From: Christian Heller Date: Thu, 24 Jul 2014 03:51:21 +0000 (+0200) Subject: Add documentation on server commands. X-Git-Tag: tce~692 X-Git-Url: https://plomlompom.com/repos/do_day?a=commitdiff_plain;h=310b07eb71dae03b1fdc60cc649a81afedea7d27;p=plomrogue Add documentation on server commands. --- diff --git a/README b/README index 110146d..dfbdf0b 100644 --- a/README +++ b/README @@ -83,69 +83,11 @@ turn number. Hacking / server internals and configuration -------------------------------------------- -[THIS SECTION IS OUT OF DATE (but kept as long as there's nothing better yet)] - -The ./confserver/world file defines the thing types, actions available to them, -the map geometry and the thing type (species) of the player. Each definition -consists of a single- or multi-line block wherein each line sets one attribute. - -Here's a typical action definition block: - -ACTION 1 -NAME move -EFFORT 5 - -A line of "ACTION" followed by a number starts an action definition block and -sets the action's id (must be > 0) for internal use to 1. The number after -"EFFORT" determines how many turns this action takes for the actor performing -it. The string after "NAME" names the action. Furthermore, if it is one of -"move", "pick_up", "drop" or "use", it matches internal functions described by -these strings to this action. All other names (including "wait") currently are -matched to a do-nothing wait function. - -Here's a typical thing type definition block: - -THINGTYPE 2 -NAME ZOMBIE -SYMBOL z -LIFEPOINTS 3 -CORPSE_ID 5 -CONSUMABLE 0 -START_NUMBER 9 - -A line of "THINGTYPE" followed by a number starts it, and the number sets the -thing type's internal id. The number after "CONSUMABLE" defines the thing as -consumable (and to so many hitpoints gain). The character after "SYMBOL" is the -one shown on the map to represent to thing type. "LIFEPOINTS" is the start -hitpoints value for this thing type and defines it as animate if it is non-zero. -The string after "NAME" sets the thing type's name. "CORPSE_ID" sets the id of -the thing type that things of this type degrade to if their hitpoints drop to -zero if they start out as inanimate (what is not implemented yet: or if they are -inanimate, but are otherwise crushed). Note that the "CORPSE_ID" must match the -id of a thing type defined in the file (before or after, it may even be the -same). "START_NUMBER" sets the number of things that are to appear of the -given type on the map on game start. - -The map is defined by a single-line block. Its number value sets the map -square's edge length. It must be >= 1 and <= 256: - -MAP_LENGTH 64 - -The player type / species is also defined by a single line block. Its number -value sets the player's creature's thing type by its id: - -PLAYER_TYPE 0 - -All these definition block members must be present within their respective -blocks, but only "ACTION" and "THINGTYPE" must be positioned at their respective -blocks' first line; the others may appear in whatever order and even multiple -times. If a thing or action definition block is finished, however, it cannot -be re-defined by starting a new block with the same thing type or action id. - -Tokens in this config file are separated by whitespace. Single quotes can be -put around string values that are to include whitespace by themslves. Note that -all numbers must be decimal representations of unsigned 8 bit integers, i.e. ->= 0 and < 256 and sans preceding "+". +The game world is set up and made subject to player commands by +./roguelike-server. It's controlled by commands explained in the file … +The server usually reads these from the files ./server/in (written to by +./roguelike-client), ./confserver/world, ./record and ./savefile. See the file +./SERVER_COMMANDS for details. All source files are thoroughly documented to explain more details of plomrogue's internals. The ./roguelike-server executable can be run with a -v diff --git a/SERVER_COMMANDS b/SERVER_COMMANDS new file mode 100644 index 0000000..585804d --- /dev/null +++ b/SERVER_COMMANDS @@ -0,0 +1,187 @@ +Command reading and writing +=========================== + +Normal mode +----------- + +In normal mode, the server on start up checks for the existence of ./savefile +and, on success, reads all commands from it. If no savefile exists, commands +from ./confserver/world are read instead – and written to the file ./record. +Afterwards, the command "MAKE_WORLD" with the current Unix time as argument is +interpreted (and also written to ./record). + +In any case, from then on, further commands are read in from ./server/in. New +commands must be appended to the file – which is what the client does. All +commands from ./server/in except meta commands are also written to ./record. + +At the end of each turn, ./savefile is written – with a list of all god commands +necessary to recreate the current world state. + +Replay mode +----------- + +In replay mode, commands from ./record are read. If a turn number is given as an +argument, the file is read until the given turn is reached, or, if the turn +number is higher than the last turn of the recorded play, the last turn. If no +turn number is given as argument, the record file is replayed until turn 1 is +reached. + +From then on, ./server/in is also read. Meta commands are interpreted normally, +but any player and god command merely furthers reading of ./record by one line +and is otherwise ignored. + +Command list +============ + +Each command is of a single line. It consists at least of one command stringe, +followed by an optional argument. Argument fields are described below in square +brackets. Number ranges are described by the first legal number, followed by +" to ", followed by the last legal number. "[string]" means any text string is +expected, which must be enclosed in single quotes if it contains whitespaces. +"[char]" means a single ASCII character is expected. If one of a set of +pre-defined strings is expected, the legal strings are divided by pipe symbols +("|"). + +Meta commands +------------- + +PING +Write "PONG" line to ./server/out file. + +QUIT +Shut down server. + +Player commands +--------------- + +wait +Make player character wait one turn. + +move [east|south-east|south-west|west|north-west|north-east] +Make player character move into direction described by argument, or attack into +that direction if there is an enemy. + +pick_up +Make player character pick up topmost thing it is standing on. + +drop [0 to 255] +Make player character drop to the ground item of argument's position in the +player character's inventory. + +use [0 to 255] +Make player character use item of argument's position in player character's +inventory. + +God commands +------------ + +TURN [0 to 65535] +Set world turn to argument. (Initial value: 0.) + +PLAYER_TYPE [0 to 255] +Set to argument ID of thing type into which a new world's player character will +be generated. (Initial value: 0.) + +SEED_RANDOMNESS [0 to 4294967296] +Set randomness seed to argument. (Initial value: 0.) + +SEED_MAP [0 to 4294967296] +(Re-)generate map to seed of argument and map size. + +MAKE_WORLD [0 to 4294967296] +Set map seed and randomness seed to argument. Remove all things. (Re-)generate +map. Add to map things specified in thing types table in quantity defined there +by START_NUMBER command, with first thing (of thing ID of 0) of type defined as +player type by PLAYER_TYPE command. Set world turn to 1. Activate world. + +MAP_LENGTH [1 to 256] +Deactivate world. Remove ./server/worldstate file. Remove all things. Remove +map. Set map edge length to argument. (Initial value: 64.) + +WORLD_ACTIVE [0 to 255] +Set world activity state to argument. If 0, remove ./server/worldstate file. +Else, if world was so far inactive, a map exists, at least one "wait" thing +action is defined, and a thing of ID 0 (= a player character) that is not part +of any other thing's inventory, (re-)build all animate things' fields of view and +activate world. (Initial value: 0.) + +TA_ID [0 to 255] +Select thing action to manipulate by argument as ID. If argument is 0, change it +to the lowest unused thing action ID greater than 0. If action of ID does not +exist yet, create it with default name "wait" and default effort 1. + +TA_EFFORT [0 to 255] +Set to argument the number of turns finishing the selected thing action takes. + +TA_NAME {wait|move|use|drop|pick_up} +Set selected thing action's name (and thereby function). Legal worlds need at +least one action of name "wait", so if this unsets the world's only "wait" +action, the world is deactivated, and the ./server/worldstate file removed. + +T_ID [-32768 to 32767] +Select thing to manipulate by argument as ID. If argument is <0 or >255, change +it to the lowest unused thing ID. If thing of ID does not exist yet, create it +with default position of y=0/x=0, the first thing type's ID, and that type's +lifepoints value. If world is active and the thing is animate, build its field +of view. + +T_TYPE [0 to 255] +Set selected thing's type ID to argument. + +T_POSY [0 to 255] +Set selected thing's map row position to argument. Delete thing's field of view +and, if world is active, rebuild it. + +T_POSX [0 to 255] +Set selected thing's map column position to argument. Delete thing's field of +view and, if world is active, rebuild it. + +T_COMMAND [0 to 255] +Set to argument the action thing is currently performing, as identified by its +thing action ID, if a thing action of that ID is defined. If argument is 0, the +thing's command ID is set to that, implying that it is not performing any +action. + +T_ARGUMENT [0 to 255] +Set selected thing's action argument value to argument. + +T_PROGRESS [0 to 255] +Set selected thing's action progress (number of turns already invested in +performing the action) value to argument. + +T_LIFEPOINTS [0 to 255] +Set selected thing's lifepoints to argument. + +T_CARRIES [0 to 255] +Add thing of ID in argument to inventory of selected thing, if said thing is +available for carrying and not the selected thing. + +TT_ID [-32768 to 32767] +Select thing type to manipulate by argument as ID. If argument is <0 or <255, +change it to the lowest unused thing type ID. If thing type of ID does not exist +yet, create it with default name "(none)", corpse ID equal to the new thing +type's ID, and remaining thing type attributes to 0. + +TT_CONSUMABLE [0-255] +Set selected thing type's consumability value to argument – the number of +lifepoints earned by consuming/using things of that type. + +TT_START_NUMBER [0-255] +Set selected thing type's number of things of type to spawn on successful +MAKE_WORLD command to argument. + +TT_LIFEPOINTS [0-255] +Set selected thing type's initial lifepoints value to argument. Things of 0 +lifepoints are considered inanimate, otherwise animate. + +TT_SYMBOL [char] +Set to argument symbol by which things of the selected type are represented on +the map. + +TT_NAME [string] +Set selected thing type's name to argument. This name identifies things in the +game log and the inventory. + +TT_CORPSE_ID [0-255] +Set to argument the ID of the thing type that things of the selected type +transform into when their change changes from animate to inanimate. diff --git a/TODO b/TODO index 14006bf..a63a6db 100644 --- a/TODO +++ b/TODO @@ -9,10 +9,6 @@ BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -SERVER - -- document server commands - CLIENT: - enable toggling of window borders