Shut down server.
 
 THINGS_HERE [0 to 255] [0 to 255]
-If world exists, write line-by-line list of things at y position of first
-argument, x position of second argument of map into ./server/out file, enclosed
-by two lines "THINGS_HERE START" and "THINGS_HERE END".
+If world exists, write line-by-line list of things in memory at y position of
+first argument, x position of second argument of map into ./server/out file,
+enclosed by two lines "THINGS_HERE START" and "THINGS_HERE END".
 
 Player commands
 ---------------
 
 #include "god_commands.h" /* parse_god_command_(1|2|3)arg() */
 #include "hardcoded_strings.h" /* s */
 #include "io.h" /* io_round(), save_world() */
-#include "things.h" /* Thing, ThingType, get_thing_action_id_by_name(),
-                     * get_player(), try_thing_proliferation()
+#include "things.h" /* Thing, ThingType, ThingInMemory, get_player(),
+                     * get_thing_action_id_by_name(), try_thing_proliferation()
                      */
 #include "world.h" /* world */
 
                 return 0;
             }
             send_to_outfile("THINGS_HERE START\n", 1);
-            struct Thing * t;
-            for (t = world.things; t; t = t->next)
+            struct Thing * player = get_player();
+            struct ThingInMemory * t;
+            for (t = player->t_mem; t; t = t->next)
             {
                 if (t->pos.y == atoi(tok1) && t->pos.x == atoi(tok2))
                 {