X-Git-Url: https://plomlompom.com/repos/do_todos?a=blobdiff_plain;f=TODO;h=9548c13d266664be30ee952f8ea4633630ae69ae;hb=c1c88f66166ed26d0bd346570c37f006e3c8364b;hp=46a647e034457cc57da982c4dc5c1de5f13cd7fe;hpb=cba026e6780e949b34087ac7e752f7e4af372230;p=plomrogue diff --git a/TODO b/TODO index 46a647e..9548c13 100644 --- a/TODO +++ b/TODO @@ -2,26 +2,28 @@ Next planned steps in plomrogue development: BOTH SERVER/CLIENT: +- expand use of hardcoded_strings module(s) + - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack +- quote escaping in token_from_line() -- maps are always as wide as high, so only use one of the two values +- do something about common crashes caused by server/client miscommunication SERVER: -- optimize too-slow AI / FOV algorithms - -- is it actually useful to define map object action ids in the config file? +- fix hardcoded MAGIC MEAT eating message in thing_actions.c -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- grow amount of possible things from UINT8_MAX to UINT16_MAX CLIENT: -- enable toggling of window borders +- re-work unnecessary complex command / keybinding / server message mapping + +- only send "ITEM_HERE" query to server when the dependent window is open + +BUILD PROCESS: -- make log scrollable +- erlehmann's redo scripts are not OSX-compliant, see: +