X-Git-Url: https://plomlompom.com/repos/do_todos?a=blobdiff_plain;f=TODO;h=df3ec7f8efb423b78024c8fe4bec68c279d6d44f;hb=9391b0c6b71e2c1f44e75ac153b3abad152f6195;hp=b1148e100fc64f96719ee2230e8c4c737ac34af4;hpb=273161a3d8956e98308a79169dcf7c70a89992fe;p=plomrogue diff --git a/TODO b/TODO index b1148e1..df3ec7f 100644 --- a/TODO +++ b/TODO @@ -1,27 +1,34 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: - -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate +IN GENERAL: - check for return values of *printf() - be more strict and humble when allocating memory from the stack -SERVER: +- expand use of hardcoded_strings module(s) -- optimize too-slow AI / FOV algorithms +BOTH SERVER/CLIENT: -- is it actually useful to define map object action ids in the config file? +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate + +SERVER: -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- consider + -- rename MapObject to Thing, MapObjectDef to ThingType etc. +- save confserver/world data in record and save file, too; handle them like god + commands + +- ensure atomic re-writing of savefile CLIENT: - enable toggling of window borders - make log scrollable + +- do something about a growing log slowing down the client + +- enable auto-focus of map view on player