.y):
start = self.game.map_geometry.size.x * y
end = start + self.game.map_geometry.size.x
- map_lines_split += [[c + ' ' for c in map_content[start:end]]]
- if self.map_mode == 'annotations':
+ if self.mode.name in {'edit', 'write', 'control_tile_draw',
+ 'control_tile_type'}:
+ line = []
+ for i in range(start, end):
+ line += [self.game.map_content[i]
+ + self.game.map_control_content[i]]
+ map_lines_split += [line]
+ else:
+ map_lines_split += [[c + ' ' for c
+ in self.game.map_content[start:end]]]
+ if self.map_mode == 'terrain + annotations':
for p in self.game.info_hints:
map_lines_split[p.y][p.x] = 'A '
- elif self.map_mode == 'terrain':
+ elif self.map_mode == 'terrain + things':
for p in self.game.portals.keys():
- map_lines_split[p.y][p.x] = 'P '
+ original = map_lines_split[p.y][p.x]
+ map_lines_split[p.y][p.x] = original[0] + 'P'
used_positions = []
for t in self.game.things:
symbol = self.game.thing_types[t.type_]
if 'MOVE' in self.game.tasks:
content += "[%s] – move player\n" % ','.join(self.movement_keys)
if 'PICK_UP' in self.game.tasks:
- content += "[%s] – take thing under player\n" % self.keys['take_thing']
+ content += "[%s] – pick up thing\n" % self.keys['take_thing']
if 'DROP' in self.game.tasks:
- content += "[%s] – drop carried thing\n" % self.keys['drop_thing']
- if 'FLATTEN_SURROUNDINGS' in self.game.tasks:
- content += "[%s] – flatten player's surroundings\n" % self.keys['flatten']
- content += '[%s] – teleport to other space\n' % self.keys['teleport']
+ content += "[%s] – drop thing\n" % self.keys['drop_thing']
+ content += '[%s] – teleport\n' % self.keys['teleport']
content += '\n'
elif self.mode.name == 'study':
content += 'Available actions:\n'
content += '[%s] – move question mark\n' % ','.join(self.movement_keys)
- content += '[%s] – toggle view between terrain, annotations, and password protection areas\n' % self.keys['toggle_map_mode']
+ content += '[%s] – toggle map view\n' % self.keys['toggle_map_mode']
+ content += '\n'
+ elif self.mode.name == 'edit':
+ content += "Available actions:\n"
+ if 'FLATTEN_SURROUNDINGS' in self.game.tasks:
+ content += "[%s] – flatten surroundings\n" % self.keys['flatten']
+ content += '\n'
+ elif self.mode.name == 'control_tile_draw':
+ content += "Available actions:\n"
+ content += "[%s] – toggle tile control drawing\n" % self.keys['toggle_tile_draw']
content += '\n'
elif self.mode.name == 'chat':
content += '/nick NAME – re-name yourself to NAME\n'
content += '/%s or /play – switch to play mode\n' % self.keys['switch_to_play']
content += '/%s or /study – switch to study mode\n' % self.keys['switch_to_study']
+ content += '/%s or /edit – switch to map edit mode\n' % self.keys['switch_to_edit']
+ content += '/%s or /admin – switch to admin mode\n' % self.keys['switch_to_admin_enter']
content += self.mode.list_available_modes(self)
for i in range(self.size.y):
safe_addstr(i,
self.log_msg('@ aborted')
else:
self.send('SET_MAP_CONTROL_PASSWORD ' + quote(self.tile_control_char) + ' ' + quote(self.input_))
- self.input_ = ""
- self.switch_mode('play')
+ self.switch_mode('admin')
elif self.mode.name == 'password' and key == '\n':
if self.input_ == '':
self.input_ = ' '
self.password = self.input_
- self.input_ = ""
- self.switch_mode('play')
- elif self.mode.name == 'admin' and key == '\n':
+ self.switch_mode('edit')
+ elif self.mode.name == 'admin_enter' and key == '\n':
self.send('BECOME_ADMIN ' + quote(self.input_))
- self.input_ = ""
self.switch_mode('play')
+ elif self.mode.name == 'control_pw_type' and key == '\n':
+ if len(self.input_) != 1:
+ self.log_msg('@ entered non-single-char, therefore aborted')
+ self.switch_mode('admin')
+ else:
+ self.tile_control_char = self.input_
+ self.switch_mode('control_pw_pw')
+ elif self.mode.name == 'control_tile_type' and key == '\n':
+ if len(self.input_) != 1:
+ self.log_msg('@ entered non-single-char, therefore aborted')
+ self.switch_mode('admin')
+ else:
+ self.tile_control_char = self.input_
+ self.switch_mode('control_tile_draw')
elif self.mode.name == 'chat' and key == '\n':
if self.input_ == '':
continue
self.switch_mode('play')
elif self.input_ in {'/' + self.keys['switch_to_study'], '/study'}:
self.switch_mode('study')
+ elif self.input_ in {'/' + self.keys['switch_to_edit'], '/edit'}:
+ self.switch_mode('edit')
+ elif self.input_ in {'/' + self.keys['switch_to_admin_enter'], '/admin'}:
+ self.switch_mode('admin_enter')
elif self.input_.startswith('/nick'):
tokens = self.input_.split(maxsplit=1)
if len(tokens) == 2:
self.input_ = ' '
self.send('ANNOTATE %s %s %s' % (self.explorer, quote(self.input_),
quote(self.password)))
- self.input_ = ""
- self.switch_mode('play')
+ self.switch_mode('edit')
elif self.mode.name == 'portal' and key == '\n':
if self.input_ == '':
self.input_ = ' '
self.send('PORTAL %s %s %s' % (self.explorer, quote(self.input_),
quote(self.password)))
- self.input_ = ""
- self.switch_mode('play')
+ self.switch_mode('edit')
elif self.mode.name == 'study':
if self.mode.mode_switch_on_key(self, key):
continue
elif key == self.keys['toggle_map_mode']:
- if self.map_mode == 'terrain':
- self.map_mode = 'annotations'
- elif self.map_mode == 'annotations':
- self.map_mode = 'control'
+ if self.map_mode == 'terrain only':
+ self.map_mode = 'terrain + annotations'
+ elif self.map_mode == 'terrain + annotations':
+ self.map_mode = 'terrain + things'
else:
- self.map_mode = 'terrain'
+ self.map_mode = 'terrain only'
elif key in self.movement_keys:
move_explorer(self.movement_keys[key])
elif self.mode.name == 'play':
if self.mode.mode_switch_on_key(self, key):
continue
- if key == self.keys['flatten'] and\
- 'FLATTEN_SURROUNDINGS' in self.game.tasks:
- self.send('TASK:FLATTEN_SURROUNDINGS ' + quote(self.password))
elif key == self.keys['take_thing'] and 'PICK_UP' in self.game.tasks:
self.send('TASK:PICK_UP')
elif key == self.keys['drop_thing'] and 'DROP' in self.game.tasks:
self.log_msg('? not standing on portal')
elif key in self.movement_keys and 'MOVE' in self.game.tasks:
self.send('TASK:MOVE ' + self.movement_keys[key])
- elif self.mode.name == 'edit':
+ elif self.mode.name == 'write':
self.send('TASK:WRITE %s %s' % (key, quote(self.password)))
- self.switch_mode('play')
- elif self.mode.name == 'control_pw_type':
- self.tile_control_char = key
- self.switch_mode('control_pw_pw')
- elif self.mode.name == 'control_tile_type':
- self.tile_control_char = key
- self.switch_mode('control_tile_draw')
+ self.switch_mode('edit')
elif self.mode.name == 'control_tile_draw':
if self.mode.mode_switch_on_key(self, key):
continue
elif key in self.movement_keys:
move_explorer(self.movement_keys[key])
+ elif key == self.keys['toggle_tile_draw']:
+ self.tile_draw = False if self.tile_draw else True
+ elif self.mode.name == 'admin':
+ if self.mode.mode_switch_on_key(self, key):
+ continue
+ elif self.mode.name == 'edit':
+ if self.mode.mode_switch_on_key(self, key):
+ continue
+ if key == self.keys['flatten'] and\
+ 'FLATTEN_SURROUNDINGS' in self.game.tasks:
+ self.send('TASK:FLATTEN_SURROUNDINGS ' + quote(self.password))
+ elif key in self.movement_keys and 'MOVE' in self.game.tasks:
+ self.send('TASK:MOVE ' + self.movement_keys[key])
-#TUI('localhost:5000')
-TUI('wss://plomlompom.com/rogue_chat/')
+if len(sys.argv) != 2:
+ raise ArgError('wrong number of arguments, need game host')
+host = sys.argv[1]
+TUI(host)