{
struct Thing * picked = NULL;
struct Thing * t_i;
+ uint8_t highest_id = 0;
for (t_i = world.things; t_i; t_i = t_i->next)
{
if (t_i != t && t_i->pos.y == t->pos.y && t_i->pos.x == t->pos.x)
{
- picked = t_i;
+ if (t_i->id >= highest_id) /* With several Things to pick, */
+ { /* pick the one with the highest ID. */
+ highest_id = t_i->id;
+ picked = t_i;
+ }
}
}
if (picked)
}
t->satiation = t->satiation + tt->consumable > INT16_MAX ?
INT16_MAX : t->satiation + tt->consumable;
- t->lifepoints = t->lifepoints + tt->consumable;
}
}
if (t == get_player())