From: Christian Heller <c.heller@plomlompom.de>
Date: Wed, 26 Jun 2013 23:07:03 +0000 (+0200)
Subject: Simplified internal structure of move_monster().
X-Git-Tag: tce~1192
X-Git-Url: https://plomlompom.com/repos/do_tasks?a=commitdiff_plain;h=1f4244b457c7df5b5981e4c0efcf93a8b6386360;p=plomrogue

Simplified internal structure of move_monster().
---

diff --git a/src/roguelike.c b/src/roguelike.c
index 84290f1..833b64b 100644
--- a/src/roguelike.c
+++ b/src/roguelike.c
@@ -120,17 +120,14 @@ void move_monster (struct World * world, struct Monster * monster) {
   if (yx_uint16_cmp (t, world->player->pos)) {
     update_log (world, "\nThe monster hits you.");
     return; }
-  char met_monster = 0;
   struct Monster * other_monster;
   for (other_monster = world->monster; other_monster != 0; other_monster = other_monster->next) {
     if (other_monster == monster)
       continue;
     if (yx_uint16_cmp (t, other_monster->pos)) {
-      met_monster = 1;
-      break; } }
-  if (met_monster)
-    update_log (world, "\nMonster hits monster.");
-  else if (is_passable(world->map, t.y, t.x))
+      update_log (world, "\nMonster hits monster.");
+      return; } }
+  if (is_passable(world->map, t.y, t.x))
     monster->pos = t; }
 
 void move_player (struct World * world, char d) {