X-Git-Url: https://plomlompom.com/repos/do_todos?a=blobdiff_plain;f=TODO;h=df3ec7f8efb423b78024c8fe4bec68c279d6d44f;hb=9391b0c6b71e2c1f44e75ac153b3abad152f6195;hp=ba8011e899622e1cdc5962d13071606113779cd6;hpb=b4b2ab41a1372997da9b148cda79512ce4eac196;p=plomrogue diff --git a/TODO b/TODO index ba8011e..df3ec7f 100644 --- a/TODO +++ b/TODO @@ -1,29 +1,34 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: - -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate +IN GENERAL: - check for return values of *printf() -- make config files format more readable / self-explanatory +- be more strict and humble when allocating memory from the stack -- be more strict and humble when allocating memory from the heap +- expand use of hardcoded_strings module(s) -SERVER: +BOTH SERVER/CLIENT: -- implement field of view / line of sight and obstacles for those on the map +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate + +SERVER: -- is it actually useful to define map object action ids in the config file? +- consider + -- make shape of map (and diagonal movement penalty) configurable in config file +- save confserver/world data in record and save file, too; handle them like god + commands -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- ensure atomic re-writing of savefile CLIENT: - enable toggling of window borders - make log scrollable + +- do something about a growing log slowing down the client + +- enable auto-focus of map view on player