#include "../common/rexit.h" /* exit_trouble() */
#include "../common/try_malloc.h" /* try_malloc() */
#include "cleanup.h" /* unset_cleanup_flag() */
-#include "field_of_view.h" /* build_fov_map() */
+#include "field_of_view.h" /* build_fov_map(), update_map_memory() */
#include "hardcoded_strings.h" /* s */
#include "init.h" /* remake_world() */
-#include "map.h" /* remake_map() */
+#include "map.h" /* init_empty_map(), remake_map() */
#include "thing_actions.h" /* ThingAction, actor_wait(), actor_move(),
* actor_use(), actor_pickup(), actor_drop()
*/
#include "things.h" /* Thing, ThingType, add_thing(), get_thing(), own_thing(),
- * free_things(), add_thing_to_memory_map(),get_thing_type()
+ * free_things(), add_thing_to_memory_map(),get_thing_type(),
+ * get_player()
*/
#include "world.h" /* world */
if (world.exists && t->lifepoints)
{
build_fov_map(t);
+ if (t == get_player())
+ {
+ update_map_memory(t);
+ }
}
}
return 1;
if (ti->lifepoints)
{
build_fov_map(ti);
+ if (ti == get_player())
+ {
+ update_map_memory(ti);
+ }
}
}
world.exists = 1;
}
if (!t->mem_map)
{
- uint32_t map_size = world.map.length * world.map.length;
- t->mem_map = try_malloc(map_size, __func__);
- memset(t->mem_map, ' ', map_size);
+ init_empty_map(&(t->mem_map));
}
memcpy(t->mem_map + y * world.map.length, tok2, world.map.length);
}