X-Git-Url: https://plomlompom.com/repos/do_day?a=blobdiff_plain;f=rogue_chat.html;h=dfeeecdba69e2570d88c4ea1f08fafa512b2c14e;hb=c7a3af00680ba0449310bbb7336a187dd4ed6bcf;hp=573e295874411a5a8ebe319adbddb7472dbd4b1a;hpb=b42a49ec09d08e8f37ea52ad6b74fb10c5c5b01d;p=plomrogue2
diff --git a/rogue_chat.html b/rogue_chat.html
index 573e295..dfeeecd 100644
--- a/rogue_chat.html
+++ b/rogue_chat.html
@@ -57,6 +57,7 @@ keyboard input/control:
+
@@ -68,6 +69,7 @@ keyboard input/control:
+
@@ -99,6 +101,8 @@ keyboard input/control:
drop thing:
open/close:
consume:
+install:
+
@@ -158,6 +162,11 @@ let mode_helps = {
'intro': '@ enter thing protection character:',
'long': 'Change protection character for thing here.'
},
+ 'enter_face': {
+ 'short': 'enter your face',
+ 'intro': '@ enter face line (enter nothing to abort):',
+ 'long': 'Draw your face as ASCII art. The string you enter must be 9 characters long, and will be divided on display into three lines of three characters each, from top to bottom..'
+ },
'write': {
'short': 'change terrain',
'intro': '',
@@ -236,6 +245,7 @@ let key_descriptions = {
'drop_thing': 'drop thing',
'door': 'open/close',
'consume': 'consume',
+ 'install': '(un-)install',
'toggle_map_mode': 'toggle map view',
'toggle_tile_draw': 'toggle protection character drawing',
'hex_move_upleft': 'up-left',
@@ -471,16 +481,16 @@ let server = {
t.position = parser.parse_yx(tokens[1]);
t.type_ = tokens[2];
t.protection = tokens[3];
+ t.portable = parseInt(tokens[5]);
} else if (tokens[0] === 'THING_NAME') {
let t = game.get_thing(tokens[1], false);
- if (t) {
- t.name_ = tokens[2];
- };
+ t.name_ = tokens[2];
+ } else if (tokens[0] === 'THING_FACE') {
+ let t = game.get_thing(tokens[1], false);
+ t.face = tokens[2];
} else if (tokens[0] === 'THING_CHAR') {
let t = game.get_thing(tokens[1], false);
- if (t) {
- t.thing_char = tokens[2];
- };
+ t.thing_char = tokens[2];
} else if (tokens[0] === 'TASKS') {
game.tasks = tokens[1].split(',');
tui.mode_write.legal = game.tasks.includes('WRITE');
@@ -488,6 +498,12 @@ let server = {
tui.mode_take_thing.legal = game.tasks.includes('PICK_UP');
} else if (tokens[0] === 'THING_TYPE') {
game.thing_types[tokens[1]] = tokens[2]
+ } else if (tokens[0] === 'THING_CARRYING') {
+ let t = game.get_thing(tokens[1], false);
+ t.carrying = true;
+ } else if (tokens[0] === 'THING_INSTALLED') {
+ let t = game.get_thing(tokens[1], false);
+ t.installed = true;
} else if (tokens[0] === 'TERRAIN') {
game.terrains[tokens[1]] = tokens[2]
} else if (tokens[0] === 'MAP') {
@@ -648,6 +664,7 @@ let tui = {
mode_name_thing: new Mode('name_thing', true, true),
mode_command_thing: new Mode('command_thing', true),
mode_take_thing: new Mode('take_thing', true),
+ mode_enter_face: new Mode('enter_face', true),
mode_admin_enter: new Mode('admin_enter', true),
mode_admin: new Mode('admin'),
mode_control_pw_pw: new Mode('control_pw_pw', true),
@@ -659,6 +676,7 @@ let tui = {
'drop_thing': 'DROP',
'move': 'MOVE',
'door': 'DOOR',
+ 'install': 'INSTALL',
'command': 'COMMAND',
'consume': 'INTOXICATE',
},
@@ -669,7 +687,7 @@ let tui = {
this.mode_play.available_modes = ["chat", "study", "edit", "admin_enter",
"command_thing", "take_thing"]
this.mode_play.available_actions = ["move", "drop_thing",
- "teleport", "door", "consume"];
+ "teleport", "door", "consume", "install"];
this.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
this.mode_study.available_actions = ["toggle_map_mode", "move_explorer"];
this.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
@@ -680,7 +698,7 @@ let tui = {
this.mode_control_tile_draw.available_actions = ["toggle_tile_draw"];
this.mode_edit.available_modes = ["write", "annotate", "portal", "name_thing",
"password", "chat", "study", "play",
- "admin_enter"]
+ "admin_enter", "enter_face"]
this.mode_edit.available_actions = ["move", "flatten", "toggle_map_mode"]
this.inputEl = document.getElementById("input");
this.inputEl.focus();
@@ -800,7 +818,7 @@ let tui = {
} else if (this.mode.is_single_char_entry) {
this.show_help = true;
} else if (this.mode.name == 'take_thing') {
- this.log_msg("Things in reach for pick-up:");
+ this.log_msg("Portable things in reach for pick-up:");
const player = game.things[game.player_id];
const y = player.position[0]
const x = player.position[1]
@@ -823,7 +841,7 @@ let tui = {
const t = game.things[t_id];
if (select_range.includes(t.position[0].toString()
+ ':' + t.position[1].toString())
- && t != player && t.type_ != 'Player') {
+ && t.portable) {
this.selectables.push([t_id, t]);
}
};
@@ -994,6 +1012,9 @@ let tui = {
if (used_positions.includes(t.position.toString())) {
meta_char = '+';
};
+ if (t.carrying) {
+ meta_char = '$';
+ }
map_lines_split[t.position[0]][t.position[1]] = symbol + meta_char;
used_positions.push(t.position.toString());
}
@@ -1048,7 +1069,7 @@ let tui = {
let term_x = Math.max(0, -this.offset[1]);
let map_y = Math.max(0, this.offset[0]);
let map_x = Math.max(0, this.offset[1]);
- for (; term_y < terminal.rows && map_y < game.map_size[0]; term_y++, map_y++) {
+ for (; term_y < terminal.rows && map_y < this.map_lines.length; term_y++, map_y++) {
let to_draw = this.map_lines[map_y].slice(map_x, this.window_width + this.offset[1]);
terminal.write(term_y, term_x, to_draw);
}
@@ -1307,17 +1328,6 @@ let explorer = {
if (game.fov[position_i] != '.') {
info_to_cache += 'outside field of view';
} else {
- let terrain_char = game.map[position_i]
- let terrain_desc = '?'
- if (game.terrains[terrain_char]) {
- terrain_desc = game.terrains[terrain_char];
- };
- info_to_cache += 'TERRAIN: "' + terrain_char + '" / ' + terrain_desc + "\n";
- let protection = game.map_control[position_i];
- if (protection == '.') {
- protection = 'unprotected';
- };
- info_to_cache += 'PROTECTION: ' + protection + '\n';
for (let t_id in game.things) {
let t = game.things[t_id];
if (t.position[0] == this.position[0] && t.position[1] == this.position[1]) {
@@ -1327,8 +1337,24 @@ let explorer = {
protection = 'none';
}
info_to_cache += " / protection: " + protection + "\n";
+ if (t.face) {
+ info_to_cache += t.face.slice(0, 3) + '\n';
+ info_to_cache += t.face.slice(3, 6) + '\n';
+ info_to_cache += t.face.slice(6, 9) + '\n';
+ }
}
}
+ let terrain_char = game.map[position_i]
+ let terrain_desc = '?'
+ if (game.terrains[terrain_char]) {
+ terrain_desc = game.terrains[terrain_char];
+ };
+ info_to_cache += 'TERRAIN: "' + terrain_char + '" / ' + terrain_desc + "\n";
+ let protection = game.map_control[position_i];
+ if (protection == '.') {
+ protection = 'unprotected';
+ };
+ info_to_cache += 'PROTECTION: ' + protection + '\n';
if (this.position in game.portals) {
info_to_cache += "PORTAL: " + game.portals[this.position] + "\n";
}
@@ -1342,12 +1368,15 @@ let explorer = {
get_thing_info: function(t) {
const symbol = game.thing_types[t.type_];
let info = t.type_ + " / " + symbol;
- if (t.thing_char) {
- info += t.thing_char;
- };
- if (t.name_) {
- info += " (" + t.name_ + ")";
- }
+ if (t.thing_char) {
+ info += t.thing_char;
+ };
+ if (t.name_) {
+ info += " (" + t.name_ + ")";
+ }
+ if (t.installed) {
+ info += " / installed";
+ }
return info;
},
annotate: function(msg) {
@@ -1406,6 +1435,14 @@ tui.inputEl.addEventListener('keydown', (event) => {
tui.login_name = tui.inputEl.value;
server.send(['LOGIN', tui.inputEl.value]);
tui.inputEl.value = "";
+ } else if (tui.mode.name == 'enter_face' && event.key == 'Enter') {
+ if (tui.inputEl.value.length != 9) {
+ tui.log_msg('? wrong input length, aborting');
+ } else {
+ server.send(['PLAYER_FACE', tui.inputEl.value]);
+ }
+ tui.inputEl.value = "";
+ tui.switch_mode('edit');
} else if (tui.mode.name == 'command_thing' && event.key == 'Enter') {
if (tui.task_action_on('command')) {
server.send(['TASK:COMMAND', tui.inputEl.value]);
@@ -1504,6 +1541,8 @@ tui.inputEl.addEventListener('keydown', (event) => {
server.send(["TASK:INTOXICATE"]);
} else if (event.key === tui.keys.door && tui.task_action_on('door')) {
server.send(["TASK:DOOR"]);
+ } else if (event.key === tui.keys.install && tui.task_action_on('install')) {
+ server.send(["TASK:INSTALL"]);
} else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
} else if (event.key === tui.keys.teleport) {
@@ -1623,6 +1662,9 @@ document.getElementById("door").onclick = function() {
document.getElementById("consume").onclick = function() {
server.send(['TASK:INTOXICATE']);
};
+document.getElementById("install").onclick = function() {
+ server.send(['TASK:INSTALL']);
+};
document.getElementById("teleport").onclick = function() {
game.teleport();
};