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Not very elegant solution to bug of appropriate inventory selection not being saved...
[plomrogue] / src / misc.c
index e3499c10f7cd4f048a156a695e8cefb95415e712..bddf571288bc6860ef143d679042687d9545dd1a 100644 (file)
@@ -9,8 +9,10 @@
 #include "readwrite.h" /* for [read/write]_uint[8/16/32][_bigendian](),
                         * try_fopen(), try_fclose()
                         */
-#include "map_objects.h" /* for struct Monster, write_map_objects(), */
-#include "map_object_actions.h" /* for is_passable(), move_monster() */
+#include "map_objects.h" /* for struct MapObj, get_player(), read_map_objects(),
+                          * write_map_objects()
+                          */
+#include "map_object_actions.h" /* for is_passable(), move_actor() */
 #include "map.h" /* for Map struct */
 #include "main.h" /* for World struct */
 #include "yx_uint16.h" /* for yx_uint16 struct */
@@ -20,6 +22,8 @@
                          * sorted_wintoggle_and_activate()
                          */
 #include "windows.h" /* for suspend_win() */
+#include "command_db.h" /* for is_command_id_shortdsc() */
+
 
 
 extern char * trouble_msg(struct World * w, char * parent, char * child)
@@ -210,17 +214,25 @@ extern void turn_over(struct World * world, char action)
         }
         try_fclose(file_old, world, f_name);
         exit_err(write_uint8(action, file_new), world, err_write);
+        if (is_command_id_shortdsc(world, action, "drop"))
+        {
+            uint8_t inventory_select = world->old_inventory_select;
+            exit_err(write_uint8(inventory_select, file_new), world, err_write);
+        }
         try_fclose_unlink_rename(file_new, recordfile_tmp, recordfile,
                                  world, f_name);
     }
     world->turn++;
     rrand_seed(world->seed * world->turn);
-    struct Monster * monster;
-    for (monster = world->monster;
+    struct MapObj * monster;
+    for (monster = world->map_objs;
          monster != 0;
-         monster = monster->map_obj.next)
+         monster = monster->next)
     {
-        move_monster(world, monster);
+        if (0 < monster->lifepoints && 0 != monster->id)
+        {
+            move_actor(world, monster, rrand() % 5);
+        }
     }
 }
 
@@ -229,28 +241,41 @@ extern void turn_over(struct World * world, char action)
 extern void save_game(struct World * world)
 {
     char * f_name = "save_game()";
-    char * err_write = "Trouble in save_game() "
-                       "writing to opened file 'savefile_tmp'.";
-
     char * savefile_tmp = "savefile_tmp";
     char * savefile     = "savefile";
     FILE * file = try_fopen(savefile_tmp, "w", world, f_name);
-    if (   write_uint32_bigendian(world->seed, file)
-        || write_uint32_bigendian(world->turn, file)
-        || write_uint16_bigendian(world->score, file)
-        || write_uint16_bigendian(world->player->pos.y + 1, file)
-        || write_uint16_bigendian(world->player->pos.x + 1, file)
-        || write_uint8(world->player->hitpoints, file)
-        || write_map_objects(world, world->monster, file)
-        || write_map_objects(world, world->item, file))
-    {
-        exit_err(1, world, err_write);
-    }
+    char line[12];
+    sprintf(line, "%d\n", world->seed);
+    try_fwrite(line, strlen(line), 1, file, world, f_name);
+    sprintf(line, "%d\n", world->turn);
+    try_fwrite(line, strlen(line), 1, file, world, f_name);
+    sprintf(line, "%d\n", world->score);
+    try_fwrite(line, strlen(line), 1, file, world, f_name);
+    write_map_objects(world, file);
     try_fclose_unlink_rename(file, savefile_tmp, savefile, world, f_name);
 }
 
 
 
+extern void load_game(struct World * world)
+{
+    char * f_name = "load_game2()";
+    char * filename = "savefile";
+    FILE * file = try_fopen(filename, "r", world, f_name);
+    uint16_t linemax = get_linemax(file, world, f_name);
+    char line[linemax + 1];
+    try_fgets(line, linemax + 1, file, world, f_name);
+    world->seed = atoi(line);
+    try_fgets(line, linemax + 1, file, world, f_name);
+    world->turn = atoi(line);
+    try_fgets(line, linemax + 1, file, world, f_name);
+    world->score = atoi(line);
+    read_map_objects(world, file, line, linemax);
+    try_fclose(file, world, f_name);
+}
+
+
+
 extern struct yx_uint16 find_passable_pos(struct Map * map)
 {
     struct yx_uint16 pos;
@@ -261,3 +286,29 @@ extern struct yx_uint16 find_passable_pos(struct Map * map)
     }
     return pos;
 }
+
+
+
+extern void nav_inventory(struct World * world, char dir)
+{
+    if ('u' == dir)
+    {
+        if (world->inventory_select > 0)
+        {
+            world->inventory_select--;
+        }
+        return;
+    }
+    struct MapObj * player = get_player(world);
+    struct MapObj * owned = player->owns;
+    if (NULL == owned)
+    {
+        return;
+    }
+    uint8_t n_owned = 0;
+    for (; NULL != owned->next; owned = owned->next, n_owned++);
+    if (world->inventory_select < n_owned)
+    {
+        world->inventory_select++;
+    }
+}