3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
19 """"Interface to libplomrogue's pseudo-randomness generator."""
21 def set_seed(self, seed):
22 libpr.seed_rrand(1, seed)
25 return libpr.seed_rrand(0, 0)
30 seed = property(get_seed, set_seed)
34 """Prepare ctypes library at ./libplomrogue.so"""
35 libpath = ("./libplomrogue.so")
36 if not os.access(libpath, os.F_OK):
37 raise SystemExit("No library " + libpath + ", run ./redo first?")
38 libpr = ctypes.cdll.LoadLibrary(libpath)
39 libpr.seed_rrand.restype = ctypes.c_uint32
43 def c_pointer_to_bytearray(ba):
44 """Return C char * pointer to ba."""
45 type = ctypes.c_char * len(ba)
46 return type.from_buffer(ba)
49 def strong_write(file, string):
50 """Apply write(string), then flush()."""
55 def setup_server_io():
56 """Fill IO files DB with proper file( path)s. Write process IO test string.
58 Ensure IO files directory at server/. Remove any old input file if found.
59 Set up new input file for reading, and new output file for writing. Start
60 output file with process hash line of format PID + " " + floated UNIX time
61 (io_db["teststring"]). Raise SystemExit if file is found at path of either
62 record or save file plus io_db["tmp_suffix"].
64 def detect_atomic_leftover(path, tmp_suffix):
65 path_tmp = path + tmp_suffix
66 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67 "aborted previous attempt to write '" + path + "'. Aborting " \
68 "until matter is resolved by removing it from its current path."
69 if os.access(path_tmp, os.F_OK):
71 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72 io_db["save_wait"] = 0
73 io_db["verbose"] = False
74 io_db["record_chunk"] = ""
75 os.makedirs(io_db["path_server"], exist_ok=True)
76 io_db["file_out"] = open(io_db["path_out"], "w")
77 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
78 if os.access(io_db["path_in"], os.F_OK):
79 os.remove(io_db["path_in"])
80 io_db["file_in"] = open(io_db["path_in"], "w")
81 io_db["file_in"].close()
82 io_db["file_in"] = open(io_db["path_in"], "r")
83 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
84 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
87 def cleanup_server_io():
88 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
89 def helper(file_key, path_key):
91 io_db[file_key].close()
92 if not io_db["kicked_by_rival"] \
93 and os.access(io_db[path_key], os.F_OK):
94 os.remove(io_db[path_key])
95 helper("file_in", "path_in")
96 helper("file_out", "path_out")
97 helper("file_worldstate", "path_worldstate")
98 if "file_record" in io_db:
99 io_db["file_record"].close()
102 def obey(command, prefix, replay=False, do_record=False):
103 """Call function from commands_db mapped to command's first token.
105 Tokenize command string with shlex.split(comments=True). If replay is set,
106 a non-meta command from the commands_db merely triggers obey() on the next
107 command from the records file. If not, non-meta commands set
108 io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
109 do_record is set, are recorded to io_db["record_chunk"], and save_world()
110 is called (and io_db["record_chunk"] written) if 15 seconds have passed
111 since the last time it was called. The prefix string is inserted into the
112 server's input message between its beginning 'input ' and ':'. All activity
113 is preceded by a server_test() call. Commands that start with a lowercase
114 letter are ignored when world_db["WORLD_ACTIVE"] is False/0.
118 print("input " + prefix + ": " + command)
120 tokens = shlex.split(command, comments=True)
121 except ValueError as err:
122 print("Can't tokenize command string: " + str(err) + ".")
124 if len(tokens) > 0 and tokens[0] in commands_db \
125 and len(tokens) == commands_db[tokens[0]][0] + 1:
126 if commands_db[tokens[0]][1]:
127 commands_db[tokens[0]][2](*tokens[1:])
128 elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]:
129 print("Ignoring lowercase-starting commands when world inactive.")
131 print("Due to replay mode, reading command as 'go on in record'.")
132 line = io_db["file_record"].readline()
134 obey(line.rstrip(), io_db["file_record"].prefix
135 + str(io_db["file_record"].line_n))
136 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
138 print("Reached end of record file.")
140 commands_db[tokens[0]][2](*tokens[1:])
142 io_db["record_chunk"] += command + "\n"
143 if time.time() > io_db["save_wait"] + 15:
144 atomic_write(io_db["path_record"], io_db["record_chunk"],
146 if world_db["WORLD_ACTIVE"]:
148 io_db["record_chunk"] = ""
149 io_db["save_wait"] = time.time()
150 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
151 elif 0 != len(tokens):
152 print("Invalid command/argument, or bad number of tokens.")
155 def atomic_write(path, text, do_append=False, delete=True):
156 """Atomic write of text to file at path, appended if do_append is set."""
157 path_tmp = path + io_db["tmp_suffix"]
161 if os.access(path, os.F_OK):
162 shutil.copyfile(path, path_tmp)
163 file = open(path_tmp, mode)
164 strong_write(file, text)
166 if delete and os.access(path, os.F_OK):
168 os.rename(path_tmp, path)
172 """Save all commands needed to reconstruct current world state."""
175 string = string.replace("\u005C", '\u005C\u005C')
176 return '"' + string.replace('"', '\u005C"') + '"'
181 if key == "MAP" or world_db["Things"][id][key]:
182 map = world_db["MAP"] if key == "MAP" \
183 else world_db["Things"][id][key]
184 length = world_db["MAP_LENGTH"]
185 for i in range(length):
186 line = map[i * length:(i * length) + length].decode()
187 string = string + key + " " + str(i) + " " + quote(line) \
194 for memthing in world_db["Things"][id]["T_MEMTHING"]:
195 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
196 str(memthing[1]) + " " + str(memthing[2]) + "\n"
199 def helper(category, id_string, special_keys={}):
201 for id in world_db[category]:
202 string = string + id_string + " " + str(id) + "\n"
203 for key in world_db[category][id]:
204 if not key in special_keys:
205 x = world_db[category][id][key]
206 argument = quote(x) if str == type(x) else str(x)
207 string = string + key + " " + argument + "\n"
208 elif special_keys[key]:
209 string = string + special_keys[key](id)
214 if (dict != type(world_db[key])
215 and key != "altar" # #
216 and key != "MAP" and key != "WORLD_ACTIVE"):
217 string = string + key + " " + str(world_db[key]) + "\n"
218 string = string + mapsetter("MAP")()
219 string = string + helper("ThingActions", "TA_ID")
220 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
221 for id in world_db["ThingTypes"]:
222 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
223 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
224 string = string + helper("Things", "T_ID",
225 {"T_CARRIES": False, "carried": False,
226 "T_MEMMAP": mapsetter("T_MEMMAP"),
227 "T_MEMTHING": memthing, "fovmap": False,
228 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
229 for id in world_db["Things"]:
230 if [] != world_db["Things"][id]["T_CARRIES"]:
231 string = string + "T_ID " + str(id) + "\n"
232 for carried_id in world_db["Things"][id]["T_CARRIES"]:
233 string = string + "T_CARRIES " + str(carried_id) + "\n"
234 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
235 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
236 atomic_write(io_db["path_save"], string)
239 def obey_lines_in_file(path, name, do_record=False):
240 """Call obey() on each line of path's file, use name in input prefix."""
241 file = open(path, "r")
243 for line in file.readlines():
244 obey(line.rstrip(), name + "file line " + str(line_n),
250 def parse_command_line_arguments():
251 """Return settings values read from command line arguments."""
252 parser = argparse.ArgumentParser()
253 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
255 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
257 parser.add_argument('-v', dest='verbose', action='store_true')
258 opts, unknown = parser.parse_known_args()
263 """Ensure valid server out file belonging to current process.
265 This is done by comparing io_db["teststring"] to what's found at the start
266 of the current file at io_db["path_out"]. On failure, set
267 io_db["kicked_by_rival"] and raise SystemExit.
269 if not os.access(io_db["path_out"], os.F_OK):
270 raise SystemExit("Server output file has disappeared.")
271 file = open(io_db["path_out"], "r")
272 test = file.readline().rstrip("\n")
274 if test != io_db["teststring"]:
275 io_db["kicked_by_rival"] = True
276 msg = "Server test string in server output file does not match. This" \
277 " indicates that the current server process has been " \
278 "superseded by another one."
279 raise SystemExit(msg)
283 """Return next newline-delimited command from server in file.
285 Keep building return string until a newline is encountered. Pause between
286 unsuccessful reads, and after too much waiting, run server_test().
288 wait_on_fail = 0.03333
293 add = io_db["file_in"].readline()
295 command = command + add
296 if len(command) > 0 and "\n" == command[-1]:
297 command = command[:-1]
300 time.sleep(wait_on_fail)
301 if now + max_wait < time.time():
307 def try_worldstate_update():
308 """Write worldstate file if io_db["worldstate_updateable"] is set."""
309 if io_db["worldstate_updateable"]:
311 def write_map(string, map):
312 for i in range(length):
313 line = map[i * length:(i * length) + length].decode()
314 string = string + line + "\n"
318 if [] == world_db["Things"][0]["T_CARRIES"]:
319 inventory = "(none)\n"
321 for id in world_db["Things"][0]["T_CARRIES"]:
322 type_id = world_db["Things"][id]["T_TYPE"]
323 name = world_db["ThingTypes"][type_id]["TT_NAME"]
324 inventory = inventory + name + "\n"
325 # 7DRL additions: GOD_MOOD, GOD_FAVOR
326 string = str(world_db["TURN"]) + "\n" + \
327 str(world_db["GOD_MOOD"]) + "\n" + \
328 str(world_db["GOD_FAVOR"]) + "\n" + \
329 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
330 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
331 inventory + "%\n" + \
332 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
333 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
334 str(world_db["MAP_LENGTH"]) + "\n"
335 length = world_db["MAP_LENGTH"]
337 fov = bytearray(b' ' * (length ** 2))
339 for pos in [pos for pos in range(length ** 2)
340 if ord_v == world_db["Things"][0]["fovmap"][pos]]:
341 fov[pos] = world_db["MAP"][pos]
342 for id in [id for tid in reversed(sorted(list(world_db["ThingTypes"])))
343 for id in world_db["Things"]
344 if not world_db["Things"][id]["carried"]
345 if world_db["Things"][id]["T_TYPE"] == tid
346 if world_db["Things"][0]["fovmap"][
347 world_db["Things"][id]["T_POSY"] * length
348 + world_db["Things"][id]["T_POSX"]] == ord_v]:
349 type = world_db["Things"][id]["T_TYPE"]
350 c = ord(world_db["ThingTypes"][type]["TT_SYMBOL"])
351 fov[world_db["Things"][id]["T_POSY"] * length
352 + world_db["Things"][id]["T_POSX"]] = c
353 string = write_map(string, fov)
355 mem = world_db["Things"][0]["T_MEMMAP"][:]
356 for mt in [mt for tid in reversed(sorted(list(world_db["ThingTypes"])))
357 for mt in world_db["Things"][0]["T_MEMTHING"]
359 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
360 mem[(mt[1] * length) + mt[2]] = ord(c)
361 string = write_map(string, mem)
363 metamapA = bytearray(b'0' * (length ** 2)) # #
364 for id in [id for id in world_db["Things"] # #
365 if not world_db["Things"][id]["carried"] # #
366 if world_db["Things"][id]["T_LIFEPOINTS"] # #
367 if world_db["Things"][0]["fovmap"][ # #
368 world_db["Things"][id]["T_POSY"] * length # #
369 + world_db["Things"][id]["T_POSX"]] == ord_v]: # #
370 pos = (world_db["Things"][id]["T_POSY"] * length # #
371 + world_db["Things"][id]["T_POSX"]) # #
372 if id == 0 or world_db["EMPATHY"]: # #
373 type = world_db["Things"][id]["T_TYPE"] # #
374 max_hp = world_db["ThingTypes"][type]["TT_LIFEPOINTS"] # #
375 third_of_hp = max_hp / 3 # #
376 hp = world_db["Things"][id]["T_LIFEPOINTS"] # #
378 if hp > 2 * third_of_hp: # #
380 elif hp > third_of_hp: # #
382 metamapA[pos] = ord('a') + add # #
384 metamapA[pos] = ord('X') # #
385 for mt in world_db["Things"][0]["T_MEMTHING"]: # #
386 pos = mt[1] * length + mt[2] # #
387 if metamapA[pos] < ord('2'): # #
388 metamapA[pos] += 1 # #
389 string = write_map(string, metamapA) # #
391 metamapB = bytearray(b' ' * (length ** 2)) # #
392 for id in [id for id in world_db["Things"] # #
393 if not world_db["Things"][id]["carried"] # #
394 if world_db["Things"][id]["T_LIFEPOINTS"] # #
395 if world_db["Things"][0]["fovmap"][ # #
396 world_db["Things"][id]["T_POSY"] * length # #
397 + world_db["Things"][id]["T_POSX"]] == ord_v]: # #
398 pos = (world_db["Things"][id]["T_POSY"] * length # #
399 + world_db["Things"][id]["T_POSX"]) # #
400 if id == 0 or world_db["EMPATHY"]: # #
401 action = world_db["Things"][id]["T_COMMAND"] # #
403 name = world_db["ThingActions"][action]["TA_NAME"] # #
406 metamapB[pos] = ord(name[0]) # #
407 string = write_map(string, metamapB) # #
409 atomic_write(io_db["path_worldstate"], string, delete=False)
410 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
411 io_db["worldstate_updateable"] = False
415 """Replay game from record file.
417 Use opts.replay as breakpoint turn to which to replay automatically before
418 switching to manual input by non-meta commands in server input file
419 triggering further reads of record file. Ensure opts.replay is at least 1.
420 Run try_worldstate_update() before each interactive obey()/read_command().
424 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
425 " (if so late a turn is to be found).")
426 if not os.access(io_db["path_record"], os.F_OK):
427 raise SystemExit("No record file found to replay.")
428 io_db["file_record"] = open(io_db["path_record"], "r")
429 io_db["file_record"].prefix = "record file line "
430 io_db["file_record"].line_n = 1
431 while world_db["TURN"] < opts.replay:
432 line = io_db["file_record"].readline()
435 obey(line.rstrip(), io_db["file_record"].prefix
436 + str(io_db["file_record"].line_n))
437 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
439 try_worldstate_update()
440 obey(read_command(), "in file", replay=True)
444 """Play game by server input file commands. Before, load save file found.
446 If no save file is found, a new world is generated from the commands in the
447 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
448 command and all that follow via the server input file. Run
449 try_worldstate_update() before each interactive obey()/read_command().
451 if os.access(io_db["path_save"], os.F_OK):
452 obey_lines_in_file(io_db["path_save"], "save")
454 if not os.access(io_db["path_worldconf"], os.F_OK):
455 msg = "No world config file from which to start a new world."
456 raise SystemExit(msg)
457 obey_lines_in_file(io_db["path_worldconf"], "world config ",
459 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
461 try_worldstate_update()
462 obey(read_command(), "in file", do_record=True)
466 """(Re-)make island map.
468 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
469 start with one land cell in the middle, then go into cycle of repeatedly
470 selecting a random sea cell and transforming it into land if it is neighbor
471 to land. The cycle ends when a land cell is due to be created at the map's
472 border. Then put some trees on the map (TODO: more precise algorithm desc).
474 # 7DRL: Also add some ":" cells, and (not surrounded by trees!) "_" altar.
476 def is_neighbor(coordinates, type):
479 length = world_db["MAP_LENGTH"]
481 diag_west = x + (ind > 0)
482 diag_east = x + (ind < (length - 1))
483 pos = (y * length) + x
484 if (y > 0 and diag_east
485 and type == chr(world_db["MAP"][pos - length + ind])) \
487 and type == chr(world_db["MAP"][pos + 1])) \
488 or (y < (length - 1) and diag_east
489 and type == chr(world_db["MAP"][pos + length + ind])) \
490 or (y > 0 and diag_west
491 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
493 and type == chr(world_db["MAP"][pos - 1])) \
494 or (y < (length - 1) and diag_west
495 and type == chr(world_db["MAP"][pos + length - (not ind)])):
499 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
500 length = world_db["MAP_LENGTH"]
501 add_half_width = (not (length % 2)) * int(length / 2)
502 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
504 y = rand.next() % length
505 x = rand.next() % length
506 pos = (y * length) + x
507 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
508 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
510 world_db["MAP"][pos] = ord(".")
511 n_trees = int((length ** 2) / 16)
513 while (i_trees <= n_trees):
514 single_allowed = rand.next() % 32
515 y = rand.next() % length
516 x = rand.next() % length
517 pos = (y * length) + x
518 if "." == chr(world_db["MAP"][pos]) \
519 and ((not single_allowed) or is_neighbor((y, x), "X")):
520 world_db["MAP"][pos] = ord("X")
522 # This all-too-precise replica of the original C code misses iter_limit().
523 n_colons = int((length ** 2) / 16) # #
525 while (i_colons <= n_colons): # #
526 single_allowed = rand.next() % 256 # #
527 y = rand.next() % length # #
528 x = rand.next() % length # #
529 pos = (y * length) + x # #
530 if ("." == chr(world_db["MAP"][pos]) # #
531 and ((not single_allowed) or is_neighbor((y, x), ":"))): # #
532 world_db["MAP"][pos] = ord(":") # #
534 altar_placed = False # #
535 while not altar_placed: # #
536 y = rand.next() % length # #
537 x = rand.next() % length # #
538 pos = (y * length) + x # #
539 if (("." == chr(world_db["MAP"][pos] # #
540 or ":" == chr(world_db["MAP"][pos]))
541 and not is_neighbor((y, x), "X"))): # #
542 world_db["MAP"][pos] = ord("_") # #
543 world_db["altar"] = (y, x) # #
544 altar_placed = True # #
547 def update_map_memory(t, age_map=True):
548 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
550 def age_some_memdepthmap_on_nonfov_cells():
551 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
555 # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
556 # if not ord_v == t["fovmap"][pos]
557 # if ord_0 <= t["T_MEMDEPTHMAP"][pos]
558 # if ord_9 > t["T_MEMDEPTHMAP"][pos]
559 # if not rand.next() % (2 **
560 # (t["T_MEMDEPTHMAP"][pos] - 48))]:
561 # t["T_MEMDEPTHMAP"][pos] += 1
562 memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
563 fovmap = c_pointer_to_bytearray(t["fovmap"])
564 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
566 if not t["T_MEMMAP"]:
567 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
568 if not t["T_MEMDEPTHMAP"]:
569 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
573 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
574 if ord_v == t["fovmap"][pos]]:
575 t["T_MEMDEPTHMAP"][pos] = ord_0
576 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
578 age_some_memdepthmap_on_nonfov_cells()
579 t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
580 if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
582 for id in [id for id in world_db["Things"]
583 if not world_db["Things"][id]["carried"]]:
584 type = world_db["Things"][id]["T_TYPE"]
585 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
586 y = world_db["Things"][id]["T_POSY"]
587 x = world_db["Things"][id]["T_POSX"]
588 if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
589 t["T_MEMTHING"].append((type, y, x))
592 def set_world_inactive():
593 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
595 if os.access(io_db["path_worldstate"], os.F_OK):
596 os.remove(io_db["path_worldstate"])
597 world_db["WORLD_ACTIVE"] = 0
600 def integer_test(val_string, min, max=None):
601 """Return val_string if possible integer >= min and <= max, else None."""
603 val = int(val_string)
604 if val < min or (max is not None and val > max):
608 msg = "Ignoring: Please use integer >= " + str(min)
610 msg += " and <= " + str(max)
616 def setter(category, key, min, max=None):
617 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
620 val = integer_test(val_string, min, max)
624 if category == "Thing":
625 id_store = command_tid
626 decorator = test_Thing_id
627 elif category == "ThingType":
628 id_store = command_ttid
629 decorator = test_ThingType_id
630 elif category == "ThingAction":
631 id_store = command_taid
632 decorator = test_ThingAction_id
636 val = integer_test(val_string, min, max)
638 world_db[category + "s"][id_store.id][key] = val
642 def build_fov_map(t):
643 """Build Thing's FOV map."""
644 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
645 fovmap = c_pointer_to_bytearray(t["fovmap"])
646 map = c_pointer_to_bytearray(world_db["MAP"])
647 if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
648 raise RuntimeError("Malloc error in build_fov_Map().")
652 """Send quick usage info to log."""
653 strong_write(io_db["file_out"], "LOG "
654 + "Use 'w'/'e'/'s'/'d'/'x'/'c' to move, and 'w' to wait.\n")
655 strong_write(io_db["file_out"], "LOG "
656 + "Use 'p' to pick up objects, and 'D' to drop them.\n")
657 strong_write(io_db["file_out"], "LOG "
658 + "Some objects can be used (such as: eaten) by 'u' if "
659 + "they are in your inventory. "
660 + "Use 'Up'/'Down' to navigate the inventory.\n")
661 strong_write(io_db["file_out"], "LOG "
662 + "Use 'l' to toggle 'look' mode (move an exploration cursor "
663 + "instead of the player over the map).\n")
664 strong_write(io_db["file_out"], "LOG "
665 + "Use 'PgUp'/PgDn' to scroll the 'Things here' window.\n")
666 strong_write(io_db["file_out"], "LOG See README file for more details.\n")
669 def decrement_lifepoints(t):
670 """Decrement t's lifepoints by 1, and if to zero, corpse it.
672 If t is the player avatar, only blank its fovmap, so that the client may
673 still display memory data. On non-player things, erase fovmap and memory.
674 Dying actors drop all their things.
676 # 7DRL: Also decrements God's mood; deaths heavily so.
677 # 7DRL: Return 1 if death, else 0.
678 t["T_LIFEPOINTS"] -= 1
679 world_db["GOD_MOOD"] -= 1 # #
680 if 0 == t["T_LIFEPOINTS"]:
681 sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
682 world_db["GOD_MOOD"] -= sadness # #
683 for id in t["T_CARRIES"]:
684 t["T_CARRIES"].remove(id)
685 world_db["Things"][id]["T_POSY"] = t["T_POSY"]
686 world_db["Things"][id]["T_POSX"] = t["T_POSX"]
687 world_db["Things"][id]["carried"] = False
688 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
689 if world_db["Things"][0] == t:
690 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
691 strong_write(io_db["file_out"], "LOG You die.\n")
692 strong_write(io_db["file_out"],
693 "LOG See README on how to start over.\n")
696 t["T_MEMMAP"] = False
697 t["T_MEMDEPTHMAP"] = False
703 def add_gods_favor(i): # #
704 """"Add to GOD_FAVOR, multiplied with factor growing log. with GOD_MOOD."""
705 def favor_multiplier(i):
707 threshold = math.e * x
708 mood = world_db["GOD_MOOD"]
711 i = i * math.log(mood / x)
712 elif -mood > threshold:
713 i = i / math.log(-mood / x)
715 if -mood > threshold:
716 i = i * math.log(-mood / x)
718 i = i / math.log(mood / x)
720 world_db["GOD_FAVOR"] += favor_multiplier(i)
723 def mv_yx_in_dir_legal(dir, y, x):
724 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
725 dir_c = dir.encode("ascii")[0]
726 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
728 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
729 return (test, libpr.result_y(), libpr.result_x())
732 def enter_altar(): # #
733 """What happens when the player enters the altar."""
734 if world_db["FAVOR_STAGE"] > 9000:
735 strong_write(io_db["file_out"],
736 "LOG You step on a soul-less slab of stone.\n")
738 strong_write(io_db["file_out"], "LOG YOU ENTER SACRED GROUND.\n")
739 if world_db["FAVOR_STAGE"] == 0:
740 world_db["FAVOR_STAGE"] = 1
741 strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
742 + "\"I don't trust you. You intrude on the island's "
743 + "affairs. I think you're a nuisance at best, and a "
744 + "danger to my children at worst. I will give you a "
745 + "chance to lighten my mood, however: For a while now, "
746 + "I've been trying to spread the plant "
747 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
749 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"]
750 + "\"). I have not been very successful so far. Maybe "
751 + "you can make yourself useful there. I will count "
753 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
754 + " that grows to your favor.\n")
755 elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100:
756 world_db["FAVOR_STAGE"] = 2
757 strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
758 + "\"You could have done worse so far. Maybe you are not "
759 + "the worst to happen to this island since the metal "
760 + "birds threw the great lightning ball. Maybe you can "
761 + "help me spread another plant. It multiplies faster, "
762 + "and it is highly nutritious: "
763 + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
765 + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"]
766 + "\"). It is new. I give you the only example. Be very "
767 + "careful with it! I also give you another tool that "
768 + "might be helpful.\n")
769 id = id_setter(-1, "Things")
770 world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
772 id = id_setter(-1, "Things")
773 world_db["Things"][id] = new_Thing(world_db["TOOL_0"],
775 elif world_db["FAVOR_STAGE"] == 2 and \
776 0 == len([id for id in world_db["Things"]
777 if world_db["Things"][id]["T_TYPE"]
778 == world_db["PLANT_1"]]):
779 strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
780 + "\"I am greatly disappointed that you lost all "
781 + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
782 + " this island had. Here is another one. It cost me "
783 + " great work. Be more careful this time.\n")
784 id = id_setter(-1, "Things")
785 world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
788 elif world_db["GOD_FAVOR"] > 9000:
789 world_db["FAVOR_STAGE"] = 9001
790 strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
791 + "\"You have proven yourself worthy of my respect. "
792 + "You were a good citizen to the island, and sometimes "
793 + "a better steward to its inhabitants than me. The "
794 + "island shall miss you when you leave. But you have "
795 + "earned the right to do so. Take this "
796 + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"]
797 + " and USE it when you please. It will take you to "
798 + "where you came from. (But do feel free to stay here "
799 + "as long as you like.)\"\n")
800 id = id_setter(-1, "Things")
801 world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
806 """Make t do nothing (but loudly, if player avatar)."""
807 if t == world_db["Things"][0]:
808 strong_write(io_db["file_out"], "LOG You wait.\n")
812 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
813 # 7DRL: Player wounding (worse: killing) others will lower God's favor.
814 # 7DRL: Player entering the altar triggers enter_altar().
815 # 7DRL: Player with axe chops down trees.
817 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
818 t["T_POSY"], t["T_POSX"])
819 if 1 == move_result[0]:
820 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
821 hitted = [id for id in world_db["Things"]
822 if world_db["Things"][id] != t
823 if world_db["Things"][id]["T_LIFEPOINTS"]
824 if world_db["Things"][id]["T_POSY"] == move_result[1]
825 if world_db["Things"][id]["T_POSX"] == move_result[2]]
828 if t == world_db["Things"][0]:
829 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
830 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
831 strong_write(io_db["file_out"], "LOG You wound " + hitted_name
833 add_gods_favor(-1) # #
835 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
836 strong_write(io_db["file_out"], "LOG " + hitter_name +
838 test = decrement_lifepoints(world_db["Things"][hit_id]) # #(test=)
839 if test and t == world_db["Things"][0]: # #
840 add_gods_favor(-test) # #
842 if (ord("X") == world_db["MAP"][pos] # #
843 or ord("|") == world_db["MAP"][pos]): # #
844 carries_axe = False # #
845 for id in t["T_CARRIES"]: # #
846 type = world_db["Things"][id]["T_TYPE"] # #
847 if world_db["ThingTypes"][type]["TT_TOOL"] == "axe": # #
848 carries_axe = True # #
851 axe_name = world_db["ThingTypes"][type]["TT_NAME"] # #
852 if t == world_db["Things"][0]: # #
853 strong_write(io_db["file_out"], "LOG With your " # #
855 + ", you chop!\n") # #
856 if ord("X") == world_db["MAP"][pos]: # #
857 add_gods_favor(-1) # #
858 chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
859 case_X = world_db["MAP"][pos] == ord("X") # #
860 if (chop_power > 0 # #
862 0 == int(rand.next() / chop_power)) # #
863 or (not case_X and # #
864 0 == int(rand.next() / (3 * chop_power))))): # #
865 if t == world_db["Things"][0]: # #
866 strong_write(io_db["file_out"], # #
867 "LOG You chop it down.\n") # #
868 if world_db["MAP"][pos] == ord("X"): # #
869 add_gods_favor(-10) # #
870 world_db["MAP"][pos] = ord(".") # #
871 i = 3 if case_X else 1 # #
872 for i in range(i): # #
873 id = id_setter(-1, "Things") # #
874 world_db["Things"][id] = \
875 new_Thing(world_db["LUMBER"], # #
876 (move_result[1], move_result[2])) # #
879 passable = ("." == chr(world_db["MAP"][pos]) or
880 ":" == chr(world_db["MAP"][pos]) or # #
881 "_" == chr(world_db["MAP"][pos])) # #
882 dir = [dir for dir in directions_db
883 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
885 t["T_POSY"] = move_result[1]
886 t["T_POSX"] = move_result[2]
887 for id in t["T_CARRIES"]:
888 world_db["Things"][id]["T_POSY"] = move_result[1]
889 world_db["Things"][id]["T_POSX"] = move_result[2]
891 if t == world_db["Things"][0]:
892 strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
893 if (move_result[1] == world_db["altar"][0] and # #
894 move_result[2] == world_db["altar"][1]): # #
896 elif t == world_db["Things"][0]:
897 strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
900 def actor_pick_up(t):
901 """Make t pick up (topmost?) Thing from ground into inventory.
903 Define topmostness by how low the thing's type ID is.
905 # 7DRL: Non-player picking up player-dropped consumable -> GOD_FAVOR gain.
906 used_slots = len(t["T_CARRIES"]) # #
907 if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
908 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
909 if not world_db["Things"][id]["carried"]
910 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
911 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
915 tid = world_db["Things"][iid]["T_TYPE"]
916 if lowest_tid == -1 or tid < lowest_tid:
919 world_db["Things"][id]["carried"] = True
920 type = world_db["Things"][id]["T_TYPE"] # #
921 if (t != world_db["Things"][0] # #
922 and world_db["Things"][id]["T_PLAYERDROP"] # #
923 and world_db["ThingTypes"][type]["TT_TOOL"] == "food"): # #
924 score = world_db["ThingTypes"][type]["TT_TOOLPOWER"] / 32 # #
925 add_gods_favor(score) # #
926 world_db["Things"][id]["T_PLAYERDROP"] = 0 # #
927 t["T_CARRIES"].append(id)
928 if t == world_db["Things"][0]:
929 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
930 elif t == world_db["Things"][0]:
931 err = "You try to pick up an object, but there is none."
932 strong_write(io_db["file_out"], "LOG " + err + "\n")
933 elif t == world_db["Things"][0]: # #
934 strong_write(io_db["file_out"], "LOG Can't pick up object: " + # #
935 "No storage room to carry more.\n") # #
939 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
940 # TODO: Handle case where T_ARGUMENT matches nothing.
941 if len(t["T_CARRIES"]):
942 id = t["T_CARRIES"][t["T_ARGUMENT"]]
943 t["T_CARRIES"].remove(id)
944 world_db["Things"][id]["carried"] = False
945 if t == world_db["Things"][0]:
946 strong_write(io_db["file_out"], "LOG You drop an object.\n")
947 world_db["Things"][id]["T_PLAYERDROP"] = 1 # #
948 elif t == world_db["Things"][0]:
949 err = "You try to drop an object, but you own none."
950 strong_write(io_db["file_out"], "LOG " + err + "\n")
954 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
955 # TODO: Handle case where T_ARGUMENT matches nothing.
956 # 7DLR: Handle SLIPPERS-type Thing use.
957 if len(t["T_CARRIES"]):
958 id = t["T_CARRIES"][t["T_ARGUMENT"]]
959 type = world_db["Things"][id]["T_TYPE"]
960 if type == world_db["SLIPPERS"]: # #
961 if t == world_db["Things"][0]: # #
962 strong_write(io_db["file_out"], "LOG You use the " # #
963 + world_db["ThingTypes"][type]["TT_NAME"] # #
964 + ". It glows in wondrous colors, and emits " # #
965 + "a sound as if from a dying cat. The " # #
966 + "Island God laughs.\n") # #
967 t["T_LIFEPOINTS"] = 1 # #
968 decrement_lifepoints(t) # #
969 elif (world_db["ThingTypes"][type]["TT_TOOL"] == "axe" # #
970 and t == world_db["Things"][0]): # #
971 strong_write(io_db["file_out"], # #
972 "LOG To use this item for chopping, move " # #
973 "towards a tree while carrying it in " # #
974 "your inventory.\n") # #
975 elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"): # #
976 pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
977 if (world_db["MAP"][pos] == ord("X") # #
978 or world_db["MAP"][pos] == ord("|")): # #
979 strong_write(io_db["file_out"], # #
980 "LOG Can't build when standing on barrier.\n") # #
982 for id in [id for id in world_db["Things"]
983 if not world_db["Things"][id] == t
984 if not world_db["Things"][id]["carried"]
985 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
986 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
987 strong_write(io_db["file_out"],
988 "LOG Can't build when standing objects.\n") # #
990 for id in t["T_CARRIES"]: # #
991 type_tool = world_db["Things"][id]["T_TYPE"] # #
992 if (world_db["ThingTypes"][type_tool]["TT_TOOL"] # #
996 for id in t["T_CARRIES"]: # #
997 type_material = world_db["Things"][id]["T_TYPE"] # #
998 if (world_db["ThingTypes"][type_material]["TT_TOOL"] # #
1002 if wood_id != None: # #
1003 t["T_CARRIES"].remove(wood_id) # #
1004 del world_db["Things"][wood_id] # #
1005 world_db["MAP"][pos] = ord("|") # #
1006 strong_write(io_db["file_out"], "LOG With your " # #
1007 + world_db["ThingTypes"][type_tool]["TT_NAME"] # #
1008 + " you build a wooden barrier from your " # #
1009 + world_db["ThingTypes"][type_material] # #
1013 strong_write(io_db["file_out"], "LOG You can't use a " # #
1014 + world_db["ThingTypes"][type_tool]["TT_NAME"] # #
1015 + " without some wood in your inventory.\n") # #
1016 elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
1017 t["T_CARRIES"].remove(id)
1018 del world_db["Things"][id]
1019 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
1020 if t == world_db["Things"][0]:
1021 strong_write(io_db["file_out"],
1022 "LOG You consume this object.\n")
1023 elif t == world_db["Things"][0]:
1024 strong_write(io_db["file_out"],
1025 "LOG You try to use this object, but fail.\n")
1026 elif t == world_db["Things"][0]:
1027 strong_write(io_db["file_out"],
1028 "LOG You try to use an object, but you own none.\n")
1031 def thingproliferation(t, prol_map):
1032 """To chance of 1/TT_PROLIFERATE, create t offspring in open neighbor cell.
1034 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
1035 marked "." in prol_map. If there are several map cell candidates, one is
1038 # 7DRL: success increments God's mood
1039 # 7DRL: Plants (no TT_LIFEPOINTS) proliferate only on ":" ground.
1040 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
1041 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
1043 for dir in [directions_db[key] for key in directions_db]:
1044 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
1045 pos = mv_result[1] * world_db["MAP_LENGTH"] + mv_result[2]
1046 if mv_result[0] and \
1047 (ord(":") == prol_map[pos] # #
1048 or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
1049 and ord(".") == prol_map[pos])):
1050 # if mv_result[0] and ord(".") == prol_map[mv_result[1]
1051 # * world_db["MAP_LENGTH"]
1053 candidates.append((mv_result[1], mv_result[2]))
1055 i = rand.next() % len(candidates)
1056 id = id_setter(-1, "Things")
1057 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
1058 world_db["Things"][id] = newT
1059 animacy = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
1061 world_db["GOD_MOOD"] += animacy # #
1063 world_db["GOD_MOOD"] += 1 # #
1064 if (world_db["FAVOR_STAGE"] > 0 # #
1065 and t["T_TYPE"] == world_db["PLANT_0"]): # #
1066 world_db["GOD_FAVOR"] += 5 # #
1067 elif t["T_TYPE"] == world_db["PLANT_1"]: # #
1068 world_db["GOD_FAVOR"] += 25 # #
1072 """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
1074 On success, decrease satiation score by 32.
1076 # 7DRL: Successful heals increment God's mood.
1077 if t["T_SATIATION"] > 0 \
1078 and t["T_LIFEPOINTS"] < \
1079 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
1080 and 0 == (rand.next() % 31) \
1081 and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
1082 if world_db["ThingActions"][id]["TA_NAME"] ==
1084 t["T_LIFEPOINTS"] += 1
1085 world_db["GOD_MOOD"] += 1 # #
1086 t["T_SATIATION"] -= 32
1087 if t == world_db["Things"][0]:
1088 strong_write(io_db["file_out"], "LOG You heal.\n")
1092 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
1093 if t["T_SATIATION"] > -32768:
1094 t["T_SATIATION"] -= 1
1095 if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
1096 raise RuntimeError("A thing that should not hunger is hungering.")
1097 stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
1098 if int(int(abs(t["T_SATIATION"]) / stomach)
1099 / ((rand.next() % stomach) + 1)):
1100 if t == world_db["Things"][0]:
1101 if t["T_SATIATION"] < 0:
1102 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
1104 strong_write(io_db["file_out"],
1105 "LOG You suffer from over-eating.\n")
1106 decrement_lifepoints(t)
1109 def get_dir_to_target(t, filter):
1110 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
1112 The path-wise nearest target is chosen, via the shortest available path.
1113 Target must not be t. On succcess, return positive value, else False.
1115 "a": Thing in FOV is below a certain distance, animate, but of ThingType
1116 that is not t's, and starts out weaker than t is; build path as
1117 avoiding things of t's ThingType
1118 "f": neighbor cell (not inhabited by any animate Thing) further away from
1119 animate Thing not further than x steps away and in FOV and of a
1120 ThingType that is not t's, and starts out stronger or as strong as t
1121 is currently; or (cornered), if no such flight cell, but Thing of
1122 above criteria is too near,1 a cell closer to it, or, if less near,
1124 "c": Thing in memorized map is consumable
1125 "s": memory map cell with greatest-reachable degree of unexploredness
1128 def zero_score_map_where_char_on_memdepthmap(c):
1129 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
1130 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
1131 # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
1132 # set_map_score(i, 0)
1133 map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
1134 if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
1135 raise RuntimeError("No score map allocated for "
1136 "zero_score_map_where_char_on_memdepthmap().")
1138 def set_map_score(pos, score):
1139 test = libpr.set_map_score(pos, score)
1141 raise RuntimeError("No score map allocated for set_map_score().")
1143 def get_map_score(pos):
1144 result = libpr.get_map_score(pos)
1146 raise RuntimeError("No score map allocated for get_map_score().")
1150 if t["fovmap"] and ("a" == filter or "f" == filter):
1151 for id in world_db["Things"]:
1152 Thing = world_db["Things"][id]
1153 if Thing != t and Thing["T_LIFEPOINTS"] and \
1154 t["T_TYPE"] != Thing["T_TYPE"] and \
1155 'v' == chr(t["fovmap"][(Thing["T_POSY"]
1156 * world_db["MAP_LENGTH"])
1157 + Thing["T_POSX"]]):
1158 ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
1159 if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
1160 t["T_LIFEPOINTS"]) \
1161 or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
1164 elif t["T_MEMMAP"] and "c" == filter:
1165 for mt in t["T_MEMTHING"]:
1166 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
1168 and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food":
1172 def set_cells_passable_on_memmap_to_65534_on_scoremap():
1173 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
1174 # ord_dot = ord(".")
1175 # memmap = t["T_MEMMAP"]
1176 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
1177 # if ord_dot == memmap[i]]:
1178 # set_map_score(i, 65534) # i.e. 65535-1
1179 map = c_pointer_to_bytearray(t["T_MEMMAP"])
1180 if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
1181 raise RuntimeError("No score map allocated for "
1182 "set_cells_passable_on_memmap_to_65534_on_scoremap().")
1184 def init_score_map():
1185 test = libpr.init_score_map()
1187 raise RuntimeError("Malloc error in init_score_map().")
1189 ord_blank = ord(" ")
1190 set_cells_passable_on_memmap_to_65534_on_scoremap()
1192 for id in world_db["Things"]:
1193 Thing = world_db["Things"][id]
1194 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
1196 if t != Thing and Thing["T_LIFEPOINTS"] and \
1197 t["T_TYPE"] != Thing["T_TYPE"] and \
1198 ord_v == t["fovmap"][pos] and \
1199 t["T_LIFEPOINTS"] > \
1200 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
1201 set_map_score(pos, 0)
1202 elif t["T_TYPE"] == Thing["T_TYPE"]:
1203 set_map_score(pos, 65535)
1205 for id in [id for id in world_db["Things"]
1206 if world_db["Things"][id]["T_LIFEPOINTS"]]:
1207 Thing = world_db["Things"][id]
1208 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
1210 if t["T_TYPE"] != Thing["T_TYPE"] and \
1211 ord_v == t["fovmap"][pos] and \
1212 t["T_LIFEPOINTS"] <= \
1213 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
1214 set_map_score(pos, 0)
1216 for mt in [mt for mt in t["T_MEMTHING"]
1217 if ord_blank != t["T_MEMMAP"][mt[1]
1218 * world_db["MAP_LENGTH"]
1220 if world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"]:
1221 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
1223 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
1225 def rand_target_dir(neighbors, cmp, dirs):
1228 for i in range(len(dirs)):
1229 if cmp == neighbors[i]:
1230 candidates.append(dirs[i])
1232 return candidates[rand.next() % n_candidates] if n_candidates else 0
1234 def get_neighbor_scores(dirs, eye_pos):
1236 if libpr.ready_neighbor_scores(eye_pos):
1237 raise RuntimeError("No score map allocated for " +
1238 "ready_neighbor_scores.()")
1239 for i in range(len(dirs)):
1240 scores.append(libpr.get_neighbor_score(i))
1243 def get_dir_from_neighbors():
1244 dir_to_target = False
1246 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
1247 neighbors = get_neighbor_scores(dirs, eye_pos)
1249 inhabited = [world_db["Things"][id]["T_POSY"]
1250 * world_db["MAP_LENGTH"]
1251 + world_db["Things"][id]["T_POSX"]
1252 for id in world_db["Things"]
1253 if world_db["Things"][id]["T_LIFEPOINTS"]]
1254 for i in range(len(dirs)):
1255 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
1256 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
1258 for pos in [pos for pos in inhabited if pos == pos_cmp]:
1259 neighbors[i] = 65535
1261 minmax_start = 0 if "f" == filter else 65535 - 1
1262 minmax_neighbor = minmax_start
1263 for i in range(len(dirs)):
1264 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
1265 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
1266 or ("f" != filter and minmax_neighbor > neighbors[i]):
1267 minmax_neighbor = neighbors[i]
1268 if minmax_neighbor != minmax_start:
1269 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
1271 if not dir_to_target:
1272 if 1 == get_map_score(eye_pos):
1273 dir_to_target = rand_target_dir(neighbors, 0, dirs)
1274 elif 3 >= get_map_score(eye_pos):
1275 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1277 world_db["ThingActions"][id]["TA_NAME"]
1280 elif dir_to_target and 3 < get_map_score(eye_pos):
1282 elif "a" == filter and 10 <= get_map_score(eye_pos):
1284 return dir_to_target
1286 dir_to_target = False
1288 run_i = 9 + 1 if "s" == filter else 1
1289 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
1292 mem_depth_c = b'9' if b' ' == mem_depth_c \
1293 else bytes([mem_depth_c[0] - 1])
1294 if libpr.dijkstra_map():
1295 raise RuntimeError("No score map allocated for dijkstra_map().")
1296 dir_to_target = get_dir_from_neighbors()
1297 libpr.free_score_map()
1298 if dir_to_target and str == type(dir_to_target):
1299 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1300 if world_db["ThingActions"][id]["TA_NAME"]
1302 t["T_ARGUMENT"] = ord(dir_to_target)
1303 return dir_to_target
1306 def standing_on_food(t):
1307 """Return True/False whether t is standing on a consumable."""
1308 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
1309 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
1310 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
1311 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1312 ["TT_TOOL"] == "food"]:
1317 def get_inventory_slot_to_consume(t):
1318 """Return slot Id of strongest consumable in t's inventory, else -1."""
1322 for id in t["T_CARRIES"]:
1323 type = world_db["Things"][id]["T_TYPE"]
1324 if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
1325 and world_db["ThingTypes"][type]["TT_TOOLPOWER"] > cmp_food:
1326 cmp_food = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
1333 """Determine next command/argment for actor t via AI algorithms.
1335 AI will look for, and move towards, enemies (animate Things not of their
1336 own ThingType); if they see none, they will consume consumables in their
1337 inventory; if there are none, they will pick up what they stand on if they
1338 stand on consumables; if they stand on none, they will move towards the
1339 next consumable they see or remember on the map; if they see or remember
1340 none, they will explore parts of the map unseen since ever or for at least
1341 one turn; if there is nothing to explore, they will simply wait.
1343 # 7DRL add: Don't pick up or search things when inventory is full.
1344 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1345 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1346 if not get_dir_to_target(t, "f"):
1347 sel = get_inventory_slot_to_consume(t)
1349 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1350 if world_db["ThingActions"][id]["TA_NAME"]
1352 t["T_ARGUMENT"] = sel
1353 elif standing_on_food(t) \
1354 and (len(t["T_CARRIES"]) < # #
1355 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # #
1356 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1357 if world_db["ThingActions"][id]["TA_NAME"]
1360 (len(t["T_CARRIES"]) < # #
1361 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"] # #
1362 and get_dir_to_target(t, "c"))) and \
1363 (not get_dir_to_target(t, "a")):
1364 get_dir_to_target(t, "s")
1368 """Run game world and its inhabitants until new player input expected."""
1370 whilebreaker = False
1371 while world_db["Things"][0]["T_LIFEPOINTS"]:
1372 proliferable_map = world_db["MAP"][:]
1373 for id in [id for id in world_db["Things"]
1374 if not world_db["Things"][id]["carried"]]:
1375 y = world_db["Things"][id]["T_POSY"]
1376 x = world_db["Things"][id]["T_POSX"]
1377 proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord("X")
1378 for id in [id for id in world_db["Things"]]: # Only what's from start!
1379 if not id in world_db["Things"] or \
1380 world_db["Things"][id]["carried"]: # May have been consumed or
1381 continue # picked up during turn …
1382 Thing = world_db["Things"][id]
1383 if Thing["T_LIFEPOINTS"]:
1384 if not Thing["T_COMMAND"]:
1385 update_map_memory(Thing)
1392 if Thing["T_LIFEPOINTS"]:
1393 Thing["T_PROGRESS"] += 1
1394 taid = [a for a in world_db["ThingActions"]
1395 if a == Thing["T_COMMAND"]][0]
1396 ThingAction = world_db["ThingActions"][taid]
1397 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1398 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1399 Thing["T_COMMAND"] = 0
1400 Thing["T_PROGRESS"] = 0
1401 thingproliferation(Thing, proliferable_map)
1404 world_db["TURN"] += 1
1407 def new_Thing(type, pos=(0, 0)):
1408 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1410 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1415 "T_PLAYERDROP": 0, # #
1423 "T_MEMDEPTHMAP": False,
1426 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1427 build_fov_map(thing)
1431 def id_setter(id, category, id_store=False, start_at_1=False):
1432 """Set ID of object of category to manipulate ID unused? Create new one.
1434 The ID is stored as id_store.id (if id_store is set). If the integer of the
1435 input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1436 <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1437 always returned when no new object is created, otherwise the new object's
1440 min = 0 if start_at_1 else -1
1442 id = integer_test(id, min)
1444 if id in world_db[category]:
1449 if (start_at_1 and 0 == id) \
1450 or ((not start_at_1) and (id < 0)):
1451 id = 0 if start_at_1 else -1
1454 if id not in world_db[category]:
1462 """Send PONG line to server output file."""
1463 strong_write(io_db["file_out"], "PONG\n")
1467 """Abort server process."""
1468 if None == opts.replay:
1469 if world_db["WORLD_ACTIVE"]:
1471 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1472 raise SystemExit("received QUIT command")
1475 def command_thingshere(str_y, str_x):
1476 """Write to out file list of Things known to player at coordinate y, x."""
1477 # 7DRL: terrain, too
1478 if world_db["WORLD_ACTIVE"]:
1479 y = integer_test(str_y, 0, 255)
1480 x = integer_test(str_x, 0, 255)
1481 length = world_db["MAP_LENGTH"]
1482 if None != y and None != x and y < length and x < length:
1483 pos = (y * world_db["MAP_LENGTH"]) + x
1484 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1485 pos = y * world_db["MAP_LENGTH"] + x; # #
1486 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1487 for id in [id for tid in sorted(list(world_db["ThingTypes"]))
1488 for id in world_db["Things"]
1489 if not world_db["Things"][id]["carried"]
1490 if world_db["Things"][id]["T_TYPE"] == tid
1491 if y == world_db["Things"][id]["T_POSY"]
1492 if x == world_db["Things"][id]["T_POSX"]]:
1493 type = world_db["Things"][id]["T_TYPE"]
1494 name = world_db["ThingTypes"][type]["TT_NAME"]
1495 strong_write(io_db["file_out"], name + "\n")
1497 for mt in [mt for tid in sorted(list(world_db["ThingTypes"]))
1498 for mt in world_db["Things"][0]["T_MEMTHING"]
1499 if mt[0] == tid if y == mt[1] if x == mt[2]]:
1500 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1501 strong_write(io_db["file_out"], name + "\n")
1502 if world_db["Things"][0]["T_MEMMAP"][pos] == ord("~"): # #
1503 name = "(terrain: SEA)" # #
1504 elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("."): # #
1505 name = "(terrain: EARTH)" # #
1506 elif world_db["Things"][0]["T_MEMMAP"][pos] == ord(":"): # #
1507 name = "(terrain: SOIL)" # #
1508 elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("X"): # #
1509 name = "(terrain: TREE)" # #
1510 elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("|"): # #
1511 name = "(terrain: WALL)" # #
1512 elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("_"): # #
1513 name = "(terrain: ALTAR)" # #
1516 strong_write(io_db["file_out"], name + "\n") # #
1517 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1519 print("Ignoring: Invalid map coordinates.")
1521 print("Ignoring: Command only works on existing worlds.")
1524 def play_commander(action, args=False):
1525 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1527 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1531 id = [x for x in world_db["ThingActions"]
1532 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1533 world_db["Things"][0]["T_COMMAND"] = id
1536 def set_command_and_argument_int(str_arg):
1537 val = integer_test(str_arg, 0, 255)
1539 world_db["Things"][0]["T_ARGUMENT"] = val
1542 def set_command_and_argument_movestring(str_arg):
1543 if str_arg in directions_db:
1544 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1547 print("Ignoring: Argument must be valid direction string.")
1549 if action == "move":
1550 return set_command_and_argument_movestring
1552 return set_command_and_argument_int
1557 def command_seedrandomness(seed_string):
1558 """Set rand seed to int(seed_string)."""
1559 val = integer_test(seed_string, 0, 4294967295)
1564 def command_makeworld(seed_string):
1565 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1567 Seed rand with seed. Do more only with a "wait" ThingAction and
1568 world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
1569 world_db["Things"] emptied, call make_map() and set
1570 world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1571 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1572 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1573 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1577 # def free_pos(plant=False):
1578 def free_pos(plant=False): # #
1581 err = "Space to put thing on too hard to find. Map too small?"
1583 y = rand.next() % world_db["MAP_LENGTH"]
1584 x = rand.next() % world_db["MAP_LENGTH"]
1585 pos = y * world_db["MAP_LENGTH"] + x;
1587 and "." == chr(world_db["MAP"][pos])) \
1588 or ":" == chr(world_db["MAP"][pos]): # #
1592 raise SystemExit(err)
1593 # Replica of C code, wrongly ignores animatedness of new Thing.
1594 pos_clear = (0 == len([id for id in world_db["Things"]
1595 if world_db["Things"][id]["T_LIFEPOINTS"]
1596 if world_db["Things"][id]["T_POSY"] == y
1597 if world_db["Things"][id]["T_POSX"] == x]))
1602 val = integer_test(seed_string, 0, 4294967295)
1606 player_will_be_generated = False
1607 playertype = world_db["PLAYER_TYPE"]
1608 for ThingType in world_db["ThingTypes"]:
1609 if playertype == ThingType:
1610 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1611 player_will_be_generated = True
1613 if not player_will_be_generated:
1614 print("Ignoring: No player type with start number >0 defined.")
1617 for ThingAction in world_db["ThingActions"]:
1618 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1621 print("Ignoring: No thing action with name 'wait' defined.")
1623 for name in specials: # #
1624 if world_db[name] not in world_db["ThingTypes"]: # #
1625 print("Ignoring: No valid " + name + " set.") # #
1627 world_db["Things"] = {}
1629 world_db["WORLD_ACTIVE"] = 1
1630 world_db["TURN"] = 1
1631 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1632 id = id_setter(-1, "Things")
1633 world_db["Things"][id] = new_Thing(playertype, free_pos())
1634 if not world_db["Things"][0]["fovmap"]:
1635 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1636 world_db["Things"][0]["fovmap"] = empty_fovmap
1637 update_map_memory(world_db["Things"][0])
1638 for type in world_db["ThingTypes"]:
1639 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1640 if type != playertype:
1641 id = id_setter(-1, "Things")
1642 plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"] # #
1643 world_db["Things"][id] = new_Thing(type, free_pos(plantness))
1644 strong_write(io_db["file_out"], "NEW_WORLD\n")
1648 def command_maplength(maplength_string):
1649 """Redefine map length. Invalidate map, therefore lose all things on it."""
1650 val = integer_test(maplength_string, 1, 256)
1652 world_db["MAP_LENGTH"] = val
1653 world_db["MAP"] = False
1654 set_world_inactive()
1655 world_db["Things"] = {}
1656 libpr.set_maplength(val)
1659 def command_worldactive(worldactive_string):
1660 """Toggle world_db["WORLD_ACTIVE"] if possible.
1662 An active world can always be set inactive. An inactive world can only be
1663 set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
1664 map. On activation, rebuild all Things' FOVs, and the player's map memory.
1665 Also call log_help().
1667 # 7DRL: altar must be on map, and specials must be set for active world.
1668 val = integer_test(worldactive_string, 0, 1)
1670 if 0 != world_db["WORLD_ACTIVE"]:
1672 set_world_inactive()
1674 print("World already active.")
1675 elif 0 == world_db["WORLD_ACTIVE"]:
1677 for ThingAction in world_db["ThingActions"]:
1678 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1681 player_exists = False
1682 for Thing in world_db["Things"]:
1684 player_exists = True
1686 specials_set = True # #
1687 for name in specials: # #
1688 if world_db[name] not in world_db["ThingTypes"]: # #
1689 specials_set = False # #
1690 altar_found = False # #
1691 if world_db["MAP"]: # #
1692 pos = world_db["MAP"].find(b'_') # #
1694 y = int(pos / world_db["MAP_LENGTH"]) # #
1695 x = pos % world_db["MAP_LENGTH"] # #
1696 world_db["altar"] = (y, x) # #
1697 altar_found = True # #
1698 if wait_exists and player_exists and world_db["MAP"] \
1699 and specials_set: # #
1700 for id in world_db["Things"]:
1701 if world_db["Things"][id]["T_LIFEPOINTS"]:
1702 build_fov_map(world_db["Things"][id])
1704 update_map_memory(world_db["Things"][id], False)
1705 if not world_db["Things"][0]["T_LIFEPOINTS"]:
1706 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1707 world_db["Things"][0]["fovmap"] = empty_fovmap
1708 world_db["WORLD_ACTIVE"] = 1
1711 print("Ignoring: Not all conditions for world activation met.")
1714 def specialtypesetter(name): # #
1715 """Setter world_db[name], deactivating world if set int no ThingType."""
1716 def helper(str_int):
1717 val = integer_test(str_int, 0)
1719 world_db[name] = val
1720 if world_db["WORLD_ACTIVE"] \
1721 and world_db[name] not in world_db["ThingTypes"]:
1722 world_db["WORLD_ACTIVE"] = 0
1723 print(name + " fits no known ThingType, deactivating world.")
1727 def test_for_id_maker(object, category):
1728 """Return decorator testing for object having "id" attribute."""
1731 if hasattr(object, "id"):
1734 print("Ignoring: No " + category +
1735 " defined to manipulate yet.")
1740 def command_tid(id_string):
1741 """Set ID of Thing to manipulate. ID unused? Create new one.
1743 Default new Thing's type to the first available ThingType, others: zero.
1745 id = id_setter(id_string, "Things", command_tid)
1747 if world_db["ThingTypes"] == {}:
1748 print("Ignoring: No ThingType to settle new Thing in.")
1750 type = list(world_db["ThingTypes"].keys())[0]
1751 world_db["Things"][id] = new_Thing(type)
1754 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1758 def command_tcommand(str_int):
1759 """Set T_COMMAND of selected Thing."""
1760 val = integer_test(str_int, 0)
1762 if 0 == val or val in world_db["ThingActions"]:
1763 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1765 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1769 def command_ttype(str_int):
1770 """Set T_TYPE of selected Thing."""
1771 val = integer_test(str_int, 0)
1773 if val in world_db["ThingTypes"]:
1774 world_db["Things"][command_tid.id]["T_TYPE"] = val
1776 print("Ignoring: ThingType ID belongs to no known ThingType.")
1780 def command_tcarries(str_int):
1781 """Append int(str_int) to T_CARRIES of selected Thing.
1783 The ID int(str_int) must not be of the selected Thing, and must belong to a
1784 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1786 val = integer_test(str_int, 0)
1788 if val == command_tid.id:
1789 print("Ignoring: Thing cannot carry itself.")
1790 elif val in world_db["Things"] \
1791 and not world_db["Things"][val]["carried"]:
1792 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1793 world_db["Things"][val]["carried"] = True
1795 print("Ignoring: Thing not available for carrying.")
1796 # Note that the whole carrying structure is different from the C version:
1797 # Carried-ness is marked by a "carried" flag, not by Things containing
1798 # Things internally.
1802 def command_tmemthing(str_t, str_y, str_x):
1803 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1805 The type must fit to an existing ThingType, and the position into the map.
1807 type = integer_test(str_t, 0)
1808 posy = integer_test(str_y, 0, 255)
1809 posx = integer_test(str_x, 0, 255)
1810 if None != type and None != posy and None != posx:
1811 if type not in world_db["ThingTypes"] \
1812 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1813 print("Ignoring: Illegal value for thing type or position.")
1815 memthing = (type, posy, posx)
1816 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1819 def setter_map(maptype):
1820 """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
1822 If no map of maptype exists yet, initialize it with ' ' bytes first.
1825 def valid_map_line(str_int, mapline):
1826 val = integer_test(str_int, 0, 255)
1828 if val >= world_db["MAP_LENGTH"]:
1829 print("Illegal value for map line number.")
1830 elif len(mapline) != world_db["MAP_LENGTH"]:
1831 print("Map line length is unequal map width.")
1836 def nonThingMap_helper(str_int, mapline):
1837 val = valid_map_line(str_int, mapline)
1839 length = world_db["MAP_LENGTH"]
1840 if not world_db["MAP"]:
1841 map = bytearray(b' ' * (length ** 2))
1843 map = world_db["MAP"]
1844 map[val * length:(val * length) + length] = mapline.encode()
1845 if not world_db["MAP"]:
1846 world_db["MAP"] = map
1849 def ThingMap_helper(str_int, mapline):
1850 val = valid_map_line(str_int, mapline)
1852 length = world_db["MAP_LENGTH"]
1853 if not world_db["Things"][command_tid.id][maptype]:
1854 map = bytearray(b' ' * (length ** 2))
1856 map = world_db["Things"][command_tid.id][maptype]
1857 map[val * length:(val * length) + length] = mapline.encode()
1858 if not world_db["Things"][command_tid.id][maptype]:
1859 world_db["Things"][command_tid.id][maptype] = map
1861 return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
1864 def setter_tpos(axis):
1865 """Generate setter for T_POSX or T_POSY of selected Thing.
1867 If world is active, rebuilds animate things' fovmap, player's memory map.
1870 def helper(str_int):
1871 val = integer_test(str_int, 0, 255)
1873 if val < world_db["MAP_LENGTH"]:
1874 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1875 if world_db["WORLD_ACTIVE"] \
1876 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1877 build_fov_map(world_db["Things"][command_tid.id])
1878 if 0 == command_tid.id:
1879 update_map_memory(world_db["Things"][command_tid.id])
1881 print("Ignoring: Position is outside of map.")
1885 def command_ttid(id_string):
1886 """Set ID of ThingType to manipulate. ID unused? Create new one.
1888 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, TT_TOOL to
1891 id = id_setter(id_string, "ThingTypes", command_ttid)
1893 world_db["ThingTypes"][id] = {
1894 "TT_NAME": "(none)",
1897 "TT_PROLIFERATE": 0,
1898 "TT_START_NUMBER": 0,
1899 "TT_STORAGE": 0, # #
1906 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1910 def command_ttname(name):
1911 """Set TT_NAME of selected ThingType."""
1912 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1916 def command_tttool(name):
1917 """Set TT_TOOL of selected ThingType."""
1918 world_db["ThingTypes"][command_ttid.id]["TT_TOOL"] = name
1922 def command_ttsymbol(char):
1923 """Set TT_SYMBOL of selected ThingType. """
1925 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1927 print("Ignoring: Argument must be single character.")
1931 def command_ttcorpseid(str_int):
1932 """Set TT_CORPSE_ID of selected ThingType."""
1933 val = integer_test(str_int, 0)
1935 if val in world_db["ThingTypes"]:
1936 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1938 print("Ignoring: Corpse ID belongs to no known ThignType.")
1941 def command_taid(id_string):
1942 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1944 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1946 id = id_setter(id_string, "ThingActions", command_taid, True)
1948 world_db["ThingActions"][id] = {
1954 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1957 @test_ThingAction_id
1958 def command_taname(name):
1959 """Set TA_NAME of selected ThingAction.
1961 The name must match a valid thing action function. If after the name
1962 setting no ThingAction with name "wait" remains, call set_world_inactive().
1964 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1965 or name == "pick_up":
1966 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1967 if 1 == world_db["WORLD_ACTIVE"]:
1968 wait_defined = False
1969 for id in world_db["ThingActions"]:
1970 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1973 if not wait_defined:
1974 set_world_inactive()
1976 print("Ignoring: Invalid action name.")
1977 # In contrast to the original,naming won't map a function to a ThingAction.
1981 """Call ai() on player Thing, then turn_over()."""
1982 ai(world_db["Things"][0])
1986 """Commands database.
1988 Map command start tokens to ([0]) number of expected command arguments, ([1])
1989 the command's meta-ness (i.e. is it to be written to the record file, is it to
1990 be ignored in replay mode if read from server input file), and ([2]) a function
1994 "QUIT": (0, True, command_quit),
1995 "PING": (0, True, command_ping),
1996 "THINGS_HERE": (2, True, command_thingshere),
1997 "MAKE_WORLD": (1, False, command_makeworld),
1998 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1999 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
2000 "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)), # #
2001 "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)), # #
2002 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
2003 "MAP_LENGTH": (1, False, command_maplength),
2004 "WORLD_ACTIVE": (1, False, command_worldactive),
2005 "MAP": (2, False, setter_map("MAP")),
2006 "FAVOR_STAGE": (1, False, setter(None, "FAVOR_STAGE", 0, 65535)), # #
2007 "SLIPPERS": (1, False, specialtypesetter("SLIPPERS")), # #
2008 "PLANT_0": (1, False, specialtypesetter("PLANT_0")), # #
2009 "PLANT_1": (1, False, specialtypesetter("PLANT_1")), # #
2010 "LUMBER": (1, False, specialtypesetter("LUMBER")), # #
2011 "TOOL_0": (1, False, specialtypesetter("TOOL_0")), # #
2012 "EMPATHY": (1, False, setter(None, "EMPATHY", 0, 1)), # #
2013 "TA_ID": (1, False, command_taid),
2014 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
2015 "TA_NAME": (1, False, command_taname),
2016 "TT_ID": (1, False, command_ttid),
2017 "TT_NAME": (1, False, command_ttname),
2018 "TT_TOOL": (1, False, command_tttool),
2019 "TT_SYMBOL": (1, False, command_ttsymbol),
2020 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
2021 "TT_TOOLPOWER": (1, False, setter("ThingType", "TT_TOOLPOWER", 0, 65535)),
2022 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
2024 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
2026 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
2027 "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)), # #
2028 "T_ID": (1, False, command_tid),
2029 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
2030 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
2031 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
2032 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
2033 "T_COMMAND": (1, False, command_tcommand),
2034 "T_TYPE": (1, False, command_ttype),
2035 "T_CARRIES": (1, False, command_tcarries),
2036 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
2037 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
2038 "T_MEMTHING": (3, False, command_tmemthing),
2039 "T_POSY": (1, False, setter_tpos("Y")),
2040 "T_POSX": (1, False, setter_tpos("X")),
2041 "T_PLAYERDROP": (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)), # #
2042 "wait": (0, False, play_commander("wait")),
2043 "move": (1, False, play_commander("move")),
2044 "pick_up": (0, False, play_commander("pick_up")),
2045 "drop": (1, False, play_commander("drop", True)),
2046 "use": (1, False, play_commander("use", True)),
2047 "ai": (0, False, command_ai)
2049 # TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.
2052 """World state database. With sane default values. (Randomness is in rand.)"""
2061 "FAVOR_STAGE": 0, # #
2074 """Special type settings."""
2075 specials = ["SLIPPERS", "PLANT_0", "PLANT_1", "LUMBER", "TOOL_0"] # #
2077 """Mapping of direction names to internal direction chars."""
2078 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
2079 "west": "s", "north-west": "w", "north-east": "e"}
2081 """File IO database."""
2083 "path_save": "save",
2084 "path_record": "record_save",
2085 "path_worldconf": "confserver/world",
2086 "path_server": "server/",
2087 "path_in": "server/in",
2088 "path_out": "server/out",
2089 "path_worldstate": "server/worldstate",
2090 "tmp_suffix": "_tmp",
2091 "kicked_by_rival": False,
2092 "worldstate_updateable": False
2097 libpr = prep_library()
2098 rand = RandomnessIO()
2099 opts = parse_command_line_arguments()
2101 io_db["path_save"] = opts.savefile
2102 io_db["path_record"] = "record_" + opts.savefile
2105 io_db["verbose"] = True
2106 if None != opts.replay:
2110 except SystemExit as exit:
2111 print("ABORTING: " + exit.args[0])
2113 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")